; stdcall calling convention have @number suffix on 32 bits architecture for gcc glActiveShaderProgram@8 glActiveTexture@4 glAttachShader@8 glBeginQuery@8 glBeginTransformFeedback@4 glBindAttribLocation@12 glBindBuffer@8 glBindBufferBase@12 glBindBufferRange@20 glBindFramebuffer@8 glBindImageTexture@28 glBindProgramPipeline@4 glBindRenderbuffer@8 glBindSampler@8 glBindTexture@8 glBindTransformFeedback@8 glBindVertexArray@4 glBindVertexBuffer@16 glBlendBarrier@0 glBlendColor@16 glBlendEquation@4 glBlendEquationSeparate@8 glBlendEquationSeparatei@12 glBlendEquationi@8 glBlendFunc@8 glBlendFuncSeparate@16 glBlendFuncSeparatei@20 glBlendFunci@12 glBlitFramebuffer@40 glBufferData@16 glBufferSubData@16 glCheckFramebufferStatus@4 glClear@4 glClearBufferfi@16 glClearBufferfv@12 glClearBufferiv@12 glClearBufferuiv@12 glClearColor@16 glClearDepthf@4 glClearStencil@4 glClientWaitSync@16 glColorMask@16 glColorMaski@20 glCompileShader@4 glCompressedTexImage2D@32 glCompressedTexImage3D@36 glCompressedTexSubImage2D@36 glCompressedTexSubImage3D@44 glCopyBufferSubData@20 glCopyImageSubData@60 glCopyTexImage2D@32 glCopyTexSubImage2D@32 glCopyTexSubImage3D@36 glCreateProgram@0 glCreateShader@4 glCreateShaderProgramv@12 glCullFace@4 glDebugMessageCallback@8 glDebugMessageControl@24 glDebugMessageInsert@24 glDeleteBuffers@8 glDeleteFramebuffers@8 glDeleteProgram@4 glDeleteProgramPipelines@8 glDeleteQueries@8 glDeleteRenderbuffers@8 glDeleteSamplers@8 glDeleteShader@4 glDeleteSync@4 glDeleteTextures@8 glDeleteTransformFeedbacks@8 glDeleteVertexArrays@8 glDepthFunc@4 glDepthMask@4 glDepthRangef@8 glDetachShader@8 glDisable@4 glDisableVertexAttribArray@4 glDisablei@8 glDispatchCompute@12 glDispatchComputeIndirect@4 glDrawArrays@12 glDrawArraysIndirect@8 glDrawArraysInstanced@16 glDrawBuffers@8 glDrawElements@16 glDrawElementsBaseVertex@20 glDrawElementsIndirect@12 glDrawElementsInstanced@20 glDrawElementsInstancedBaseVertex@24 glDrawRangeElements@24 glDrawRangeElementsBaseVertex@28 glEnable@4 glEnableVertexAttribArray@4 glEnablei@8 glEndQuery@4 glEndTransformFeedback@0 glFenceSync@8 glFinish@0 glFlush@0 glFlushMappedBufferRange@12 glFramebufferParameteri@12 glFramebufferRenderbuffer@16 glFramebufferTexture2D@20 glFramebufferTexture@16 glFramebufferTextureLayer@20 glFrontFace@4 glGenBuffers@8 glGenFramebuffers@8 glGenProgramPipelines@8 glGenQueries@8 glGenRenderbuffers@8 glGenSamplers@8 glGenTextures@8 glGenTransformFeedbacks@8 glGenVertexArrays@8 glGenerateMipmap@4 glGetActiveAttrib@28 glGetActiveUniform@28 glGetActiveUniformBlockName@20 glGetActiveUniformBlockiv@16 glGetActiveUniformsiv@20 glGetAttachedShaders@16 glGetAttribLocation@8 glGetBooleani_v@12 glGetBooleanv@8 glGetBufferParameteri64v@12 glGetBufferParameteriv@12 glGetBufferPointerv@12 glGetDebugMessageLog@32 glGetError@0 glGetFloatv@8 glGetFragDataLocation@8 glGetFramebufferAttachmentParameteriv@16 glGetFramebufferParameteriv@12 glGetGraphicsResetStatus@0 glGetInteger64i_v@12 glGetInteger64v@8 glGetIntegeri_v@12 glGetIntegerv@8 glGetInternalformativ@20 glGetMultisamplefv@12 glGetObjectLabel@20 glGetObjectPtrLabel@16 glGetPointerv@8 glGetProgramBinary@20 glGetProgramInfoLog@16 glGetProgramInterfaceiv@16 glGetProgramPipelineInfoLog@16 glGetProgramPipelineiv@12 glGetProgramResourceIndex@12 glGetProgramResourceLocation@12 glGetProgramResourceName@24 glGetProgramResourceiv@32 glGetProgramiv@12 glGetQueryObjectuiv@12 glGetQueryiv@12 glGetRenderbufferParameteriv@12 glGetSamplerParameterIiv@12 glGetSamplerParameterIuiv@12 glGetSamplerParameterfv@12 glGetSamplerParameteriv@12 glGetShaderInfoLog@16 glGetShaderPrecisionFormat@16 glGetShaderSource@16 glGetShaderiv@12 glGetString@4 glGetStringi@8 glGetSynciv@20 glGetTexLevelParameterfv@16 glGetTexLevelParameteriv@16 glGetTexParameterIiv@12 glGetTexParameterIuiv@12 glGetTexParameterfv@12 glGetTexParameteriv@12 glGetTransformFeedbackVarying@28 glGetUniformBlockIndex@8 glGetUniformIndices@16 glGetUniformLocation@8 glGetUniformfv@12 glGetUniformiv@12 glGetUniformuiv@12 glGetVertexAttribIiv@12 glGetVertexAttribIuiv@12 glGetVertexAttribPointerv@12 glGetVertexAttribfv@12 glGetVertexAttribiv@12 glGetnUniformfv@16 glGetnUniformiv@16 glGetnUniformuiv@16 glHint@8 glInvalidateFramebuffer@12 glInvalidateSubFramebuffer@28 glIsBuffer@4 glIsEnabled@4 glIsEnabledi@8 glIsFramebuffer@4 glIsProgram@4 glIsProgramPipeline@4 glIsQuery@4 glIsRenderbuffer@4 glIsSampler@4 glIsShader@4 glIsSync@4 glIsTexture@4 glIsTransformFeedback@4 glIsVertexArray@4 glLineWidth@4 glLinkProgram@4 glMapBufferRange@16 glMemoryBarrier@4 glMemoryBarrierByRegion@4 glMinSampleShading@4 glObjectLabel@16 glObjectPtrLabel@12 glPatchParameteri@8 glPauseTransformFeedback@0 glPixelStorei@8 glPolygonOffset@8 glPopDebugGroup@0 glPrimitiveBoundingBox@32 glProgramBinary@16 glProgramParameteri@12 glProgramUniform1f@12 glProgramUniform1fv@16 glProgramUniform1i@12 glProgramUniform1iv@16 glProgramUniform1ui@12 glProgramUniform1uiv@16 glProgramUniform2f@16 glProgramUniform2fv@16 glProgramUniform2i@16 glProgramUniform2iv@16 glProgramUniform2ui@16 glProgramUniform2uiv@16 glProgramUniform3f@20 glProgramUniform3fv@16 glProgramUniform3i@20 glProgramUniform3iv@16 glProgramUniform3ui@20 glProgramUniform3uiv@16 glProgramUniform4f@24 glProgramUniform4fv@16 glProgramUniform4i@24 glProgramUniform4iv@16 glProgramUniform4ui@24 glProgramUniform4uiv@16 glProgramUniformMatrix2fv@20 glProgramUniformMatrix2x3fv@20 glProgramUniformMatrix2x4fv@20 glProgramUniformMatrix3fv@20 glProgramUniformMatrix3x2fv@20 glProgramUniformMatrix3x4fv@20 glProgramUniformMatrix4fv@20 glProgramUniformMatrix4x2fv@20 glProgramUniformMatrix4x3fv@20 glPushDebugGroup@16 glReadBuffer@4 glReadPixels@28 glReadnPixels@32 glReleaseShaderCompiler@0 glRenderbufferStorage@16 glRenderbufferStorageMultisample@20 glResumeTransformFeedback@0 glSampleCoverage@8 glSampleMaski@8 glSamplerParameterIiv@12 glSamplerParameterIuiv@12 glSamplerParameterf@12 glSamplerParameterfv@12 glSamplerParameteri@12 glSamplerParameteriv@12 glScissor@16 glShaderBinary@20 glShaderSource@16 glStencilFunc@12 glStencilFuncSeparate@16 glStencilMask@4 glStencilMaskSeparate@8 glStencilOp@12 glStencilOpSeparate@16 glTexBuffer@12 glTexBufferRange@20 glTexImage2D@36 glTexImage3D@40 glTexParameterIiv@12 glTexParameterIuiv@12 glTexParameterf@12 glTexParameterfv@12 glTexParameteri@12 glTexParameteriv@12 glTexStorage2D@20 glTexStorage2DMultisample@24 glTexStorage3D@24 glTexStorage3DMultisample@28 glTexSubImage2D@36 glTexSubImage3D@44 glTransformFeedbackVaryings@16 glUniform1f@8 glUniform1fv@12 glUniform1i@8 glUniform1iv@12 glUniform1ui@8 glUniform1uiv@12 glUniform2f@12 glUniform2fv@12 glUniform2i@12 glUniform2iv@12 glUniform2ui@12 glUniform2uiv@12 glUniform3f@16 glUniform3fv@12 glUniform3i@16 glUniform3iv@12 glUniform3ui@16 glUniform3uiv@12 glUniform4f@20 glUniform4fv@12 glUniform4i@20 glUniform4iv@12 glUniform4ui@20 glUniform4uiv@12 glUniformBlockBinding@12 glUniformMatrix2fv@16 glUniformMatrix2x3fv@16 glUniformMatrix2x4fv@16 glUniformMatrix3fv@16 glUniformMatrix3x2fv@16 glUniformMatrix3x4fv@16 glUniformMatrix4fv@16 glUniformMatrix4x2fv@16 glUniformMatrix4x3fv@16 glUnmapBuffer@4 glUseProgram@4 glUseProgramStages@12 glValidateProgram@4 glValidateProgramPipeline@4 glVertexAttrib1f@8 glVertexAttrib1fv@8 glVertexAttrib2f@12 glVertexAttrib2fv@8 glVertexAttrib3f@16 glVertexAttrib3fv@8 glVertexAttrib4f@20 glVertexAttrib4fv@8 glVertexAttribBinding@8 glVertexAttribDivisor@8 glVertexAttribFormat@20 glVertexAttribI4i@20 glVertexAttribI4iv@8 glVertexAttribI4ui@20 glVertexAttribI4uiv@8 glVertexAttribIFormat@16 glVertexAttribIPointer@20 glVertexAttribPointer@24 glVertexBindingDivisor@8 glViewport@16 glWaitSync@16