/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "util/u_upload_mgr.h" #include "util/ralloc.h" #include "iris_context.h" #include "iris_resource.h" #include "iris_screen.h" #include "intel/compiler/brw_compiler.h" static bool iris_is_color_fast_clear_compatible(struct iris_context *ice, enum isl_format format, const union isl_color_value color) { struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const struct intel_device_info *devinfo = &batch->screen->devinfo; if (isl_format_has_int_channel(format)) { perf_debug(&ice->dbg, "Integer fast clear not enabled for %s\n", isl_format_get_name(format)); return false; } for (int i = 0; i < 4; i++) { if (!isl_format_has_color_component(format, i)) { continue; } if (devinfo->ver < 9 && color.f32[i] != 0.0f && color.f32[i] != 1.0f) { return false; } } return true; } static bool can_fast_clear_color(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, enum isl_format render_format, union isl_color_value color) { struct iris_resource *res = (void *) p_res; if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR)) return false; if (!isl_aux_usage_has_fast_clears(res->aux.usage)) return false; /* Check for partial clear */ if (box->x > 0 || box->y > 0 || box->width < u_minify(p_res->width0, level) || box->height < u_minify(p_res->height0, level)) { return false; } /* Avoid conditional fast clears to maintain correct tracking of the aux * state (see iris_resource_finish_write for more info). Note that partial * fast clears (if they existed) would not pose a problem with conditional * rendering. */ if (render_condition_enabled && ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) { return false; } /* Disable sRGB fast-clears for non-0/1 color values. For texturing and * draw calls, HW expects the clear color to be in two different color * spaces after sRGB fast-clears - sRGB in the former and linear in the * latter. By limiting the allowable values to 0/1, both color space * requirements are satisfied. */ if (isl_format_is_srgb(render_format) && !isl_color_value_is_zero_one(color, render_format)) { return false; } /* We store clear colors as floats or uints as needed. If there are * texture views in play, the formats will not properly be respected * during resolves because the resolve operations only know about the * resource and not the renderbuffer. */ if (!iris_render_formats_color_compatible(render_format, res->surf.format, color, false)) { return false; } if (!iris_is_color_fast_clear_compatible(ice, res->surf.format, color)) return false; /* The RENDER_SURFACE_STATE page for TGL says: * * For an 8 bpp surface with NUM_MULTISAMPLES = 1, Surface Width not * multiple of 64 pixels and more than 1 mip level in the view, Fast Clear * is not supported when AUX_CCS_E is set in this field. * * The granularity of a fast-clear is one CCS element. For an 8 bpp primary * surface, this maps to 32px x 4rows. Due to the surface layout parameters, * if LOD0's width isn't a multiple of 64px, LOD1 and LOD2+ will share CCS * elements. Assuming LOD2 exists, don't fast-clear any level above LOD0 * to avoid stomping on other LODs. */ if (level > 0 && util_format_get_blocksizebits(p_res->format) == 8 && res->aux.usage == ISL_AUX_USAGE_GFX12_CCS_E && p_res->width0 % 64) { return false; } return true; } static union isl_color_value convert_clear_color(enum pipe_format format, const union pipe_color_union *color) { uint32_t pixel[4]; util_format_pack_rgba(format, pixel, color, 1); union isl_color_value converted_color; util_format_unpack_rgba(format, &converted_color, pixel, 1); /* The converted clear color has channels that are: * - clamped * - quantized * - filled with 0/1 if missing from the format * - swizzled for luminance and intensity formats */ return converted_color; } static void fast_clear_color(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, union isl_color_value color) { struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const struct intel_device_info *devinfo = &batch->screen->devinfo; struct pipe_resource *p_res = (void *) res; bool color_changed = res->aux.clear_color_unknown || memcmp(&res->aux.clear_color, &color, sizeof(color)) != 0; if (color_changed) { /* If we are clearing to a new clear value, we need to resolve fast * clears from other levels/layers first, since we can't have different * levels/layers with different fast clear colors. */ for (unsigned res_lvl = 0; res_lvl < res->surf.levels; res_lvl++) { const unsigned level_layers = iris_get_num_logical_layers(res, res_lvl); for (unsigned layer = 0; layer < level_layers; layer++) { if (res_lvl == level && layer >= box->z && layer < box->z + box->depth) { /* We're going to clear this layer anyway. Leave it alone. */ continue; } enum isl_aux_state aux_state = iris_resource_get_aux_state(res, res_lvl, layer); if (aux_state != ISL_AUX_STATE_CLEAR && aux_state != ISL_AUX_STATE_PARTIAL_CLEAR && aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { /* This slice doesn't have any fast-cleared bits. */ continue; } /* If we got here, then the level may have fast-clear bits that use * the old clear value. We need to do a color resolve to get rid * of their use of the clear color before we can change it. * Fortunately, few applications ever change their clear color at * different levels/layers, so this shouldn't happen often. */ iris_resource_prepare_access(ice, res, res_lvl, 1, layer, 1, res->aux.usage, false); if (res->aux.clear_color_unknown) { perf_debug(&ice->dbg, "Resolving resource (%p) level %d, layer %d: color changing from " "(unknown) to (%0.2f, %0.2f, %0.2f, %0.2f)\n", res, res_lvl, layer, color.f32[0], color.f32[1], color.f32[2], color.f32[3]); } else { perf_debug(&ice->dbg, "Resolving resource (%p) level %d, layer %d: color changing from " "(%0.2f, %0.2f, %0.2f, %0.2f) to " "(%0.2f, %0.2f, %0.2f, %0.2f)\n", res, res_lvl, layer, res->aux.clear_color.f32[0], res->aux.clear_color.f32[1], res->aux.clear_color.f32[2], res->aux.clear_color.f32[3], color.f32[0], color.f32[1], color.f32[2], color.f32[3]); } } } } iris_resource_set_clear_color(ice, res, color); /* If the buffer is already in ISL_AUX_STATE_CLEAR, and the color hasn't * changed, the clear is redundant and can be skipped. */ const enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, box->z); if (!color_changed && box->depth == 1 && aux_state == ISL_AUX_STATE_CLEAR) return; /* Ivybridge PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": * * "Any transition from any value in {Clear, Render, Resolve} to a * different value in {Clear, Render, Resolve} requires end of pipe * synchronization." * * In other words, fast clear ops are not properly synchronized with * other drawing. We need to use a PIPE_CONTROL to ensure that the * contents of the previous draw hit the render target before we resolve * and again afterwards to ensure that the resolve is complete before we * do any more regular drawing. */ iris_emit_end_of_pipe_sync(batch, "fast clear: pre-flush", PIPE_CONTROL_RENDER_TARGET_FLUSH | PIPE_CONTROL_TILE_CACHE_FLUSH | (devinfo->verx10 == 120 ? PIPE_CONTROL_DEPTH_STALL : 0) | (devinfo->verx10 == 125 ? PIPE_CONTROL_FLUSH_HDC | PIPE_CONTROL_DATA_CACHE_FLUSH : 0) | PIPE_CONTROL_PSS_STALL_SYNC); iris_batch_sync_region_start(batch); /* If we reach this point, we need to fast clear to change the state to * ISL_AUX_STATE_CLEAR, or to update the fast clear color (or both). */ enum blorp_batch_flags blorp_flags = 0; blorp_flags |= color_changed ? 0 : BLORP_BATCH_NO_UPDATE_CLEAR_COLOR; struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, p_res, res->aux.usage, level, true); blorp_fast_clear(&blorp_batch, &surf, res->surf.format, ISL_SWIZZLE_IDENTITY, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height); blorp_batch_finish(&blorp_batch); iris_emit_end_of_pipe_sync(batch, "fast clear: post flush", PIPE_CONTROL_RENDER_TARGET_FLUSH | (devinfo->verx10 == 120 ? PIPE_CONTROL_TILE_CACHE_FLUSH | PIPE_CONTROL_DEPTH_STALL : 0) | PIPE_CONTROL_PSS_STALL_SYNC); iris_batch_sync_region_end(batch); iris_resource_set_aux_state(ice, res, level, box->z, box->depth, ISL_AUX_STATE_CLEAR); ice->state.dirty |= IRIS_DIRTY_RENDER_BUFFER; ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; return; } static void clear_color(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, enum isl_format format, struct isl_swizzle swizzle, union isl_color_value color) { struct iris_resource *res = (void *) p_res; struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; const struct intel_device_info *devinfo = &batch->screen->devinfo; enum blorp_batch_flags blorp_flags = iris_blorp_flags_for_batch(batch); if (render_condition_enabled) { if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; } if (p_res->target == PIPE_BUFFER) util_range_add(&res->base.b, &res->valid_buffer_range, box->x, box->x + box->width); iris_batch_maybe_flush(batch, 1500); bool can_fast_clear = can_fast_clear_color(ice, p_res, level, box, render_condition_enabled, format, color); if (can_fast_clear) { fast_clear_color(ice, res, level, box, color); return; } enum isl_aux_usage aux_usage = iris_resource_render_aux_usage(ice, res, level, format, false); iris_resource_prepare_render(ice, res, level, box->z, box->depth, aux_usage); iris_emit_buffer_barrier_for(batch, res->bo, IRIS_DOMAIN_RENDER_WRITE); struct blorp_surf surf; iris_blorp_surf_for_resource(&batch->screen->isl_dev, &surf, p_res, aux_usage, level, true); iris_batch_sync_region_start(batch); struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); if (!isl_format_supports_rendering(devinfo, format) && isl_format_is_rgbx(format)) format = isl_format_rgbx_to_rgba(format); blorp_clear(&blorp_batch, &surf, format, swizzle, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height, color, 0 /* color_write_disable */); blorp_batch_finish(&blorp_batch); iris_batch_sync_region_end(batch); iris_dirty_for_history(ice, res); iris_resource_finish_render(ice, res, level, box->z, box->depth, aux_usage); } static bool can_fast_clear_depth(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, float depth) { struct pipe_resource *p_res = (void *) res; struct pipe_context *ctx = (void *) ice; struct iris_screen *screen = (void *) ctx->screen; const struct intel_device_info *devinfo = &screen->devinfo; if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR)) return false; /* Check for partial clears */ if (box->x > 0 || box->y > 0 || box->width < u_minify(p_res->width0, level) || box->height < u_minify(p_res->height0, level)) { return false; } /* Avoid conditional fast clears to maintain correct tracking of the aux * state (see iris_resource_finish_write for more info). Note that partial * fast clears would not pose a problem with conditional rendering. */ if (render_condition_enabled && ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) { return false; } if (!iris_resource_level_has_hiz(res, level)) return false; if (!blorp_can_hiz_clear_depth(devinfo, &res->surf, res->aux.usage, level, box->z, box->x, box->y, box->x + box->width, box->y + box->height)) { return false; } return true; } static void fast_clear_depth(struct iris_context *ice, struct iris_resource *res, unsigned level, const struct pipe_box *box, float depth) { struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; bool update_clear_depth = false; /* If we're clearing to a new clear value, then we need to resolve any clear * flags out of the HiZ buffer into the real depth buffer. */ if (res->aux.clear_color_unknown || res->aux.clear_color.f32[0] != depth) { for (unsigned res_level = 0; res_level < res->surf.levels; res_level++) { const unsigned level_layers = iris_get_num_logical_layers(res, res_level); for (unsigned layer = 0; layer < level_layers; layer++) { if (res_level == level && layer >= box->z && layer < box->z + box->depth) { /* We're going to clear this layer anyway. Leave it alone. */ continue; } enum isl_aux_state aux_state = iris_resource_get_aux_state(res, res_level, layer); if (aux_state != ISL_AUX_STATE_CLEAR && aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { /* This slice doesn't have any fast-cleared bits. */ continue; } /* If we got here, then the level may have fast-clear bits that * use the old clear value. We need to do a depth resolve to get * rid of their use of the clear value before we can change it. * Fortunately, few applications ever change their depth clear * value so this shouldn't happen often. */ iris_hiz_exec(ice, batch, res, res_level, layer, 1, ISL_AUX_OP_FULL_RESOLVE, false); iris_resource_set_aux_state(ice, res, res_level, layer, 1, ISL_AUX_STATE_RESOLVED); } } const union isl_color_value clear_value = { .f32 = {depth, } }; iris_resource_set_clear_color(ice, res, clear_value); update_clear_depth = true; } if (res->aux.usage == ISL_AUX_USAGE_HIZ_CCS_WT) { /* From Bspec 47010 (Depth Buffer Clear): * * Since the fast clear cycles to CCS are not cached in TileCache, * any previous depth buffer writes to overlapping pixels must be * flushed out of TileCache before a succeeding Depth Buffer Clear. * This restriction only applies to Depth Buffer with write-thru * enabled, since fast clears to CCS only occur for write-thru mode. * * There may have been a write to this depth buffer. Flush it from the * tile cache just in case. */ iris_emit_pipe_control_flush(batch, "hiz_ccs_wt: before fast clear", PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_TILE_CACHE_FLUSH); } for (unsigned l = 0; l < box->depth; l++) { enum isl_aux_state aux_state = iris_resource_get_aux_state(res, level, box->z + l); if (update_clear_depth || aux_state != ISL_AUX_STATE_CLEAR) { if (aux_state == ISL_AUX_STATE_CLEAR) { perf_debug(&ice->dbg, "Performing HiZ clear just to update the " "depth clear value\n"); } iris_hiz_exec(ice, batch, res, level, box->z + l, 1, ISL_AUX_OP_FAST_CLEAR, update_clear_depth); } } iris_resource_set_aux_state(ice, res, level, box->z, box->depth, ISL_AUX_STATE_CLEAR); ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER; ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS; } static void clear_depth_stencil(struct iris_context *ice, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, bool render_condition_enabled, bool clear_depth, bool clear_stencil, float depth, uint8_t stencil) { struct iris_resource *res = (void *) p_res; struct iris_batch *batch = &ice->batches[IRIS_BATCH_RENDER]; enum blorp_batch_flags blorp_flags = 0; if (render_condition_enabled) { if (ice->state.predicate == IRIS_PREDICATE_STATE_DONT_RENDER) return; if (ice->state.predicate == IRIS_PREDICATE_STATE_USE_BIT) blorp_flags |= BLORP_BATCH_PREDICATE_ENABLE; } iris_batch_maybe_flush(batch, 1500); struct iris_resource *z_res; struct iris_resource *stencil_res; struct blorp_surf z_surf; struct blorp_surf stencil_surf; iris_get_depth_stencil_resources(p_res, &z_res, &stencil_res); if (z_res && clear_depth && can_fast_clear_depth(ice, z_res, level, box, render_condition_enabled, depth)) { fast_clear_depth(ice, z_res, level, box, depth); iris_dirty_for_history(ice, res); clear_depth = false; z_res = false; } /* At this point, we might have fast cleared the depth buffer. So if there's * no stencil clear pending, return early. */ if (!(clear_depth || (clear_stencil && stencil_res))) { return; } if (clear_depth && z_res) { const enum isl_aux_usage aux_usage = iris_resource_render_aux_usage(ice, z_res, level, z_res->surf.format, false); iris_resource_prepare_render(ice, z_res, level, box->z, box->depth, aux_usage); iris_emit_buffer_barrier_for(batch, z_res->bo, IRIS_DOMAIN_DEPTH_WRITE); iris_blorp_surf_for_resource(&batch->screen->isl_dev, &z_surf, &z_res->base.b, aux_usage, level, true); } uint8_t stencil_mask = clear_stencil && stencil_res ? 0xff : 0; if (stencil_mask) { iris_resource_prepare_access(ice, stencil_res, level, 1, box->z, box->depth, stencil_res->aux.usage, false); iris_emit_buffer_barrier_for(batch, stencil_res->bo, IRIS_DOMAIN_DEPTH_WRITE); iris_blorp_surf_for_resource(&batch->screen->isl_dev, &stencil_surf, &stencil_res->base.b, stencil_res->aux.usage, level, true); } iris_batch_sync_region_start(batch); struct blorp_batch blorp_batch; blorp_batch_init(&ice->blorp, &blorp_batch, batch, blorp_flags); blorp_clear_depth_stencil(&blorp_batch, &z_surf, &stencil_surf, level, box->z, box->depth, box->x, box->y, box->x + box->width, box->y + box->height, clear_depth && z_res, depth, stencil_mask, stencil); blorp_batch_finish(&blorp_batch); iris_batch_sync_region_end(batch); iris_dirty_for_history(ice, res); if (clear_depth && z_res) { iris_resource_finish_render(ice, z_res, level, box->z, box->depth, z_surf.aux_usage); } if (stencil_mask) { iris_resource_finish_write(ice, stencil_res, level, box->z, box->depth, stencil_res->aux.usage); } } /** * The pipe->clear() driver hook. * * This clears buffers attached to the current draw framebuffer. */ static void iris_clear(struct pipe_context *ctx, unsigned buffers, const struct pipe_scissor_state *scissor_state, const union pipe_color_union *p_color, double depth, unsigned stencil) { struct iris_context *ice = (void *) ctx; struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer; assert(buffers != 0); struct pipe_box box = { .width = cso_fb->width, .height = cso_fb->height, }; if (scissor_state) { box.x = scissor_state->minx; box.y = scissor_state->miny; box.width = MIN2(box.width, scissor_state->maxx - scissor_state->minx); box.height = MIN2(box.height, scissor_state->maxy - scissor_state->miny); } if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { struct pipe_surface *psurf = cso_fb->zsbuf; box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1; box.z = psurf->u.tex.first_layer, clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, true, buffers & PIPE_CLEAR_DEPTH, buffers & PIPE_CLEAR_STENCIL, depth, stencil); } if (buffers & PIPE_CLEAR_COLOR) { for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) { if (buffers & (PIPE_CLEAR_COLOR0 << i)) { struct pipe_surface *psurf = cso_fb->cbufs[i]; struct iris_surface *isurf = (void *) psurf; box.depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1, box.z = psurf->u.tex.first_layer, clear_color(ice, psurf->texture, psurf->u.tex.level, &box, true, isurf->view.format, isurf->view.swizzle, convert_clear_color(psurf->format, p_color)); } } } } /** * The pipe->clear_texture() driver hook. * * This clears the given texture resource. */ static void iris_clear_texture(struct pipe_context *ctx, struct pipe_resource *p_res, unsigned level, const struct pipe_box *box, const void *data) { struct iris_context *ice = (void *) ctx; struct iris_screen *screen = (void *) ctx->screen; const struct intel_device_info *devinfo = &screen->devinfo; if (util_format_is_depth_or_stencil(p_res->format)) { const struct util_format_unpack_description *unpack = util_format_unpack_description(p_res->format); float depth = 0.0; uint8_t stencil = 0; if (unpack->unpack_z_float) util_format_unpack_z_float(p_res->format, &depth, data, 1); if (unpack->unpack_s_8uint) util_format_unpack_s_8uint(p_res->format, &stencil, data, 1); clear_depth_stencil(ice, p_res, level, box, true, true, true, depth, stencil); } else { union isl_color_value color; struct iris_resource *res = (void *) p_res; enum isl_format format = res->surf.format; if (!isl_format_supports_rendering(devinfo, format)) { const struct isl_format_layout *fmtl = isl_format_get_layout(format); // XXX: actually just get_copy_format_for_bpb from BLORP // XXX: don't cut and paste this switch (fmtl->bpb) { case 8: format = ISL_FORMAT_R8_UINT; break; case 16: format = ISL_FORMAT_R8G8_UINT; break; case 24: format = ISL_FORMAT_R8G8B8_UINT; break; case 32: format = ISL_FORMAT_R8G8B8A8_UINT; break; case 48: format = ISL_FORMAT_R16G16B16_UINT; break; case 64: format = ISL_FORMAT_R16G16B16A16_UINT; break; case 96: format = ISL_FORMAT_R32G32B32_UINT; break; case 128: format = ISL_FORMAT_R32G32B32A32_UINT; break; default: unreachable("Unknown format bpb"); } /* No aux surfaces for non-renderable surfaces */ assert(res->aux.usage == ISL_AUX_USAGE_NONE); } isl_color_value_unpack(&color, format, data); clear_color(ice, p_res, level, box, true, format, ISL_SWIZZLE_IDENTITY, color); } } /** * The pipe->clear_render_target() driver hook. * * This clears the given render target surface. */ static void iris_clear_render_target(struct pipe_context *ctx, struct pipe_surface *psurf, const union pipe_color_union *p_color, unsigned dst_x, unsigned dst_y, unsigned width, unsigned height, bool render_condition_enabled) { struct iris_context *ice = (void *) ctx; struct iris_surface *isurf = (void *) psurf; struct pipe_box box = { .x = dst_x, .y = dst_y, .z = psurf->u.tex.first_layer, .width = width, .height = height, .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 }; clear_color(ice, psurf->texture, psurf->u.tex.level, &box, render_condition_enabled, isurf->view.format, isurf->view.swizzle, convert_clear_color(psurf->format, p_color)); } /** * The pipe->clear_depth_stencil() driver hook. * * This clears the given depth/stencil surface. */ static void iris_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *psurf, unsigned flags, double depth, unsigned stencil, unsigned dst_x, unsigned dst_y, unsigned width, unsigned height, bool render_condition_enabled) { struct iris_context *ice = (void *) ctx; struct pipe_box box = { .x = dst_x, .y = dst_y, .z = psurf->u.tex.first_layer, .width = width, .height = height, .depth = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1 }; assert(util_format_is_depth_or_stencil(psurf->texture->format)); clear_depth_stencil(ice, psurf->texture, psurf->u.tex.level, &box, render_condition_enabled, flags & PIPE_CLEAR_DEPTH, flags & PIPE_CLEAR_STENCIL, depth, stencil); } void iris_init_clear_functions(struct pipe_context *ctx) { ctx->clear = iris_clear; ctx->clear_texture = iris_clear_texture; ctx->clear_render_target = iris_clear_render_target; ctx->clear_depth_stencil = iris_clear_depth_stencil; }