/* * Copyright © 2021 Raspberry Pi Ltd * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "v3d_util.h" #include "util/macros.h" /* Choose a number of workgroups per supergroup that maximizes * lane occupancy. We can pack up to 16 workgroups into a supergroup. */ uint32_t v3d_csd_choose_workgroups_per_supergroup(struct v3d_device_info *devinfo, bool has_subgroups, bool has_tsy_barrier, uint32_t threads, uint32_t num_wgs, uint32_t wg_size) { /* FIXME: subgroups may restrict supergroup packing. For now, we disable it * completely if the shader uses subgroups. */ if (has_subgroups) return 1; /* Compute maximum number of batches in a supergroup for this workgroup size. * Each batch is 16 elements, and we can have up to 16 work groups in a * supergroup: * * max_batches_per_sg = (wg_size * max_wgs_per_sg) / elements_per_batch * since max_wgs_per_sg = 16 and elements_per_batch = 16, we get: * max_batches_per_sg = wg_size */ uint32_t max_batches_per_sg = wg_size; /* QPU threads will stall at TSY barriers until the entire supergroup * reaches the barrier. Limit the supergroup size to half the QPU threads * available, so we can have at least 2 supergroups executing in parallel * and we don't stall all our QPU threads when a supergroup hits a barrier. */ if (has_tsy_barrier) { uint32_t max_qpu_threads = devinfo->qpu_count * threads; max_batches_per_sg = MIN2(max_batches_per_sg, max_qpu_threads / 2); } uint32_t max_wgs_per_sg = max_batches_per_sg * 16 / wg_size; uint32_t best_wgs_per_sg = 1; uint32_t best_unused_lanes = 16; for (uint32_t wgs_per_sg = 1; wgs_per_sg <= max_wgs_per_sg; wgs_per_sg++) { /* Don't try to pack more workgroups per supergroup than the total amount * of workgroups dispatched. */ if (wgs_per_sg > num_wgs) return best_wgs_per_sg; /* Compute wasted lines for this configuration and keep track of the * config with less waste. */ uint32_t unused_lanes = (16 - ((wgs_per_sg * wg_size) % 16)) & 0x0f; if (unused_lanes == 0) return wgs_per_sg; if (unused_lanes < best_unused_lanes) { best_wgs_per_sg = wgs_per_sg; best_unused_lanes = unused_lanes; } } return best_wgs_per_sg; } void v3d_choose_tile_size(uint32_t color_attachment_count, uint32_t max_color_bpp, bool msaa, bool double_buffer, uint32_t *width, uint32_t *height) { static const uint8_t tile_sizes[] = { 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8 }; uint32_t idx = 0; if (color_attachment_count > 2) idx += 2; else if (color_attachment_count > 1) idx += 1; /* MSAA and double-buffer are mutually exclusive */ assert(!msaa || !double_buffer); if (msaa) idx += 2; else if (double_buffer) idx += 1; idx += max_color_bpp; assert(idx < ARRAY_SIZE(tile_sizes) / 2); *width = tile_sizes[idx * 2]; *height = tile_sizes[idx * 2 + 1]; } /* Translates a pipe swizzle to the swizzle values used in the * TEXTURE_SHADER_STATE packet. */ uint32_t v3d_translate_pipe_swizzle(enum pipe_swizzle swizzle) { switch (swizzle) { case PIPE_SWIZZLE_0: return 0; case PIPE_SWIZZLE_1: return 1; case PIPE_SWIZZLE_X: case PIPE_SWIZZLE_Y: case PIPE_SWIZZLE_Z: case PIPE_SWIZZLE_W: return 2 + swizzle; default: unreachable("unknown swizzle"); } } /* Translates a pipe primitive type to a hw value we can use in the various * draw packets. */ uint32_t v3d_hw_prim_type(enum pipe_prim_type prim_type) { switch (prim_type) { case PIPE_PRIM_POINTS: case PIPE_PRIM_LINES: case PIPE_PRIM_LINE_LOOP: case PIPE_PRIM_LINE_STRIP: case PIPE_PRIM_TRIANGLES: case PIPE_PRIM_TRIANGLE_STRIP: case PIPE_PRIM_TRIANGLE_FAN: return prim_type; case PIPE_PRIM_LINES_ADJACENCY: case PIPE_PRIM_LINE_STRIP_ADJACENCY: case PIPE_PRIM_TRIANGLES_ADJACENCY: case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: return 8 + (prim_type - PIPE_PRIM_LINES_ADJACENCY); default: unreachable("Unsupported primitive type"); } }