/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @file hardware_buffer.h * @brief API for native hardware buffers. */ /** * @defgroup AHardwareBuffer Native Hardware Buffer * * AHardwareBuffer objects represent chunks of memory that can be * accessed by various hardware components in the system. It can be * easily converted to the Java counterpart * android.hardware.HardwareBuffer and passed between processes using * Binder. All operations involving AHardwareBuffer and HardwareBuffer * are zero-copy, i.e., passing AHardwareBuffer to another process * creates a shared view of the same region of memory. * * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives. * For EGL, use the extension function eglGetNativeClientBufferANDROID * to obtain an EGLClientBuffer and pass it directly to * eglCreateImageKHR. Refer to the EGL extensions * EGL_ANDROID_get_native_client_buffer and * EGL_ANDROID_image_native_buffer for more information. In Vulkan, * the contents of the AHardwareBuffer can be accessed as external * memory. See the VK_ANDROID_external_memory_android_hardware_buffer * extension for details. * * @{ */ #ifndef ANDROID_HARDWARE_BUFFER_H #define ANDROID_HARDWARE_BUFFER_H #include #include #include __BEGIN_DECLS /** * Buffer pixel formats. */ enum AHardwareBuffer_Format { /** * Corresponding formats: * Vulkan: VK_FORMAT_R8G8B8A8_UNORM * OpenGL ES: GL_RGBA8 */ AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = 1, /** * 32 bits per pixel, 8 bits per channel format where alpha values are * ignored (always opaque). * Corresponding formats: * Vulkan: VK_FORMAT_R8G8B8A8_UNORM * OpenGL ES: GL_RGB8 */ AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = 2, /** * Corresponding formats: * Vulkan: VK_FORMAT_R8G8B8_UNORM * OpenGL ES: GL_RGB8 */ AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = 3, /** * Corresponding formats: * Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16 * OpenGL ES: GL_RGB565 */ AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = 4, /** * Corresponding formats: * Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT * OpenGL ES: GL_RGBA16F */ AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = 0x16, /** * Corresponding formats: * Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32 * OpenGL ES: GL_RGB10_A2 */ AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = 0x2b, /** * Opaque binary blob format. * Must have height 1 and one layer, with width equal to the buffer * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer * objects. Can be bound to the latter using GL_EXT_external_buffer. */ AHARDWAREBUFFER_FORMAT_BLOB = 0x21, /** * Corresponding formats: * Vulkan: VK_FORMAT_D16_UNORM * OpenGL ES: GL_DEPTH_COMPONENT16 */ AHARDWAREBUFFER_FORMAT_D16_UNORM = 0x30, /** * Corresponding formats: * Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32 * OpenGL ES: GL_DEPTH_COMPONENT24 */ AHARDWAREBUFFER_FORMAT_D24_UNORM = 0x31, /** * Corresponding formats: * Vulkan: VK_FORMAT_D24_UNORM_S8_UINT * OpenGL ES: GL_DEPTH24_STENCIL8 */ AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = 0x32, /** * Corresponding formats: * Vulkan: VK_FORMAT_D32_SFLOAT * OpenGL ES: GL_DEPTH_COMPONENT32F */ AHARDWAREBUFFER_FORMAT_D32_FLOAT = 0x33, /** * Corresponding formats: * Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT * OpenGL ES: GL_DEPTH32F_STENCIL8 */ AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = 0x34, /** * Corresponding formats: * Vulkan: VK_FORMAT_S8_UINT * OpenGL ES: GL_STENCIL_INDEX8 */ AHARDWAREBUFFER_FORMAT_S8_UINT = 0x35, /** * YUV 420 888 format. * Must have an even width and height. Can be accessed in OpenGL * shaders through an external sampler. Does not support mip-maps * cube-maps or multi-layered textures. */ AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 = 0x23, }; /** * Buffer usage flags, specifying how the buffer will be accessed. */ enum AHardwareBuffer_UsageFlags { /// The buffer will never be locked for direct CPU reads using the /// AHardwareBuffer_lock() function. Note that reading the buffer /// using OpenGL or Vulkan functions or memory mappings is still /// allowed. AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = 0UL, /// The buffer will sometimes be locked for direct CPU reads using /// the AHardwareBuffer_lock() function. Note that reading the /// buffer using OpenGL or Vulkan functions or memory mappings /// does not require the presence of this flag. AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = 2UL, /// The buffer will often be locked for direct CPU reads using /// the AHardwareBuffer_lock() function. Note that reading the /// buffer using OpenGL or Vulkan functions or memory mappings /// does not require the presence of this flag. AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = 3UL, /// CPU read value mask. AHARDWAREBUFFER_USAGE_CPU_READ_MASK = 0xFUL, /// The buffer will never be locked for direct CPU writes using the /// AHardwareBuffer_lock() function. Note that writing the buffer /// using OpenGL or Vulkan functions or memory mappings is still /// allowed. AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = 0UL << 4, /// The buffer will sometimes be locked for direct CPU writes using /// the AHardwareBuffer_lock() function. Note that writing the /// buffer using OpenGL or Vulkan functions or memory mappings /// does not require the presence of this flag. AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = 2UL << 4, /// The buffer will often be locked for direct CPU writes using /// the AHardwareBuffer_lock() function. Note that writing the /// buffer using OpenGL or Vulkan functions or memory mappings /// does not require the presence of this flag. AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = 3UL << 4, /// CPU write value mask. AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = 0xFUL << 4, /// The buffer will be read from by the GPU as a texture. AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = 1UL << 8, /// The buffer will be written to by the GPU as a framebuffer attachment. AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER = 1UL << 9, /** * The buffer will be written to by the GPU as a framebuffer * attachment. * * Note that the name of this flag is somewhat misleading: it does * not imply that the buffer contains a color format. A buffer with * depth or stencil format that will be used as a framebuffer * attachment should also have this flag. Use the equivalent flag * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion. */ AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER, /** * The buffer will be used as a composer HAL overlay layer. * * This flag is currently only needed when using ASurfaceTransaction_setBuffer * to set a buffer. In all other cases, the framework adds this flag * internally to buffers that could be presented in a composer overlay. * ASurfaceTransaction_setBuffer is special because it uses buffers allocated * directly through AHardwareBuffer_allocate instead of buffers allocated * by the framework. */ AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY = 1ULL << 11, /** * The buffer is protected from direct CPU access or being read by * non-secure hardware, such as video encoders. * * This flag is incompatible with CPU read and write flags. It is * mainly used when handling DRM video. Refer to the EGL extension * EGL_EXT_protected_content and GL extension * GL_EXT_protected_textures for more information on how these * buffers are expected to behave. */ AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = 1UL << 14, /// The buffer will be read by a hardware video encoder. AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = 1UL << 16, /** * The buffer will be used for direct writes from sensors. * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB. */ AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = 1UL << 23, /** * The buffer will be used as a shader storage or uniform buffer object. * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB. */ AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = 1UL << 24, /** * The buffer will be used as a cube map texture. * When this flag is present, the buffer must have a layer count * that is a multiple of 6. Note that buffers with this flag must be * bound to OpenGL textures using the extension * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image. */ AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = 1UL << 25, /** * The buffer contains a complete mipmap hierarchy. * Note that buffers with this flag must be bound to OpenGL textures using * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image. */ AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = 1UL << 26, AHARDWAREBUFFER_USAGE_VENDOR_0 = 1ULL << 28, AHARDWAREBUFFER_USAGE_VENDOR_1 = 1ULL << 29, AHARDWAREBUFFER_USAGE_VENDOR_2 = 1ULL << 30, AHARDWAREBUFFER_USAGE_VENDOR_3 = 1ULL << 31, AHARDWAREBUFFER_USAGE_VENDOR_4 = 1ULL << 48, AHARDWAREBUFFER_USAGE_VENDOR_5 = 1ULL << 49, AHARDWAREBUFFER_USAGE_VENDOR_6 = 1ULL << 50, AHARDWAREBUFFER_USAGE_VENDOR_7 = 1ULL << 51, AHARDWAREBUFFER_USAGE_VENDOR_8 = 1ULL << 52, AHARDWAREBUFFER_USAGE_VENDOR_9 = 1ULL << 53, AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54, AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55, AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56, AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57, AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58, AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59, AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60, AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61, AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62, AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63, }; /** * Buffer description. Used for allocating new buffers and querying * parameters of existing ones. */ typedef struct AHardwareBuffer_Desc { uint32_t width; ///< Width in pixels. uint32_t height; ///< Height in pixels. /** * Number of images in an image array. AHardwareBuffers with one * layer correspond to regular 2D textures. AHardwareBuffers with * more than layer correspond to texture arrays. If the layer count * is a multiple of 6 and the usage flag * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is * a cube map or a cube map array. */ uint32_t layers; uint32_t format; ///< One of AHardwareBuffer_Format. uint64_t usage; ///< Combination of AHardwareBuffer_UsageFlags. uint32_t stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate() uint32_t rfu0; ///< Initialize to zero, reserved for future use. uint64_t rfu1; ///< Initialize to zero, reserved for future use. } AHardwareBuffer_Desc; /** * Holds data for a single image plane. */ typedef struct AHardwareBuffer_Plane { void* data; ///< Points to first byte in plane uint32_t pixelStride; ///< Distance in bytes from the color channel of one pixel to the next uint32_t rowStride; ///< Distance in bytes from the first value of one row of the image to /// the first value of the next row. } AHardwareBuffer_Plane; /** * Holds all image planes that contain the pixel data. */ typedef struct AHardwareBuffer_Planes { uint32_t planeCount; ///< Number of distinct planes AHardwareBuffer_Plane planes[4]; ///< Array of image planes } AHardwareBuffer_Planes; /** * Opaque handle for a native hardware buffer. */ typedef struct AHardwareBuffer AHardwareBuffer; /** * Allocates a buffer that matches the passed AHardwareBuffer_Desc. * * If allocation succeeds, the buffer can be used according to the * usage flags specified in its description. If a buffer is used in ways * not compatible with its usage flags, the results are undefined and * may include program termination. * * Available since API level 26. * * \return 0 on success, or an error number of the allocation fails for * any reason. The returned buffer has a reference count of 1. */ int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26); /** * Acquire a reference on the given AHardwareBuffer object. * * This prevents the object from being deleted until the last reference * is removed. * * Available since API level 26. */ void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26); /** * Remove a reference that was previously acquired with * AHardwareBuffer_acquire() or AHardwareBuffer_allocate(). * * Available since API level 26. */ void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26); /** * Return a description of the AHardwareBuffer in the passed * AHardwareBuffer_Desc struct. * * Available since API level 26. */ void AHardwareBuffer_describe(const AHardwareBuffer* buffer, AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26); /** * Lock the AHardwareBuffer for direct CPU access. * * This function can lock the buffer for either reading or writing. * It may block if the hardware needs to finish rendering, if CPU caches * need to be synchronized, or possibly for other implementation- * specific reasons. * * The passed AHardwareBuffer must have one layer, otherwise the call * will fail. * * If \a fence is not negative, it specifies a fence file descriptor on * which to wait before locking the buffer. If it's negative, the caller * is responsible for ensuring that writes to the buffer have completed * before calling this function. Using this parameter is more efficient * than waiting on the fence and then calling this function. * * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*. * If set, then outVirtualAddress is filled with the address of the * buffer in virtual memory. The flags must also be compatible with * usage flags specified at buffer creation: if a read flag is passed, * the buffer must have been created with * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN. * * If \a rect is not NULL, the caller promises to modify only data in * the area specified by rect. If rect is NULL, the caller may modify * the contents of the entire buffer. The content of the buffer outside * of the specified rect is NOT modified by this call. * * It is legal for several different threads to lock a buffer for read * access; none of the threads are blocked. * * Locking a buffer simultaneously for write or read/write is undefined, * but will neither terminate the process nor block the caller. * AHardwareBuffer_lock may return an error or leave the buffer's * content in an indeterminate state. * * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it * for reading and writing in multiple threads and/or processes * simultaneously, and the contents of the buffer behave like shared * memory. * * Available since API level 26. * * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer * has more than one layer. Error number if the lock fails for any other * reason. */ int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage, int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26); /** * Lock a potentially multi-planar AHardwareBuffer for direct CPU access. * * This function is similar to AHardwareBuffer_lock, but can lock multi-planar * formats. The locked planes are returned in the \a outPlanes argument. Note, * that multi-planar should not be confused with multi-layer images, which this * locking function does not support. * * YUV formats are always represented by three separate planes of data, one for * each color plane. The order of planes in the array is guaranteed such that * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V * (Cr). All other formats are represented by a single plane. * * Additional information always accompanies the buffers, describing the row * stride and the pixel stride for each plane. * * In case the buffer cannot be locked, \a outPlanes will contain zero planes. * * See the AHardwareBuffer_lock documentation for all other locking semantics. * * Available since API level 29. * * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer * has more than one layer. Error number if the lock fails for any other * reason. */ int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage, int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29); /** * Unlock the AHardwareBuffer from direct CPU access. * * Must be called after all changes to the buffer are completed by the * caller. If \a fence is NULL, the function will block until all work * is completed. Otherwise, \a fence will be set either to a valid file * descriptor or to -1. The file descriptor will become signaled once * the unlocking is complete and buffer contents are updated. * The caller is responsible for closing the file descriptor once it's * no longer needed. The value -1 indicates that unlocking has already * completed before the function returned and no further operations are * necessary. * * Available since API level 26. * * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if * the unlock fails for any reason. */ int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26); /** * Send the AHardwareBuffer to an AF_UNIX socket. * * Available since API level 26. * * \return 0 on success, -EINVAL if \a buffer is NULL, or an error * number if the operation fails for any reason. */ int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26); /** * Receive an AHardwareBuffer from an AF_UNIX socket. * * Available since API level 26. * * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error * number if the operation fails for any reason. */ int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26); /** * Test whether the given format and usage flag combination is * allocatable. * * If this function returns true, it means that a buffer with the given * description can be allocated on this implementation, unless resource * exhaustion occurs. If this function returns false, it means that the * allocation of the given description will never succeed. * * The return value of this function may depend on all fields in the * description, except stride, which is always ignored. For example, * some implementations have implementation-defined limits on texture * size and layer count. * * Available since API level 29. * * \return 1 if the format and usage flag combination is allocatable, * 0 otherwise. */ int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29); /** * Lock an AHardwareBuffer for direct CPU access. * * This function is the same as the above lock function, but passes back * additional information about the bytes per pixel and the bytes per stride * of the locked buffer. If the bytes per pixel or bytes per stride are unknown * or variable, or if the underlying mapper implementation does not support returning * additional information, then this call will fail with INVALID_OPERATION * * Available since API level 29. */ int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage, int32_t fence, const ARect* rect, void** outVirtualAddress, int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29); __END_DECLS #endif // ANDROID_HARDWARE_BUFFER_H /** @} */