/* * Copyright 2018 Collabora Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ZINK_PROGRAM_H #define ZINK_PROGRAM_H #include #include "compiler/shader_enums.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "zink_context.h" #include "zink_shader_keys.h" struct zink_screen; struct zink_shader; struct zink_gfx_pipeline_state; struct hash_table; struct set; struct zink_push_constant { unsigned draw_mode_is_indexed; unsigned draw_id; float default_inner_level[2]; float default_outer_level[4]; }; /* a shader module is used for directly reusing a shader module between programs, * e.g., in the case where we're swapping out only one shader, * allowing us to skip going through shader keys */ struct zink_shader_module { struct pipe_reference reference; VkShaderModule shader; }; /* the shader cache stores a mapping of zink_shader_key::VkShaderModule */ struct zink_shader_cache { struct pipe_reference reference; struct hash_table *shader_cache; }; struct zink_gfx_program { struct pipe_reference reference; struct zink_shader_module *modules[ZINK_SHADER_COUNT]; // compute stage doesn't belong here struct zink_shader *shaders[ZINK_SHADER_COUNT]; struct zink_shader_cache *shader_cache; unsigned char shader_slot_map[VARYING_SLOT_MAX]; unsigned char shader_slots_reserved; VkDescriptorSetLayout dsl; VkPipelineLayout layout; unsigned num_descriptors; struct hash_table *pipelines[11]; // number of draw modes we support }; struct zink_compute_program { struct pipe_reference reference; struct zink_shader_module *module; struct zink_shader *shader; struct zink_shader_cache *shader_cache; VkDescriptorSetLayout dsl; VkPipelineLayout layout; unsigned num_descriptors; struct hash_table *pipelines; }; void zink_update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog); struct zink_gfx_program * zink_create_gfx_program(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT]); void zink_destroy_gfx_program(struct zink_screen *screen, struct zink_gfx_program *prog); VkPipeline zink_get_gfx_pipeline(struct zink_screen *screen, struct zink_gfx_program *prog, struct zink_gfx_pipeline_state *state, enum pipe_prim_type mode); void zink_program_init(struct zink_context *ctx); void debug_describe_zink_gfx_program(char* buf, const struct zink_gfx_program *ptr); static inline void zink_gfx_program_reference(struct zink_screen *screen, struct zink_gfx_program **dst, struct zink_gfx_program *src) { struct zink_gfx_program *old_dst = dst ? *dst : NULL; if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference, (debug_reference_descriptor)debug_describe_zink_gfx_program)) zink_destroy_gfx_program(screen, old_dst); if (dst) *dst = src; } struct zink_compute_program * zink_create_compute_program(struct zink_context *ctx, struct zink_shader *shader); void zink_destroy_compute_program(struct zink_screen *screen, struct zink_compute_program *comp); void debug_describe_zink_compute_program(char* buf, const struct zink_compute_program *ptr); static inline void zink_compute_program_reference(struct zink_screen *screen, struct zink_compute_program **dst, struct zink_compute_program *src) { struct zink_compute_program *old_dst = dst ? *dst : NULL; if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference, (debug_reference_descriptor)debug_describe_zink_compute_program)) zink_destroy_compute_program(screen, old_dst); if (dst) *dst = src; } VkPipeline zink_get_compute_pipeline(struct zink_screen *screen, struct zink_compute_program *comp, struct zink_compute_pipeline_state *state); #endif