/* * Copyright 2010 Jerome Glisse * Copyright 2018 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_build_pm4.h" #include "si_pipe.h" #include "sid.h" #include "util/os_time.h" #include "util/u_upload_mgr.h" /* initialize */ void si_need_gfx_cs_space(struct si_context *ctx) { struct radeon_cmdbuf *cs = ctx->gfx_cs; /* There is no need to flush the DMA IB here, because * si_need_dma_space always flushes the GFX IB if there is * a conflict, which means any unflushed DMA commands automatically * precede the GFX IB (= they had no dependency on the GFX IB when * they were submitted). */ /* There are two memory usage counters in the winsys for all buffers * that have been added (cs_add_buffer) and two counters in the pipe * driver for those that haven't been added yet. */ if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs, ctx->vram, ctx->gtt))) { ctx->gtt = 0; ctx->vram = 0; si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); return; } ctx->gtt = 0; ctx->vram = 0; unsigned need_dwords = si_get_minimum_num_gfx_cs_dwords(ctx); if (!ctx->ws->cs_check_space(cs, need_dwords, false)) si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); } void si_unref_sdma_uploads(struct si_context *sctx) { for (unsigned i = 0; i < sctx->num_sdma_uploads; i++) { si_resource_reference(&sctx->sdma_uploads[i].dst, NULL); si_resource_reference(&sctx->sdma_uploads[i].src, NULL); } sctx->num_sdma_uploads = 0; } void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence) { struct radeon_cmdbuf *cs = ctx->gfx_cs; struct radeon_winsys *ws = ctx->ws; struct si_screen *sscreen = ctx->screen; const unsigned wait_ps_cs = SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH; unsigned wait_flags = 0; if (ctx->gfx_flush_in_progress) return; /* The amdgpu kernel driver synchronizes execution for shared DMABUFs between * processes on DRM >= 3.39.0, so we don't have to wait at the end of IBs to * make sure everything is idle. * * The amdgpu winsys synchronizes execution for buffers shared by different * contexts within the same process. * * Interop with AMDVLK, RADV, or OpenCL within the same process requires * explicit fences or glFinish. */ if (sscreen->info.is_amdgpu && sscreen->info.drm_minor >= 39) flags |= RADEON_FLUSH_START_NEXT_GFX_IB_NOW; if (!sscreen->info.kernel_flushes_tc_l2_after_ib) { wait_flags |= wait_ps_cs | SI_CONTEXT_INV_L2; } else if (ctx->chip_class == GFX6) { /* The kernel flushes L2 before shaders are finished. */ wait_flags |= wait_ps_cs; } else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) { wait_flags |= wait_ps_cs; } /* Drop this flush if it's a no-op. */ if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) && (!wait_flags || !ctx->gfx_last_ib_is_busy)) return; if (ctx->b.get_device_reset_status(&ctx->b) != PIPE_NO_RESET) return; if (sscreen->debug_flags & DBG(CHECK_VM)) flags &= ~PIPE_FLUSH_ASYNC; ctx->gfx_flush_in_progress = true; /* If the gallium frontend is flushing the GFX IB, si_flush_from_st is * responsible for flushing the DMA IB and merging the fences from both. * If the driver flushes the GFX IB internally, and it should never ask * for a fence handle. */ assert(!radeon_emitted(ctx->sdma_cs, 0) || fence == NULL); /* Update the sdma_uploads list by flushing the uploader. */ u_upload_unmap(ctx->b.const_uploader); /* Execute SDMA uploads. */ ctx->sdma_uploads_in_progress = true; for (unsigned i = 0; i < ctx->num_sdma_uploads; i++) { struct si_sdma_upload *up = &ctx->sdma_uploads[i]; assert(up->src_offset % 4 == 0 && up->dst_offset % 4 == 0 && up->size % 4 == 0); si_sdma_copy_buffer(ctx, &up->dst->b.b, &up->src->b.b, up->dst_offset, up->src_offset, up->size); } ctx->sdma_uploads_in_progress = false; si_unref_sdma_uploads(ctx); /* Flush SDMA (preamble IB). */ if (radeon_emitted(ctx->sdma_cs, 0)) si_flush_dma_cs(ctx, flags, NULL); if (radeon_emitted(ctx->prim_discard_compute_cs, 0)) { struct radeon_cmdbuf *compute_cs = ctx->prim_discard_compute_cs; si_compute_signal_gfx(ctx); /* Make sure compute shaders are idle before leaving the IB, so that * the next IB doesn't overwrite GDS that might be in use. */ radeon_emit(compute_cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); radeon_emit(compute_cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4)); /* Save the GDS prim restart counter if needed. */ if (ctx->preserve_prim_restart_gds_at_flush) { si_cp_copy_data(ctx, compute_cs, COPY_DATA_DST_MEM, ctx->wait_mem_scratch, 4, COPY_DATA_GDS, NULL, 4); } } if (ctx->has_graphics) { if (!list_is_empty(&ctx->active_queries)) si_suspend_queries(ctx); ctx->streamout.suspended = false; if (ctx->streamout.begin_emitted) { si_emit_streamout_end(ctx); ctx->streamout.suspended = true; /* Since NGG streamout uses GDS, we need to make GDS * idle when we leave the IB, otherwise another process * might overwrite it while our shaders are busy. */ if (sscreen->use_ngg_streamout) wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH; } } /* Make sure CP DMA is idle at the end of IBs after L2 prefetches * because the kernel doesn't wait for it. */ if (ctx->chip_class >= GFX7) si_cp_dma_wait_for_idle(ctx); /* Wait for draw calls to finish if needed. */ if (wait_flags) { ctx->flags |= wait_flags; ctx->emit_cache_flush(ctx); } ctx->gfx_last_ib_is_busy = (wait_flags & wait_ps_cs) != wait_ps_cs; if (ctx->current_saved_cs) { si_trace_emit(ctx); /* Save the IB for debug contexts. */ si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true); ctx->current_saved_cs->flushed = true; ctx->current_saved_cs->time_flush = os_time_get_nano(); si_log_hw_flush(ctx); } if (si_compute_prim_discard_enabled(ctx)) { /* The compute IB can start after the previous gfx IB starts. */ if (radeon_emitted(ctx->prim_discard_compute_cs, 0) && ctx->last_gfx_fence) { ctx->ws->cs_add_fence_dependency( ctx->gfx_cs, ctx->last_gfx_fence, RADEON_DEPENDENCY_PARALLEL_COMPUTE_ONLY | RADEON_DEPENDENCY_START_FENCE); } /* Remember the last execution barrier. It's in the IB. * It will signal the start of the next compute IB. */ if (flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW && ctx->last_pkt3_write_data) { *ctx->last_pkt3_write_data = PKT3(PKT3_WRITE_DATA, 3, 0); ctx->last_pkt3_write_data = NULL; si_resource_reference(&ctx->last_ib_barrier_buf, ctx->barrier_buf); ctx->last_ib_barrier_buf_offset = ctx->barrier_buf_offset; si_resource_reference(&ctx->barrier_buf, NULL); ws->fence_reference(&ctx->last_ib_barrier_fence, NULL); } } /* Flush the CS. */ ws->cs_flush(cs, flags, &ctx->last_gfx_fence); if (fence) ws->fence_reference(fence, ctx->last_gfx_fence); ctx->num_gfx_cs_flushes++; if (si_compute_prim_discard_enabled(ctx)) { /* Remember the last execution barrier, which is the last fence * in this case. */ if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) { ctx->last_pkt3_write_data = NULL; si_resource_reference(&ctx->last_ib_barrier_buf, NULL); ws->fence_reference(&ctx->last_ib_barrier_fence, ctx->last_gfx_fence); } } /* Check VM faults if needed. */ if (sscreen->debug_flags & DBG(CHECK_VM)) { /* Use conservative timeout 800ms, after which we won't wait any * longer and assume the GPU is hung. */ ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800 * 1000 * 1000); si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX); } if (ctx->current_saved_cs) si_saved_cs_reference(&ctx->current_saved_cs, NULL); si_begin_new_gfx_cs(ctx, false); ctx->gfx_flush_in_progress = false; } static void si_begin_gfx_cs_debug(struct si_context *ctx) { static const uint32_t zeros[1]; assert(!ctx->current_saved_cs); ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs)); if (!ctx->current_saved_cs) return; pipe_reference_init(&ctx->current_saved_cs->reference, 1); ctx->current_saved_cs->trace_buf = si_resource(pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8)); if (!ctx->current_saved_cs->trace_buf) { free(ctx->current_saved_cs); ctx->current_saved_cs = NULL; return; } pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b, 0, sizeof(zeros), zeros); ctx->current_saved_cs->trace_id = 0; si_trace_emit(ctx); radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf, RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE); } static void si_add_gds_to_buffer_list(struct si_context *sctx) { if (sctx->gds) { sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds, RADEON_USAGE_READWRITE, 0, 0); if (sctx->gds_oa) { sctx->ws->cs_add_buffer(sctx->gfx_cs, sctx->gds_oa, RADEON_USAGE_READWRITE, 0, 0); } } } void si_allocate_gds(struct si_context *sctx) { struct radeon_winsys *ws = sctx->ws; if (sctx->gds) return; assert(sctx->screen->use_ngg_streamout); /* 4 streamout GDS counters. * We need 256B (64 dw) of GDS, otherwise streamout hangs. */ sctx->gds = ws->buffer_create(ws, 256, 4, RADEON_DOMAIN_GDS, 0); sctx->gds_oa = ws->buffer_create(ws, 4, 1, RADEON_DOMAIN_OA, 0); assert(sctx->gds && sctx->gds_oa); si_add_gds_to_buffer_list(sctx); } void si_set_tracked_regs_to_clear_state(struct si_context *ctx) { STATIC_ASSERT(SI_NUM_TRACKED_REGS <= sizeof(ctx->tracked_regs.reg_saved) * 8); ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_DB_COUNT_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_DB_RENDER_OVERRIDE2] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_DB_SHADER_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_CB_TARGET_MASK] = 0xffffffff; ctx->tracked_regs.reg_value[SI_TRACKED_CB_DCC_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SX_PS_DOWNCONVERT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_EPSILON] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SX_BLEND_OPT_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_CNTL] = 0x00001000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_AA_CONFIG] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_DB_EQAA] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_MODE_CNTL_1] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_PRIM_FILTER_CNTL] = 0; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__VS] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VS_OUT_CNTL__CL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_CLIP_CNTL] = 0x00090000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_BINNER_CNTL_0] = 0x00000003; ctx->tracked_regs.reg_value[SI_TRACKED_DB_DFSM_CONTROL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ] = 0x3f800000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ] = 0x3f800000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ] = 0x3f800000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ] = 0x3f800000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET] = 0; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SU_VTX_CNTL] = 0x00000005; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_CLIPRECT_RULE] = 0xffff; ctx->tracked_regs.reg_value[SI_TRACKED_PA_SC_LINE_STIPPLE] = 0; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_ESGS_RING_ITEMSIZE] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_1] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_2] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_OFFSET_3] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GSVS_RING_ITEMSIZE] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_VERT_OUT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_INSTANCE_CNT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_ONCHIP_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_GS_MODE] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_PRIMITIVEID_EN] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_REUSE_OFF] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_VS_OUT_CONFIG] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_GE_NGG_SUBGRP_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_IDX_FORMAT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_POS_FORMAT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_VTE_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_PA_CL_NGG_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ENA] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_INPUT_ADDR] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_BARYC_CNTL] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_PS_IN_CONTROL] = 0x00000002; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_Z_FORMAT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_COL_FORMAT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_CB_SHADER_MASK] = 0xffffffff; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] = 0x0000001e; /* From GFX8 */ /* Set all cleared context registers to saved. */ ctx->tracked_regs.reg_saved = ~(1ull << SI_TRACKED_GE_PC_ALLOC); /* uconfig reg */ ctx->last_gs_out_prim = 0; /* cleared by CLEAR_STATE */ } void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs) { if (ctx->is_debug) si_begin_gfx_cs_debug(ctx); si_add_gds_to_buffer_list(ctx); /* Always invalidate caches at the beginning of IBs, because external * users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our * buffers. * * Note that the cache flush done by the kernel at the end of GFX IBs * isn't useful here, because that flush can finish after the following * IB starts drawing. * * TODO: Do we also need to invalidate CB & DB caches? */ ctx->flags |= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE | SI_CONTEXT_INV_L2 | SI_CONTEXT_START_PIPELINE_STATS; radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->border_color_buffer, RADEON_USAGE_READ, RADEON_PRIO_BORDER_COLORS); if (ctx->shadowed_regs) { radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->shadowed_regs, RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS); } si_add_all_descriptors_to_bo_list(ctx); if (first_cs || !ctx->shadowed_regs) { si_shader_pointers_mark_dirty(ctx); ctx->cs_shader_state.initialized = false; } if (!ctx->has_graphics) { ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw; return; } if (ctx->tess_rings) { radeon_add_to_buffer_list(ctx, ctx->gfx_cs, si_resource(ctx->tess_rings), RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS); } /* set all valid group as dirty so they get reemited on * next draw command */ si_pm4_reset_emitted(ctx, first_cs); /* The CS initialization should be emitted before everything else. */ if (ctx->cs_preamble_state) si_pm4_emit(ctx, ctx->cs_preamble_state); if (ctx->cs_preamble_gs_rings) si_pm4_emit(ctx, ctx->cs_preamble_gs_rings); if (ctx->queued.named.ls) ctx->prefetch_L2_mask |= SI_PREFETCH_LS; if (ctx->queued.named.hs) ctx->prefetch_L2_mask |= SI_PREFETCH_HS; if (ctx->queued.named.es) ctx->prefetch_L2_mask |= SI_PREFETCH_ES; if (ctx->queued.named.gs) ctx->prefetch_L2_mask |= SI_PREFETCH_GS; if (ctx->queued.named.vs) ctx->prefetch_L2_mask |= SI_PREFETCH_VS; if (ctx->queued.named.ps) ctx->prefetch_L2_mask |= SI_PREFETCH_PS; if (ctx->vb_descriptors_buffer && ctx->vertex_elements) ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS; /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */ bool has_clear_state = ctx->screen->info.has_clear_state; if (has_clear_state || ctx->shadowed_regs) { ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs); /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */ ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL; } else { ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8); ctx->framebuffer.dirty_zsbuf = true; } /* This should always be marked as dirty to set the framebuffer scissor * at least. * * Even with shadowed registers, we have to add buffers to the buffer list. * All of these do that. */ si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer); si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond); si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); if (first_cs || !ctx->shadowed_regs) { /* These don't add any buffers, so skip them with shadowing. */ si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs); /* CLEAR_STATE sets zeros. */ if (!has_clear_state || ctx->clip_state.any_nonzeros) si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state); ctx->sample_locs_num_samples = 0; si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs); si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config); /* CLEAR_STATE sets 0xffff. */ if (!has_clear_state || ctx->sample_mask != 0xffff) si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask); si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state); /* CLEAR_STATE sets zeros. */ if (!has_clear_state || ctx->blend_color.any_nonzeros) si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color); si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state); if (ctx->chip_class >= GFX9) si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state); si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref); si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map); if (!ctx->screen->use_ngg_streamout) si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable); /* CLEAR_STATE disables all window rectangles. */ if (!has_clear_state || ctx->num_window_rectangles > 0) si_mark_atom_dirty(ctx, &ctx->atoms.s.window_rectangles); si_mark_atom_dirty(ctx, &ctx->atoms.s.guardband); si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); /* Invalidate various draw states so that they are emitted before * the first draw call. */ si_invalidate_draw_sh_constants(ctx); ctx->last_index_size = -1; ctx->last_primitive_restart_en = -1; ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN; ctx->last_prim = -1; ctx->last_multi_vgt_param = -1; ctx->last_vs_state = ~0; ctx->last_ls = NULL; ctx->last_tcs = NULL; ctx->last_tes_sh_base = -1; ctx->last_num_tcs_input_cp = -1; ctx->last_ls_hs_config = -1; /* impossible value */ ctx->last_binning_enabled = -1; if (has_clear_state) { si_set_tracked_regs_to_clear_state(ctx); } else { /* Set all register values to unknown. */ ctx->tracked_regs.reg_saved = 0; ctx->last_gs_out_prim = -1; /* unknown */ } /* 0xffffffff is an impossible value to register SPI_PS_INPUT_CNTL_n */ memset(ctx->tracked_regs.spi_ps_input_cntl, 0xff, sizeof(uint32_t) * 32); } si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state); if (ctx->scratch_buffer) { si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b); } if (ctx->streamout.suspended) { ctx->streamout.append_bitmask = ctx->streamout.enabled_mask; si_streamout_buffers_dirty(ctx); } if (!list_is_empty(&ctx->active_queries)) si_resume_queries(ctx); assert(!ctx->gfx_cs->prev_dw); ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw; ctx->small_prim_cull_info_dirty = ctx->small_prim_cull_info_buf != NULL; ctx->prim_discard_compute_ib_initialized = false; /* Compute-based primitive discard: * The index ring is divided into 2 halves. Switch between the halves * in the same fashion as doublebuffering. */ if (ctx->index_ring_base) ctx->index_ring_base = 0; else ctx->index_ring_base = ctx->index_ring_size_per_ib; ctx->index_ring_offset = 0; }