/* * Copyright © 2021 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef VK_QUEUE_H #define VK_QUEUE_H #include "vk_device.h" #include "c11/threads.h" #include "util/list.h" #include "util/u_dynarray.h" #ifdef __cplusplus extern "C" { #endif struct vk_command_buffer; struct vk_queue_submit; struct vk_sync; struct vk_sync_wait; struct vk_sync_signal; struct vk_sync_timeline_point; struct vk_queue { struct vk_object_base base; /* Link in vk_device::queues */ struct list_head link; /* VkDeviceQueueCreateInfo::flags */ VkDeviceQueueCreateFlags flags; /* VkDeviceQueueCreateInfo::queueFamilyIndex */ uint32_t queue_family_index; /* Which queue this is within the queue family */ uint32_t index_in_family; /** Driver queue submit hook * * When using the common implementation of vkQueueSubmit(), this function * is called to do the final submit to the kernel driver after all * semaphore dependencies have been resolved. Depending on the timeline * mode and application usage, this function may be called directly from * the client thread on which vkQueueSubmit was called or from a runtime- * managed submit thread. We do, however, guarantee that as long as the * client follows the Vulkan threading rules, this function will never be * called by the runtime concurrently on the same queue. */ VkResult (*driver_submit)(struct vk_queue *queue, struct vk_queue_submit *submit); struct { /** Current submit mode * * This represents the exact current submit mode for this specific queue * which may be different from `vk_device::submit_mode`. In particular, * this will never be `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`. * Instead, when the device submit mode is * `VK_QUEUE_SUBMIT_MODE_THREADED_ON_DEMAND`, the queue submit mode * will be one of `VK_QUEUE_SUBMIT_MODE_THREADED` or * `VK_QUEUE_SUBMIT_MODE_IMMEDIATE` depending on whether or not a submit * thread is currently running for this queue. If the device submit * mode is `VK_QUEUE_SUBMIT_MODE_DEFERRED`, every queue in the device * will use `VK_QUEUE_SUBMIT_MODE_DEFERRED` because the deferred submit * model depends on regular flushing instead of independent threads. */ enum vk_queue_submit_mode mode; mtx_t mutex; cnd_t push; cnd_t pop; struct list_head submits; bool thread_run; thrd_t thread; } submit; struct { /* Only set once atomically by the queue */ int lost; int error_line; const char *error_file; char error_msg[80]; } _lost; /** * VK_EXT_debug_utils * * The next two fields represent debug labels storage. * * VK_EXT_debug_utils spec requires that upon triggering a debug message * with a queue attached to it, all "active" labels will also be provided * to the callback. The spec describes two distinct ways of attaching a * debug label to the queue: opening a label region and inserting a single * label. * * Label region is active between the corresponding `*BeginDebugUtilsLabel` * and `*EndDebugUtilsLabel` calls. The spec doesn't mention any limits on * nestedness of label regions. This implementation assumes that there * aren't any. * * The spec, however, doesn't explain the lifetime of a label submitted by * an `*InsertDebugUtilsLabel` call. The LunarG whitepaper [1] (pp 12-15) * provides a more detailed explanation along with some examples. According * to those, such label remains active until the next `*DebugUtilsLabel` * call. This means that there can be no more than one such label at a * time. * * \c labels contains all active labels at this point in order of submission * \c region_begin denotes whether the most recent label opens a new region * If \t labels is empty \t region_begin must be true. * * Anytime we modify labels, we first check for \c region_begin. If it's * false, it means that the most recent label was submitted by * `*InsertDebugUtilsLabel` and we need to remove it before doing anything * else. * * See the discussion here: * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10318#note_1061317 * * [1] https://www.lunarg.com/wp-content/uploads/2018/05/Vulkan-Debug-Utils_05_18_v1.pdf */ struct util_dynarray labels; bool region_begin; }; VK_DEFINE_HANDLE_CASTS(vk_queue, base, VkQueue, VK_OBJECT_TYPE_QUEUE) VkResult MUST_CHECK vk_queue_init(struct vk_queue *queue, struct vk_device *device, const VkDeviceQueueCreateInfo *pCreateInfo, uint32_t index_in_family); void vk_queue_finish(struct vk_queue *queue); static inline bool vk_queue_is_empty(struct vk_queue *queue) { return list_is_empty(&queue->submit.submits); } /** Enables threaded submit on this queue * * This should be called by the driver if it wants to be able to block inside * `vk_queue::driver_submit`. Once this function has been called, the queue * will always use a submit thread for all submissions. You must have called * vk_device_enabled_threaded_submit() before calling this function. */ VkResult vk_queue_enable_submit_thread(struct vk_queue *queue); VkResult vk_queue_flush(struct vk_queue *queue, uint32_t *submit_count_out); VkResult vk_queue_wait_before_present(struct vk_queue *queue, const VkPresentInfoKHR *pPresentInfo); VkResult PRINTFLIKE(4, 5) _vk_queue_set_lost(struct vk_queue *queue, const char *file, int line, const char *msg, ...); #define vk_queue_set_lost(queue, ...) \ _vk_queue_set_lost(queue, __FILE__, __LINE__, __VA_ARGS__) static inline bool vk_queue_is_lost(struct vk_queue *queue) { return queue->_lost.lost; } #define vk_foreach_queue(queue, device) \ list_for_each_entry(struct vk_queue, queue, &(device)->queues, link) #define vk_foreach_queue_safe(queue, device) \ list_for_each_entry_safe(struct vk_queue, queue, &(device)->queues, link) struct vk_queue_submit { struct list_head link; uint32_t wait_count; uint32_t command_buffer_count; uint32_t signal_count; uint32_t buffer_bind_count; uint32_t image_opaque_bind_count; uint32_t image_bind_count; struct vk_sync_wait *waits; struct vk_command_buffer **command_buffers; struct vk_sync_signal *signals; VkSparseBufferMemoryBindInfo *buffer_binds; VkSparseImageOpaqueMemoryBindInfo *image_opaque_binds; VkSparseImageMemoryBindInfo *image_binds; uint32_t perf_pass_index; /* Used internally; should be ignored by drivers */ struct vk_sync **_wait_temps; struct vk_sync *_mem_signal_temp; struct vk_sync_timeline_point **_wait_points; struct vk_sync_timeline_point **_signal_points; }; #ifdef __cplusplus } #endif #endif /* VK_QUEUE_H */