/************************************************************************** * * Copyright 2017 Valve Corporation * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * A simple allocator that allocates and release "numbers". * * @author Samuel Pitoiset */ #include "util/u_idalloc.h" #include "util/u_math.h" #include static void util_idalloc_resize(struct util_idalloc *buf, unsigned new_num_elements) { if (new_num_elements > buf->num_elements) { buf->data = realloc(buf->data, new_num_elements * sizeof(*buf->data)); memset(&buf->data[buf->num_elements], 0, (new_num_elements - buf->num_elements) * sizeof(*buf->data)); buf->num_elements = new_num_elements; } } void util_idalloc_init(struct util_idalloc *buf, unsigned initial_num_ids) { memset(buf, 0, sizeof(*buf)); assert(initial_num_ids); util_idalloc_resize(buf, DIV_ROUND_UP(initial_num_ids, 32)); } void util_idalloc_fini(struct util_idalloc *buf) { if (buf->data) free(buf->data); } unsigned util_idalloc_alloc(struct util_idalloc *buf) { unsigned num_elements = buf->num_elements; for (unsigned i = buf->lowest_free_idx; i < num_elements; i++) { if (buf->data[i] == 0xffffffff) continue; unsigned bit = ffs(~buf->data[i]) - 1; buf->data[i] |= 1u << bit; buf->lowest_free_idx = i; return i * 32 + bit; } /* No slots available, resize and return the first free. */ util_idalloc_resize(buf, MAX2(num_elements, 1) * 2); buf->lowest_free_idx = num_elements; buf->data[num_elements] |= 1; return num_elements * 32; } static unsigned find_free_block(struct util_idalloc *buf, unsigned start) { for (unsigned i = start; i < buf->num_elements; i++) { if (!buf->data[i]) return i; } return buf->num_elements; } /* Allocate a range of consecutive IDs. Return the first ID. */ unsigned util_idalloc_alloc_range(struct util_idalloc *buf, unsigned num) { if (num == 1) return util_idalloc_alloc(buf); unsigned num_alloc = DIV_ROUND_UP(num, 32); unsigned num_elements = buf->num_elements; unsigned base = find_free_block(buf, buf->lowest_free_idx); while (1) { unsigned i; for (i = base; i < num_elements && i - base < num_alloc && !buf->data[i]; i++); if (i - base == num_alloc) goto ret; /* found */ if (i == num_elements) break; /* not found */ /* continue searching */ base = !buf->data[i] ? i : i + 1; } /* No slots available, allocate more. */ util_idalloc_resize(buf, num_elements * 2 + num_alloc); ret: /* Mark the bits as used. */ for (unsigned i = base; i < base + num_alloc - (num % 32 != 0); i++) buf->data[i] = 0xffffffff; if (num % 32 != 0) buf->data[base + num_alloc - 1] |= BITFIELD_MASK(num % 32); if (buf->lowest_free_idx == base) buf->lowest_free_idx = base + num / 32; /* Validate this algorithm. */ for (unsigned i = 0; i < num; i++) assert(util_idalloc_exists(buf, base * 32 + i)); return base * 32; } void util_idalloc_free(struct util_idalloc *buf, unsigned id) { assert(id / 32 < buf->num_elements); unsigned idx = id / 32; buf->lowest_free_idx = MIN2(idx, buf->lowest_free_idx); buf->data[idx] &= ~(1 << (id % 32)); } void util_idalloc_reserve(struct util_idalloc *buf, unsigned id) { if (id / 32 >= buf->num_elements) util_idalloc_resize(buf, (id / 32 + 1) * 2); buf->data[id / 32] |= 1u << (id % 32); } void util_idalloc_mt_init(struct util_idalloc_mt *buf, unsigned initial_num_ids, bool skip_zero) { simple_mtx_init(&buf->mutex, mtx_plain); util_idalloc_init(&buf->buf, initial_num_ids); buf->skip_zero = skip_zero; if (skip_zero) { ASSERTED unsigned zero = util_idalloc_alloc(&buf->buf); assert(zero == 0); } } /* Callback for drivers using u_threaded_context (abbreviated as tc). */ void util_idalloc_mt_init_tc(struct util_idalloc_mt *buf) { util_idalloc_mt_init(buf, 1 << 16, true); } void util_idalloc_mt_fini(struct util_idalloc_mt *buf) { util_idalloc_fini(&buf->buf); simple_mtx_destroy(&buf->mutex); } unsigned util_idalloc_mt_alloc(struct util_idalloc_mt *buf) { simple_mtx_lock(&buf->mutex); unsigned id = util_idalloc_alloc(&buf->buf); simple_mtx_unlock(&buf->mutex); return id; } void util_idalloc_mt_free(struct util_idalloc_mt *buf, unsigned id) { if (id == 0 && buf->skip_zero) return; simple_mtx_lock(&buf->mutex); util_idalloc_free(&buf->buf, id); simple_mtx_unlock(&buf->mutex); }