/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "dzn_private.h" #include "vk_alloc.h" #include "vk_debug_report.h" #include "vk_util.h" #include "util/macros.h" #include "util/os_time.h" #ifndef _WIN32 #include #include #endif static VkResult dzn_sync_init(struct vk_device *device, struct vk_sync *sync, uint64_t initial_value) { struct dzn_sync *dsync = container_of(sync, struct dzn_sync, vk); struct dzn_device *ddev = container_of(device, struct dzn_device, vk); assert(!(sync->flags & VK_SYNC_IS_SHAREABLE)); if (FAILED(ID3D12Device1_CreateFence(ddev->dev, initial_value, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&dsync->fence))) return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY); return VK_SUCCESS; } static void dzn_sync_finish(struct vk_device *device, struct vk_sync *sync) { struct dzn_sync *dsync = container_of(sync, struct dzn_sync, vk); ID3D12Fence_Release(dsync->fence); } static VkResult dzn_sync_signal(struct vk_device *device, struct vk_sync *sync, uint64_t value) { struct dzn_sync *dsync = container_of(sync, struct dzn_sync, vk); if (!(sync->flags & VK_SYNC_IS_TIMELINE)) value = 1; if (FAILED(ID3D12Fence_Signal(dsync->fence, value))) return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY); return VK_SUCCESS; } static VkResult dzn_sync_get_value(struct vk_device *device, struct vk_sync *sync, uint64_t *value) { struct dzn_sync *dsync = container_of(sync, struct dzn_sync, vk); *value = ID3D12Fence_GetCompletedValue(dsync->fence); return VK_SUCCESS; } static VkResult dzn_sync_reset(struct vk_device *device, struct vk_sync *sync) { struct dzn_sync *dsync = container_of(sync, struct dzn_sync, vk); if (FAILED(ID3D12Fence_Signal(dsync->fence, 0))) return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY); return VK_SUCCESS; } static VkResult dzn_sync_move(struct vk_device *device, struct vk_sync *dst, struct vk_sync *src) { struct dzn_device *ddev = container_of(device, struct dzn_device, vk); struct dzn_sync *ddst = container_of(dst, struct dzn_sync, vk); struct dzn_sync *dsrc = container_of(src, struct dzn_sync, vk); ID3D12Fence *new_fence; if (FAILED(ID3D12Device1_CreateFence(ddev->dev, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&new_fence))) return vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY); ID3D12Fence_Release(ddst->fence); ddst->fence = dsrc->fence; dsrc->fence = new_fence; return VK_SUCCESS; } static VkResult dzn_sync_wait(struct vk_device *device, uint32_t wait_count, const struct vk_sync_wait *waits, enum vk_sync_wait_flags wait_flags, uint64_t abs_timeout_ns) { struct dzn_device *ddev = container_of(device, struct dzn_device, vk); #ifdef _WIN32 HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL); if (event == NULL) return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); #else int event_fd = eventfd(0, EFD_CLOEXEC); if (event_fd == -1) return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); /* The D3D12 event-based APIs in WSL expect an eventfd file descriptor cast to HANDLE */ HANDLE event = (HANDLE)(intptr_t)event_fd; #endif STACK_ARRAY(ID3D12Fence *, fences, wait_count); STACK_ARRAY(uint64_t, values, wait_count); for (uint32_t i = 0; i < wait_count; i++) { struct dzn_sync *sync = container_of(waits[i].sync, struct dzn_sync, vk); fences[i] = sync->fence; values[i] = (sync->vk.flags & VK_SYNC_IS_TIMELINE) ? waits[i].wait_value : 1; } D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags = (wait_flags & VK_SYNC_WAIT_ANY) ? D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY : D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL; if (FAILED(ID3D12Device1_SetEventOnMultipleFenceCompletion(ddev->dev, fences, values, wait_count, flags, event))) { STACK_ARRAY_FINISH(fences); STACK_ARRAY_FINISH(values); #ifdef _WIN32 CloseHandle(event); #else close(event_fd); #endif return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); } #ifdef _WIN32 DWORD timeout_ms; static const DWORD timeout_infinite = INFINITE; #else int timeout_ms; static const int timeout_infinite = -1; #endif if (abs_timeout_ns == OS_TIMEOUT_INFINITE) { timeout_ms = timeout_infinite; } else { uint64_t cur_time = os_time_get_nano(); uint64_t rel_timeout_ns = abs_timeout_ns > cur_time ? abs_timeout_ns - cur_time : 0; timeout_ms = (rel_timeout_ns / 1000000) + (rel_timeout_ns % 1000000 ? 1 : 0); } #ifdef _WIN32 DWORD res = WaitForSingleObject(event, timeout_ms); CloseHandle(event); VkResult ret = VK_SUCCESS; if (res == WAIT_TIMEOUT) ret = VK_TIMEOUT; else if (res != WAIT_OBJECT_0) ret = vk_error(device, VK_ERROR_UNKNOWN); #else VkResult ret = sync_wait(event_fd, timeout_ms) != 0 ? VK_TIMEOUT : VK_SUCCESS; close(event_fd); #endif STACK_ARRAY_FINISH(fences); STACK_ARRAY_FINISH(values); return ret; } const struct vk_sync_type dzn_sync_type = { .size = sizeof(struct dzn_sync), .features = (enum vk_sync_features) (VK_SYNC_FEATURE_TIMELINE | VK_SYNC_FEATURE_GPU_WAIT | VK_SYNC_FEATURE_CPU_WAIT | VK_SYNC_FEATURE_CPU_SIGNAL | VK_SYNC_FEATURE_WAIT_ANY | VK_SYNC_FEATURE_WAIT_BEFORE_SIGNAL), .init = dzn_sync_init, .finish = dzn_sync_finish, .signal = dzn_sync_signal, .get_value = dzn_sync_get_value, .reset = dzn_sync_reset, .move = dzn_sync_move, .wait_many = dzn_sync_wait, };