/* * Mesa 3-D graphics library * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glapi_dispatch.c * * This file generates all the gl* function entrypoints. This code is not * used if optimized assembly stubs are available (e.g., using * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). * * \note * This file is also used to build the client-side libGL that loads DRI-based * device drivers. At build-time it is symlinked to src/glx. * * \author Brian Paul */ #include "glapi/glapi_priv.h" #include "glapitable.h" #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) #if defined(_WIN32) #define KEYWORD1 GLAPI #else #define KEYWORD1 PUBLIC #endif #define KEYWORD2 GLAPIENTRY #define NAME(func) gl##func #if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ #define F stdout #define DISPATCH(FUNC, ARGS, MESSAGE) \ fprintf MESSAGE; \ GET_DISPATCH()->FUNC ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ fprintf MESSAGE; \ return GET_DISPATCH()->FUNC ARGS #else #define DISPATCH(FUNC, ARGS, MESSAGE) \ GET_DISPATCH()->FUNC ARGS #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ return GET_DISPATCH()->FUNC ARGS #endif /* logging */ #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifdef GLX_INDIRECT_RENDERING /* those link to libglapi.a should provide the entry points */ #define _GLAPI_SKIP_PROTO_ENTRY_POINTS #endif /* These prototypes are necessary because GLES1 library builds will create * dispatch functions for them. We can't directly include GLES/gl.h because * it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not * expected to every add more functions, the path of least resistance is to * just duplicate the prototypes for the functions that aren't already in * desktop OpenGL. */ #include /* Redefine GL_API to avoid MSVC/MinGW warnings about different dllimport * attributes for these prototypes vs those in the GLES/gl.h header. */ #undef GL_API #define GL_API KEYWORD1 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat *equation); GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed *equation); GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glLineWidthx (GLfixed width); GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glPointSizex (GLfixed size); GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); GL_API void GL_APIENTRY glBlendBarrier (void); GL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); /* Enable frame pointer elimination on Windows, otherwise forgetting to add * APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as * the initial ESP value is saved in the EBP in the function prologue, then * restored on the epilogue, clobbering any corruption in the ESP pointer due * to mismatch in the callee calling convention. * * On MSVC it's not sufficient to enable /Oy -- other optimizations must be * enabled or frame pointer will be used regardless. * * We don't do this when NDEBUG is defined since, frame pointer omission * optimization compiler flag are already specified on release builds, and * because on profile builds we must have frame pointers or certain profilers * might fail to unwind the stack. */ #if defined(_WIN32) && !defined(NDEBUG) # if defined(_MSC_VER) # pragma optimize( "gty", on ) # elif defined(__GNUC__) # pragma GCC optimize ("omit-frame-pointer") # endif #endif #include "glapitemp.h" #endif /* USE_X86_ASM */