/* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_NIR_RT_H #define BRW_NIR_RT_H #include "brw_nir.h" #include "brw_rt.h" #ifdef __cplusplus extern "C" { #endif void brw_nir_lower_raygen(nir_shader *nir); void brw_nir_lower_any_hit(nir_shader *nir, const struct intel_device_info *devinfo); void brw_nir_lower_closest_hit(nir_shader *nir); void brw_nir_lower_miss(nir_shader *nir); void brw_nir_lower_callable(nir_shader *nir); void brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection, const nir_shader *any_hit, const struct intel_device_info *devinfo); /* We reserve the first 16B of the stack for callee data pointers */ #define BRW_BTD_STACK_RESUME_BSR_ADDR_OFFSET 0 #define BRW_BTD_STACK_CALL_DATA_PTR_OFFSET 8 #define BRW_BTD_STACK_CALLEE_DATA_SIZE 16 /* We require the stack to be 8B aligned at the start of a shader */ #define BRW_BTD_STACK_ALIGN 8 bool brw_nir_lower_ray_queries(nir_shader *shader, const struct intel_device_info *devinfo); void brw_nir_lower_shader_returns(nir_shader *shader); bool brw_nir_lower_shader_calls(nir_shader *shader); void brw_nir_lower_rt_intrinsics(nir_shader *shader, const struct intel_device_info *devinfo); void brw_nir_lower_intersection_shader(nir_shader *intersection, const nir_shader *any_hit, const struct intel_device_info *devinfo); nir_shader * brw_nir_create_raygen_trampoline(const struct brw_compiler *compiler, void *mem_ctx); nir_shader * brw_nir_create_trivial_return_shader(const struct brw_compiler *compiler, void *mem_ctx); #ifdef __cplusplus } #endif #endif /* BRW_NIR_RT_H */