/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_PIPE_H #define IRIS_PIPE_H #include "pipe/p_defines.h" #include "compiler/shader_enums.h" static inline gl_shader_stage stage_from_pipe(enum pipe_shader_type pstage) { static const gl_shader_stage stages[PIPE_SHADER_TYPES] = { [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL, [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL, [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY, [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT, [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE, }; return stages[pstage]; } static inline enum pipe_shader_type stage_to_pipe(gl_shader_stage stage) { static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = { [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL, [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL, [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY, [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT, [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE, }; return pstages[stage]; } /** * Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's * "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are * * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE * 0 1 2 3 4 5 * 4 5 6 7 0 1 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE * * which is simply adding 4 then modding by 8 (or anding with 7). */ static inline enum isl_channel_select pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle) { return (swizzle + 4) & 7; } #endif