/* * Copyright © 2020 Valve Corporation * SPDX-License-Identifier: MIT */ #include "tu_private.h" #include "nir_builder.h" /* Some a6xx variants cannot support a non-contiguous multiview mask. Instead, * inside the shader something like this needs to be inserted: * * gl_Position = ((1ull << gl_ViewIndex) & view_mask) ? gl_Position : vec4(0.); * * Scan backwards until we find the gl_Position write (there should only be * one). */ static bool lower_multiview_mask(nir_shader *nir, uint32_t *mask) { nir_function_impl *impl = nir_shader_get_entrypoint(nir); if (util_is_power_of_two_or_zero(*mask + 1)) { nir_metadata_preserve(impl, nir_metadata_all); return false; } nir_builder b; nir_builder_init(&b, impl); uint32_t old_mask = *mask; *mask = BIT(util_logbase2(old_mask) + 1) - 1; nir_foreach_block_reverse(block, impl) { nir_foreach_instr_reverse(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_store_deref) continue; nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); if (!nir_deref_mode_is(deref, nir_var_shader_out)) continue; nir_variable *var = nir_deref_instr_get_variable(deref); if (var->data.location != VARYING_SLOT_POS) continue; assert(intrin->src[1].is_ssa); nir_ssa_def *orig_src = intrin->src[1].ssa; b.cursor = nir_before_instr(instr); /* ((1ull << gl_ViewIndex) & mask) != 0 */ nir_ssa_def *cmp = nir_i2b(&b, nir_iand(&b, nir_imm_int(&b, old_mask), nir_ishl(&b, nir_imm_int(&b, 1), nir_load_view_index(&b)))); nir_ssa_def *src = nir_bcsel(&b, cmp, orig_src, nir_imm_float(&b, 0.)); nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(src)); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return true; } } nir_metadata_preserve(impl, nir_metadata_all); return false; } bool tu_nir_lower_multiview(nir_shader *nir, uint32_t mask, bool *multi_pos_output, struct tu_device *dev) { *multi_pos_output = false; bool progress = false; if (!dev->physical_device->info->a6xx.supports_multiview_mask) NIR_PASS(progress, nir, lower_multiview_mask, &mask); unsigned num_views = util_logbase2(mask) + 1; /* Blob doesn't apply multipos optimization starting from 11 views * even on a650, however in practice, with the limit of 16 views, * tests pass on a640/a650 and fail on a630. */ unsigned max_views_for_multipos = dev->physical_device->info->a6xx.supports_multiview_mask ? 16 : 10; /* Speculatively assign output locations so that we know num_outputs. We * will assign output locations for real after this pass. */ unsigned num_outputs; nir_assign_io_var_locations(nir, nir_var_shader_out, &num_outputs, MESA_SHADER_VERTEX); /* In addition to the generic checks done by NIR, check that we don't * overflow VPC with the extra copies of gl_Position. */ if (likely(!(dev->physical_device->instance->debug_flags & TU_DEBUG_NOMULTIPOS)) && num_views <= max_views_for_multipos && num_outputs + (num_views - 1) <= 32 && nir_can_lower_multiview(nir)) { *multi_pos_output = true; /* It appears that the multiview mask is ignored when multi-position * output is enabled, so we have to write 0 to inactive views ourselves. */ NIR_PASS(progress, nir, lower_multiview_mask, &mask); NIR_PASS_V(nir, nir_lower_multiview, mask); progress = true; } return progress; }