# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Intermittent timeouts in CI (~1/month) dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 # Takes more than a few minutes, time is spent in batch_draw_tracking(). KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs # Sometimes times out in CI. I think it's spending time in the compiler, and so # then the flake-detect run usually passes once shaders are cached. KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive # Intermittent timeouts spec@ext_texture_lod_bias@lodbias spec@!opengl 1.0@gl-1.0-blend-func # Skip over a bunch of extensions since we don't have extension fast skipping yet. spec@glsl-1.50 spec@glsl-4.* spec@arb_gpu_shader5 spec@arb_gpu_shader_fp64 spec@arb_gpu_shader_int64 spec@arb_tessellation_shader # Skip flaky piglit MSAA, which is well covered by our xfails in dEQP arb_texture_multisample ext_framebuffer_multisample # 1.5 minutes spec@!opengl 1.2@tex3d-maxsize # ~1 minute glx@glx-multithread-texture spec@!opengl 1.1@draw-sync spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 spec@!opengl 2.0@tex3d-npot # This one seems to be triggering faults and causing random other fails # depending on what else was running at the time: spec@arb_texture_cube_map_array@texsubimage cube_map_array spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo # Causes faults that need the HUPCF fix to actually work to avoid killing the # run. spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 # If we let these tests run in parallel with other piglit tests, we end up # intermittent GL_OUT_OF_MEMORY errors in innocent tests. arb_texture_buffer_object@max-size fbo-maxsize max-texture-size copypixels-draw-sync