Since we're using nir_lower_outputs_to_temporaries to shadow all our
outputs, it's impossible to actually get an indirect store. The code we
had to "handle" this was pretty bogus as it created a register with a
reladdr and then stuffed it in a fixed varying slot without so much as a
MOV. Not only does this not do the MOV, it also puts the indirect on the
wrong side of the transaction. Let's just delete the broken dead code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's not really buying us anything at this point. It's just a way of
remapping one offset namespace onto another. We can just use the location
namespace the whole way through.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The original change to put zeroes directly into instructions created
conditional mov's with the zero immediate. However that can't be
emitted, so make sure to replace the zero with r63.
Fixes: 52a800a68 (nv50/ir: allow immediate 0 to be loaded anywhere)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
A situation where there's a 128-bit load where the last component gets
DCE'd causes a 96-bit load to be generated, which no GPU can actually
emit. Avoid generating such instructions by scaling back to 64-bit on
the first load when splitting.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
This was just plain broken. It used always the value from v0 (for vp_index)
but would pass the value from the provoking vertex to later stages - but only
if there was a corresponding fs input, otherwise the layer/vp index would get
lost completely (as it would try to interpolate the (unsigned) values as
floats).
So, make it obey provoking vertex rules (drivers relying on draw will need to
do the same). And make sure that the default interpolation mode (when no
corresponding fs input is found) for them is constant.
Also, change the code a bit so constant inputs aren't interpolated then
copied over later.
Fixes the new piglit test gl-layer-render-clipped.
v2: more consistent whitespaces fixes for function defs, and more tab killing
(overall still not quite right however).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Same as for llvmpipe, albeit softpipe only really handles multiple layers,
not multiple viewports/scissors.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
d3d10 actually requires using provoking (first) vertex. GL is happy with
any vertex (as long as we say it's undefined in the corresponding queries).
Up to now we actually used vertex 0 for viewport index, and vertex 1 for
layer (for tris), which really didn't make sense (probably a typo). Also,$
since we reorder vertices of clockwise triangle, that actually meant we used
a different vertex depending if the traingle was cw or ccw (still ok by gl).
However, it should be consistent with what draw (clip) does, and using
provoking vertex seems like the sensible choice (draw clip will be fixed
next as it is totally broken there).
While here, also use the correct viewport always even when not needed
in setup (we pass it down to jit fragment shader it might be needed there
for getting correct near/far depth values).
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We can't dump it in the real driver, since the kernel doesn't give us a
handle to it (except after a GPU hang, using a root ioctl). In the
simulator we can.
No need to dereference again, fixup for clarity.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
It should be MSVC2008_COMPAT_CFLAGS and not MSVC2008_COMPAT_CXXFLAGS.
This is why the recent util_blitter breakage went unnoticed on autotools
builds.
Trivial.
nir is the exception among gallium/auxiliary -- we don't need to compile
it with MSVC2008 yet. And this enables us to use
-Werror=declaration-after-statement in the next commit as we should,
without complicated fixes to tgsi_to_nir module.
Trvial. Tested with GCC and Clang.
Currently it stores strlen(buf) whenever the user originally provided a
negative value for length.
Although I've not seen any explicit text in the spec, CTS requires that
the very same length (be that negative value or not) is returned back on
Pop.
So let's push down the length < 0 checks, tweak the meaning of
gl_debug_message::length and fix GetDebugMessageLog to add and count the
null terminators, as required by the spec.
v2: return correct total length in GetDebugMessageLog
v3: rebase (drop _mesa_shader_debug hunk).
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
We're about to rework the meaning of gl_debug_message::length to only
store the user provided data. Thus we should add an explicit validation
for null terminated strings.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
These new (relative to ARB_debug_output) tokens, have been explicitly
separated from the existing ones in the spec text. With the reference
to glDebugMessageInsert was dropped.
At the same time, further down the spec says:
"The value of <type> must be one of the values from Table 5.4"
... and these two are listed in Table 5.4.
The GL 4.3 and GLES 3.2 do not give any hints on the former
'definition', plus CTS requires that the tokens are valid values for
glDebugMessageInsert.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
As per the spec quote:
"All messages are initially enabled unless their assigned severity
is DEBUG_SEVERITY_LOW"
We already had MEDIUM and HIGH set, let's toggle NOTIFICATION as well.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
We already have one group (the default) as specified in the spec. So
lets return its size, rather than the index of the current group.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The variable is used as the actual index, rather than the size of the
group stack - rename it to reflect that.
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The extension requires (cough implements) GetPointervKHR (alias of
GetPointerv) which in itself is available for ES 1.1 enabled mesa.
Anyone willing to fish around and implement it for ES 1.0 is more than
welcome to revert this commit. Until then lets restrict things.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The KHR_debug extension implements this.
Strictly speaking it could be used with ES 1.0, although as the original
function is available on ES 1.1, I'm inclined to lift the KHR_debug
requirement to ES 1.1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93048
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Commit a16ffb743c, which introduced
gl_extensions::Version, updates the field when the context version
is computed and when entering/exiting meta. Update this field when
the version is overridden as well.
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
There are a few legacy OpenGL apps on Windows which need this extension.
We basically use glCopyTex[Sub]Image to implement wglBindTexImageARB (see
the implementation notes for details).
v2: refactor code to use st_copy_framebuffer_to_texture() helper function.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This helper is used by the WGL state tracker to implement the
wglBindTexImageARB() function.
This is basically a new "meta" function. However, we're not putting
it in the src/mesa/drivers/common/ directory because that code is not
linked with gallium-based drivers.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
match_explicit_outputs_to_inputs() cannot get null inputs and if it ever did
triggering first null check would later in the function cause segfault.
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
CC: timothy.arceri@collabora.com
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Atomic counters and Images were using ctx::Shader that does not take in
to account program pipeline changes, ctx::_Shader must be used for SSO to
work. Commit c0347705 already changed ubo's to use this.
Fixes failures seen with following Piglit test:
arb_separate_shader_object-atomic-counter
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Noticed this when looking at a trace that caused flags to spill to/from
registers. The flags source/destination wasn't encoded correctly
according to both envydis and nvdisasm.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
For example if it's $r63 (aka 0), there won't be a definition.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
The algorithm expects the entire CFG to be reachable, so make sure that
we hit every node. Otherwise we will end up with uninitialized data,
memory corruption, etc.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
For example if there are only returns, the break bb will not end up part
of the CFG. However there will have been a prebreak already emitted for
it, and when hitting the RET that comes after, we will try to insert the
current (i.e. break) BB into the graph even though it will be
unreachable. This makes the SSA code sad.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
SM20-SM50 can't emit a post-factor in the presence of a long immediate.
Make sure to fold it in.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
There's a post-RA fixup to replace 0's with $r63 (or $r127 if too many
regs are used), so just as nvc0, let an immediate 0 be loaded anywhere.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Surprisingly, this didn't exist at all.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This appeared in brw_vs.c and brw_wm.c, should have appeared in
brw_gs.c, and was soon going to have to be in brw_tcs.c and brw_tes.c as
well.
So, instead, move it to a central location (which has to know about both
struct brw_context and perf_debug()).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>