Commit Graph

54793 Commits

Author SHA1 Message Date
Maarten Lankhorst 892c1fa8d8 vl/compositor: fix weave shader bugs
Writemask was XY instead of YZ (thanks to calim for spotting it).

The pixel calculation resulted in the pixel always being off by one.
If y was .5:

y' = round(y) + 0.5 = 1.5

Fixing this also means the LRP function has to swap the pixels it, since
it's now the other way around for top/bottom.

WIth these fixes only chroma for top and bottom pixel rows are wrongly interpolated
in my test program:

--- nvidia
+++ nouveau
@@ -1,4 +1,4 @@
-YCbCr[0] = 00c080
+YCbCr[0] = 00b070
 YCbCr[1] = 00b070
 YCbCr[2] = 029050
 YCbCr[3] = 207050
@@ -61,4 +61,4 @@
 YCbCr[60] = 0c5070
 YCbCr[61] = c05090
 YCbCr[62] = 0e70b0
-YCbCr[63] = e080c0
+YCbCr[63] = e070b0

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2013-01-16 17:22:45 +01:00
Brian Paul dfcd7658c5 mesa: add new formatquery.c file to SConscript file to fix build 2013-01-16 08:18:33 -07:00
Christian König f449948812 radeonsi/vdpau: remove nonsense state tracker dep
Added with automake conversion, but makes no sense at all.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-01-16 15:28:43 +01:00
Ian Romanick 1cedf7819b glapi: Remove duplicate ARB_base_instance from gl_API.xml
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 23:20:18 -08:00
Ian Romanick 3c00a52f7e intel: Enable GL_ARB_internalformat_query
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-15 21:34:45 -08:00
Ian Romanick f5e7f12e4a mesa: Add driver method to determine the possible sample counts
Use this method in _mesa_GetInternalformativ for both GL_SAMPLES and
GL_NUM_SAMPLE_COUNTS.

v2: internalFormat may not be color renderable by the driver, so zero
can be returned as a sample count.  Require that drivers supporting the
extension provide a QuerySamplesForFormat function.  The later was
suggested by Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-15 21:34:45 -08:00
Ian Romanick bda540d235 mesa: Add dispatch and extension XML for GL_ARB_internalformat_query
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-15 21:34:45 -08:00
Ian Romanick 5e4bb063f0 mesa: Add extension tracking bit for GL_ARB_internalformat_query
Though, I'm tempted to always expose this extension when
GL_ARB_framebuffer_object is exposed.  In that case, it would share the same
enable bit.

v2: Correctly sort extension names.  Suggested by Eric Anholt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-15 21:34:45 -08:00
Ian Romanick 1b468d043e mesa: Add skeleton implementation of glGetInternalformativ
This is for the GL_ARB_internalformat_query extension and GLES 3.0.

v2: Generate GL_INVALID_OPERATION if the extension is not supported.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-15 21:34:45 -08:00
Vinson Lee 780c2cb42b meta: Move loop variable declaration outside for loop.
Fixes build with MSVC.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2013-01-15 18:03:25 -08:00
Brian Paul 7ecbbc3386 mesa: move declarations before code to fix MSVC build 2013-01-15 17:02:30 -07:00
Anuj Phogat d0ce8d6ceb mesa: Round float param in glTexparameterf() to nearest integer
OpenGL 4.2 specification suggests rounding the float data to nearest
integer when the type of internal state is integer. Out of range floats
should be clamped to {INT_MIN, INT_MAX}. This is not specified anywhere
in gl/gles spec but below test expects this behavior.  This patch makes
gles3 conformance sgis_texture_lod_basic_getter.test pass.

A GL spec bug will be raised to include clamping of out of range floats.

V2: Round float to nearest integer for all cases where
_mesa_Texparameterf() converts float param to int. Use the same block of
float to int conversion code for GL_TEXTURE_SWIZZLE_{R,G,B,A}_EXT cases
as well.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:09:37 -08:00
Anuj Phogat bed997daba mesa: Add support to allow blitting to multiple color draw buffers
This patch fixes a blitting case when drawAttachment->Texture ==
readAttachment->Texture. It was causing an assertion failure in
intel_miptree_attach_map() with gles3 conformance test case:
framebuffer_blit_functionality_minifying_blit

Number of changes in this file look scary. But most of them are caused
by introducing a big for loop to support rendering to multiple color
draw buffers.

V2: Fixed a case when number of draw buffer attachments are zero.
V3: Put a for loop in blit_nearest() and blit_linear() functions in to
    support blitting to multiple color draw buffers.
V4: Remove variable declaration in for loop to avoid MSVC compilation
    issues.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:09:23 -08:00
Anuj Phogat ab36ca0614 mesa: Add error checking in _mesa_BlitFramebuffer() for MRTs
This patch adds required error checking in _mesa_BlitFramebuffer() when
blitting to multiple color render targets. It also fixes a case when
blitting to a framebuffer with renderbuffer/texture attached to
GL_COLOR_ATTACHMENT{i} (where i!=0). Earlier it skips color blitting if
nothing is found attached to GL_COLOR_ATTACHMENT0.

V2: Fixed a case when number of draw buffer attachments are zero.
V3: Do compatible_color_datatypes() and compatible_resolve_formats()
    check for all the draw renderbuffers in fbobject.c. Fix debug code
    at bottom of _mesa_BlitFramebuffer() to handle MRTs. Combine error
    checking code for linear blits with other color blit error checking.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:09:12 -08:00
Anuj Phogat 2f2801f876 mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()
This allows query on default framebuffer in
glGetFramebufferAttachmentParameteriv() for gles3. Fixes unexpected GL
errors in gles3 conformance test case:
framebuffer_blit_functionality_multisampled_to_singlesampled_blit

V2: Use _mesa_is_gles3() check to restrict allowed attachment types to
specific APIs.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:09:03 -08:00
Anuj Phogat b77243b9c2 intel: Support blitting to multiple color draw buffers
This patch enables blitting to multiple color attachments of a
framebuffer.  It also fixes a case when blitting to a framebuffer with
renderbuffer/texture attached to non-zero attachment point
i.e. GL_COLOR_ATTACHMENT{1, 2, ...}.  Earlier we were incorrectly
blitting to GL_COLOR_ATTACHMENT0 by default.

V2: Use intel_copy_texsubimage() for blitting only if all the color
attachments can blit using it.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:08:55 -08:00
Anuj Phogat 0c535ae7fc meta: Add functionality to do _mesa_meta_BlitFrameBuffer() using glsl
This patch rewrites _mesa_meta_BlitFrameBuffer() function to add support
for blitting with GLSL/GLSL ES shaders. These changes were required to
support glBlitFrameBuffer() in gles3. This patch, along with other
patches in this series, make 16 failing framebuffer_blit test cases in
gles3 conformance pass.

V2: Properly handle flipped blits for source and destination
    renderbuffer / textures. Add support for GL_TEXTURE_RECTANGLE in
    _mesa_meta_BlitFrameBuffer. Create a temp depth texture to support
    depth buffer blitting.
V3: Remove unsupported / redundant shader code. Add an assertion to make
    sure that we don't use rectangle texture in ES. Put API guard on
    glTexEnvi().
V4: For gles3: Don't use ReadPixels or CopyTexImage2D to blit depth
    buffer.  gles3 spec says for CopyTexImage2D that "color buffer
    components can be dropped during the conversion to internalformat,
    but new components cannot be added." So, use the internal format of
    read renderbuffer to create texture for color buffer blitting.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
2013-01-15 15:08:38 -08:00
Anuj Phogat 252573ae0f mesa: Fix GL error generation in glBlitFramebuffer()
V2:
If mask has GL_STENCIL_BUFFER_BIT set, the depth formats for
readRenderBuffer and drawRenderBuffer must match unless one of the two
buffers doesn't have depth, in which case it's not blitted, so the
format check should be ignored.  Same comment goes for stencil formats
in depth renderbuffers if mask has GL_DEPTH_BUFFER_BIT set.

v3 (Kayden): Refactor code to be a bit more readable.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 15:08:12 -08:00
Kenneth Graunke f727fc6304 mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo.
Nothing was explicitly checking this.

v2: Update GL3 spec reference.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> [v2]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
2013-01-15 15:04:50 -08:00
Kenneth Graunke fd3891cbbe mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().
In ES 3.0, when calling glDrawBuffers() on the window system
framebuffer, the only valid targets are GL_NONE or GL_BACK.  Since there
is no stereo rendering in ES 3.0, this is a single buffer, unlike
desktop where it may be two (and thus isn't allowed).

For single-buffered configs, GL_BACK ironically means the front (and
only) buffer.  I'm not sure that it matters, however, as ES shouldn't
have front buffer rendering in the first place.

Fixes es3conform framebuffer_blit_coverage_default_draw_buffer_binding.

v2: Update GLES3 spec reference.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> [v2]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
2013-01-15 14:59:40 -08:00
Ian Romanick d786bf2c2a egl/dri2: Fix typo in the previous commit
I didn't notice this due to a noobed piglit run.  It wasn't previously
noticed because the patch was only run on a driver that supported GLES3.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 14:19:04 -08:00
Rob Schneider 45575ff388 libgl-gdi: Avoid hangs on DLL_PROCESS_DETACH.
At process exit DLL_PROCESS_DETACH is signaled to DllMain(), where then
a final cleanup is triggered.  In stw_cleanup() code is triggered that
tries to communicate a shutdown to the spawned threads -- however at
that time those threads have already been terminated by the OS and so
the process hangs.

v2: skip stw_cleanup_thread() too

Signed-off-by: José Fonseca <jfonseca@vmware.com>
2013-01-15 14:16:09 -08:00
Chad Versace eb09940e55 egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHR
Fixes error EGL_BAD_ATTRIBUTE in the tests below on Intel Sandybridge:
    * piglit egl-create-context-verify-gl-flavor, testcase OpenGL ES 3.0
    * gles3conform, revision 19700, when runnning GL3Tests with -fbo

This plumbing is added in order to comply with the EGL_KHR_create_context
spec. According to the EGL_KHR_create_context spec, it is illegal to call
eglCreateContext(EGL_CONTEXT_MAJOR_VERSION_KHR=3) with a config whose
EGL_RENDERABLE_TYPE does not contain the EGL_OPENGL_ES3_BIT_KHR. The
pertinent
portion of the spec is quoted below; the key word is "respectively".

  * If <config> is not a valid EGLConfig, or does not support the
    requested client API, then an EGL_BAD_CONFIG error is generated
    (this includes requesting creation of an OpenGL ES 1.x, 2.0, or
    3.0 context when the EGL_RENDERABLE_TYPE attribute of <config>
    does not contain EGL_OPENGL_ES_BIT, EGL_OPENGL_ES2_BIT, or
    EGL_OPENGL_ES3_BIT_KHR respectively).

To create this patch, I searched for all the ES2 bit plumbing by calling
`git grep "ES2_BIT\|DRI_API_GLES2" src/egl`, and then at each location
added a case for ES3.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:45:54 -08:00
Chad Versace 26f9faa04b intel: Expose support for DRI_API_GLES3
If the hardware/driver combo supports GLES3, then set the GLES3 bit in
intel_screen's bitmask of supported DRI API's.  Neither the EGL nor GLX
layer uses the bit yet.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:45:54 -08:00
Chad Versace e90c08e667 dri: Define enum __DRI_API_GLES3
This enum corresponds to EGL_OPENGL_ES3_BIT_KHR.
Neither the GLX nor EGL layer use the enum yet.

I don't like the GLES bits. I'd prefer that all GLES APIs be exposed
through a single API bit, as is done in GLX_EXT_create_context_es_profile.
But, we need this GLES3 enum in order to do the plumbing necessary to
correctly support EGL_OPENGL_ES3_BIT_KHR as required by the
EGL_KHR_create_context spec.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:45:53 -08:00
Chad Versace a11fe62058 intel: Move validation of context version into intelInitContext
Each driver (i830, i915, i965) used independent but similar code to
validate the requested context version. With the rececnt arrival of GLES3,
that logic has needed an update. Rather than apply identical updates to
each drivers validation code, let's just move the validation into the
shared routine intelInitContext.

This refactor required some incidental changes to functions
i830CreateContext and intelInitContext. For each function, this patch:
    - Adds context version parameters to the signature.
    - Adds a DRI_CTX_ERROR out param to the signature.
    - Sets the DRI_CTX_ERROR at each early return.

Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:45:51 -08:00
Chad Versace 4945086f36 intel: Set screen's api mask according to hw capabilities (v3)
Before this patch, intelInitScreen2 set DRIScreen::api_mask with the hacky
heuristic below:

    if (gen >= 3)
        api_mask = GL | GLES1 | GLES2;
    else
        api_mask = 0;

This hack was likely broken on gen2 (i830), but I don't care enough to
properly investigate. It appears that every EGLConfig on i830 has
EGL_RENDERABLE_TYPE=0, and thus eglCreateContext will never succeed.
Anyway, moving on to living drivers...

With the arrival of EGL_OPENGL_ES3_BIT_KHR, this heuristic is now
insufficient. We must enable the GLES3 bit if and only if the driver is
capable of creating a GLES3 context. This requires us to determine the
maximum supported context version supported by the hardware/driver for
each api *during initialization of intel_screen*.

Therefore, this patch adds four new fields to intel_screen which indicate
the maximum supported context version for each api:
  max_gl_core_version
  max_gl_compat_version
  max_gl_es1_version
  max_gl_es2_version

The api mask is now correctly set as:

    api_mask = GL;
    if (max_gl_es1_version > 0)
        api_mask |= GLES1;
    if (max_gl_es2_version > 0)
        api_mask |= GLES2;

Tested against gen6 with piglit egl-create-context-verify-gl-flavor.
Verified that this patch does not change the set of exposed EGL context
flavors.

v2:
  - Replace the if-tree on gen with a switch, for Ian.
  - Unconditionally enable the DRI_API_OPENGL bit, for Ian.

v3:
  - Drop max gl version to 1.4 on gen3 if !has_occlusion_query,
    because occlusion queries entered core in 1.5. For Ian.

v4:
  - Drop ES2 version back to 2.0 due to rebase (Ian).

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick.intel.com>
2013-01-15 13:44:29 -08:00
Matt Turner 112e302481 mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3
I'm not sure if this is the correct fix. The
_mesa_es_error_check_format_and_type function (used above in the ES 1
and 2 cases) was originally added for glTexImage checking and allows
GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 combinations. Using it in ES 3
causes other tests to regress.

Fixes es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Matt Turner 2906e2034c mesa: Return INVALID_OPERATION when type is known but not allowed
INVALID_ENUM is for when the type is simply not known.

Fixes part of es3conform's packed_depth_stencil_error test.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Matt Turner c8901133a4 mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3
Fixes es3conform's half_float_max_vertex_dimensions and
half_float_textures tests.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Matt Turner cbef5371f6 mesa: Reject texture-only formats as renderbuffer formats in ES 3
ES 3 specifies some formats as texture-only (i.e., not available for
renderbuffers).

See the "Required Texture Formats" section (pg 126) of the ES 3 spec.

v2: Allow RED and RG float rendering in core profiles The check used to
be (version > 30) || (compat profile w/extensions).  Just deleting
<version > 30) broke 3.0+ core profiles.

Fixes es3conform's color_buffer_unsupported_format test.

Signed-off-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Kenneth Graunke 8907b6a8e4 mesa: Fix default value of BUFFER_ACCESS_FLAGS.
According to both the GL 3.0 and ES 3.0 specifications (table 2.7 for GL
and table 2.8 for ES), the default value of BUFFER_ACCESS_FLAGS is
supposed to be zero.

Note that there are two related quantities: the obsolete BUFFER_ACCESS
enum and the new BUFFER_ACCESS_FLAGS bitfield.

BUFFER_ACCESS can only be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE;
BUFFER_ACCESS_FLAGS can easily represent all three via GL_MAP_WRITE_BIT,
GL_MAP_READ_BIT, and their logical or.  It also supports more flags.

Thus, Mesa only stores the bitfield, and simply computes the old enum
when queried, via simplified_access_mode(bufObj->AccessFlags).

The tricky part is that, while BUFFER_ACCESS_FLAGS defaults to 0,
BUFFER_ACCESS defaults to GL_READ_WRITE for desktop [GL 3.0, table 2.8]
and GL_WRITE_ONLY_OES for ES [the GL_EXT_map_buffer_range extension].

Mesa tried to implement this by setting the default AccessFlags to
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT on desktop, and GL_MAP_WRITE_BIT on
ES.  But in all specifications, it needs to be 0.

This patch moves that logic into simplified_access_mode(): when
AccessFlags == 0, it now returns GL_READ_WRITE for desktop and
GL_WRITE_ONLY for ES 1/2.  (BUFFER_ACCESS doesn't exist on ES 3.0,
so it's irrelevant there.)

With that in place, it changes the AccessFlags default to 0.

Fixes three es3conform tsets:
- copy_buffer_defaults
- map_buffer_range_modify_indices
- pixel_buffer_object_default_parameters

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Kenneth Graunke f3db20da1a mesa: Rework crazy error code rules in glDrawBuffers().
Perhaps most importantly, this patch adds comments quoting the relevant
spec paragraphs above each error condition.

It also makes three changes:
- For FBOs, GL_COLOR_ATTACHMENTm where m >= MaxDrawBuffers is supposed
  to generate INVALID_OPERATION (not INVALID_ENUM).
- Constants that refer to multiple buffers (such as FRONT, BACK, LEFT,
  RIGHT, and FRONT_AND_BACK) are supposed to generate INVALID_OPERATION,
  not INVALID_ENUM.
- In ES 3.0, for FBOs, buffers[i] must be NONE or GL_COLOR_ATTACHMENTi
  or else INVALID_OPERATION occurs.  (This is a new restriction.)

Fixes es3conform's draw-buffers-api test.

v2: The error path was missing a "return" like all the other error
paths.  Also, we may as well call it glDrawBuffers in the error message
since the ARB suffix doesn't exist in ES 3.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:00 -08:00
Carl Worth d9d857e24f i965: Force even an empty query to flush all previous queries.
The specification requires that query results are processed in order, (when
one query result is returned, all previous query of the same type must also be
available). The implementation was failing this requirement in the case of
BeginQuery and EndQuery with no intervening drawing, (the result would be made
available immediately without flushing previous queries).

This fixes the following es3conform test:

	occlusion_query_query_order

as well as the following piglit test:

	occlusion_query_order

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:18 -08:00
Carl Worth c0b768ffee meta: Allow meta operations to pause/resume an active occlusion query
This allows for avoiding the occlusion query erroneously accumulating results
during the meta operation. This functionality is made conditional on a new
MESA_META_OCCLUSION_QUERY bit so that meta-operations which should generate
fragments can continue to get the current behavior.

The implementation of glClear is specifically augmented to request the flag
since glClear is specified to not generate fragments.

This fixes the following es3conform tests:

	occlusion_query_draw_occluded.test
 	occlusion_query_clear
	occlusion_query_custom_framebuffer
	occlusion_query_stencil_test
	occlusion_query_discarded_fragments

As well as the following piglit test:

	occlusion_query_meta_no_fragments

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:18 -08:00
Carl Worth 3dd76f7168 queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()
This flag allows for the specified behavior that GenQueries reserves a name,
but does not associate an object with it until BeginQuery. We allocate the
object immediately with the new EverBound flag set to false, and then set the
flag to true at the time of BeginQuery.

This allows us to implement a conformant IsQuery function by checking the
state of the new EverBound flag.

This fixes the following es3conform tests:

	occlusion_query_genqueries
	occlusion_query_is_query_nonzero

and the following piglit test:

	occlusion_query_lifetime

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:34:01 -08:00
Carl Worth c7df9c0e12 Update comment to specify actual text being referenced from the specification.
The reference to "correct, see spec" was a bit too vague to be useful,
(particularly since the language being referenced here changes between OpenGL
3.1 and OpenGL 4.3).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-15 13:10:58 -08:00
Brian Paul 133383f77a docs: minor updates to VMware guest driver docs
The DRM's --enable-vmwgfx-experimental-api flag isn't needed anymore.
2013-01-15 13:55:24 -07:00
Marek Olšák 7660529c44 r300g: fix and cleanup flushing before clearing CMASK, ZMASK, and HIZ 2013-01-15 21:50:34 +01:00
Marek Olšák ca2c28859e r300g: implement MSAA compression and fast MSAA color clear
These are optimizations which make MSAA a lot faster.

The MSAA work is complete with this commit.  (except for enablement of AA
optimizations for RGBA16F, for which a patch is ready and waiting until
the kernel CS checker fix lands)

MSAA can't be made any faster as far as hw programming is concerned.

The catch is only one process and one colorbuffer can use the optimizations
at a time.  There usually is only one MSAA colorbuffer, so it shouldn't be
an issue.

Also, there is a limit on the size of MSAA colorbuffer resolution in terms
of megapixels.  If the limit is surpassed, the AA optimizations are disabled.
The limit is:
- 1 Mpix on low-end and some mid-level chipsets (1024x768 and 1280x720)
- 2 Mpix on some mid-level chipsets (1600x1200 and 1920x1080)
- 3 or 4 Mpix on high-end chipsets (2048x1536 or 2560x1600, respectively)
It corresponds to the number of raster pipes (= GB pipes) available, each pipe
can hold 1 Mpix of AA compression data.

If it's enabled, the driver prints to stdout:
  radeon: Acquired access to AA optimizations.
2013-01-15 21:48:58 +01:00
Marek Olšák 1dfe8eead9 gallium/util: add a half float array to util_color
For convenient packing into half floats.
2013-01-15 21:48:49 +01:00
Tom Stellard 7824ab8070 Revert "targets/opencl: Link against libgallium.la instead of libgallium.a"
This reverts commit 4148a29ed8.

This is a work-around for bug:
https://bugs.freedesktop.org/show_bug.cgi?id=59334

We really should be linking against libgallium.la instead of
libgallium.a, but until we can figure why linking against libgallium.la
causes runtime failures in clover we will continue to link against
libgallium.a

Acked-by: Andreas Boll <andreas.boll.dev@gmail.com>
Tested-by: Aaron Watry <awatry@gmail.com>
2013-01-15 18:04:51 +00:00
Marek Olšák f26eb36e8b st/mesa: use a generic varying to pass the clear color to the FS
The color varying may have reduced precision or be even clamped.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák 355d463f73 gallium/util: fix glClear with MRT by making the FS write to all cbufs
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák 2cd1407d2d st/mesa: fix InternalFormat for Z24X8 window-system buffers
This probably doesn't fix anything, but it's good to be consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák d489c90a68 st/mesa: remove dead conditional in Clear
I think the conditional always evaluates to false.

If I understand the code in core Mesa correctly, depthBits or stencilBits
is 0 if the depth or stencil renderbuffer is NULL, respectively.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák f94ea25a4a st/mesa: simplify conditionals in Clear
just check depth and stencil separately, the outcome is the same

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák 01b7124788 st/mesa: fix glClear with different colormask for each colorbuffer
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák f04dd3d003 gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00
Marek Olšák cabe4fbb85 st/mesa: always assume separate depth and stencil clear is supported
All drivers implement it now.

Reviewed-by: Brian Paul <brianp@vmware.com>
2013-01-15 16:47:18 +01:00