this stores a number (currently 5) of backing allocations for resources
for later reuse when creating matching resources
because this is on the screen object it requires locking, but this is still
far faster than allocating new memory each time
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9540>
this is getting to be enough code that it's getting to be a hassle to
keep with the program stuff
also rename a couple of the moved functions
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9348>
we can pass the offset of the 'invalid' flag directly to the resources
to let them run through and invalidate their sets in time for us to detect
it when we recycle the set during batch reset and throw it onto our allocation array
additionally, by adding refs for the actual objects used in a descriptor set, we can
ensure that our cache is as accurate as possible
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9348>
this is a lot of churn that more or less amounts to hashing the descriptor
state during draw and then performing lookups with this to determine whether
we can reuse an existing descriptor set instead of allocating one
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9348>
this simplifies the barrier helper callsites as we no longer need
to check whether a barrier is needed beforehand in order to avoid potentially
ending a renderpass too early
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9205>
we need more detail on some of these to ensure proper synchronization
and availability/visibility of image data between commands/stages
the signature for needs_barrier() is still funky here to avoid breaking
usage in update_descriptors()
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8945>
if we have proper barrier usage to start with, then we don't need to do
any kind of weird flushing upon changing vertex inputs and can also remove
a flag from zink_resource
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8945>
The reason we check for staging-resources here is really because they
are the only images guaranteed to be host-visible.
But on UMA architectures, it's quite likely to have memory that is
*both* host-visible *and* device-local, so let's see what we found
instead.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8858>
this is really primitive, but it at least gives an idea of whether a
resource has been submitted for writing in a pending batch
Reviewed-by: Erik Faye-Lun <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6924>
we do a lot of src/dst layout-setting, so ensure that we use the same code
everywhere to avoid cases where src==dst and we aren't setting GENERAL
layout as we should
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6922>
EXT_packed_depth_stencil adds GL_UNSIGNED_INT_24_8_EXT which is an interleaved format,
but vulkan spec states that reading/writing the corresponding format provides only the
D24 component, which requires that we perform separate operations for each component
using separate buffers
fixesmesa/mesa#3031
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6266>
this adds:
* context hooks for gallium stream output methods
* handling for xfb-related queries
* barrier management for pausing and resuming xfb
loosely based on patches originally written by Dave Airlie <airlied@redhat.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5163>
Here's zink, a so far pretty simple vulkan-gallium driver that is able
to translate some applications from OpenGL to Vulkan.
The compiler is quite limited for now, this will be improved on later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>