ICC tries to be helpful by not erroring when it sees something that it
doesn't understand, which is completely the opposite of helpful. Meson
0.49.0 does much better at handling this by really trying to make ICC
error, but there are some things in mesa that still get ignored until
0.49.1
v2: - Fix id check, which is 'intel' not 'icc'
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
This is a bit fragile, as the way this "fixes" the check is to move the
one that we know is correct before the one that is incorrectly reported
as working. In meson 0.49.1 (which isn't out yet) this is fixed that the
incorrect check is reported as a failure.
Fixes: e0b037d697
("meson: Build SWR driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109129
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
LLVM uses the single instruction "FRINTI" to implement llvm.nearbyint.
Fixes the rounding tests of lp_test_arit.
Bug: https://bugs.gentoo.org/665570
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
NEON (now called ASIMD) is available on all aarch64 CPUs. Our code was
missing an aarch64 path, leading to util_cpu_caps.has_neon always being
false on aarch64.
Reviewed-by: Eric Anholt <eric@anholt.net>
This fixes the drisw paths to use the new shm2 interface, so that
we don't trigger the X server overflow checks when the x offset is non-zero.
This just hides the versioning in drisw, and either passes the src_x
or adds the offset fixup for the fallback path.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This adds a new interface to the swrast interface to fix an shm put image bug.
The current code adds the x,y src offsets into the offset parameters,
however if the x offset is > 0, and the put image copies up to the height
of the image, this can trigger an X server validation check to fail and
the renderering to get BadMatch.
This patch fixes it to pass the x offset coord in as a src x.
We cannot pass the Y coordinate due to the horrible code mangling the
image w/h vs stride in swrastXPutImage.
v2: drop srcx,y from api
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
We haven't have one in years, so just drop the code.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
As of earlier commit, everyone has switched to the new script for the ES
dispatch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
With the previous scripts API from the following was incorrectly
exported. Drop them from the list, since they're no longer around.
GL_EXT_blend_func_extended
GL_EXT_texture_integer
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Now we use the upstream XML file and a cleaner generator. Thus the
symbols are no longer exported and we can drop them from this list.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
As some point in the past we fixed the scripts so, these are no longer
exported. Drop them from the list.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This reverts commit a1f5d9412cf7cacb3534635f6c2409fafbe6574e.
We no longer needed to sort - it was meant only to ease compare against
the old generated files.
v2: use ${foo})_py naming (Dylan)
v3: use symbolic name for genCommon.py
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v2)
The output produced functionally identical, with the following changes:
- A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ]
- B cosmetic: renamed parameters [ zNear -> n, etc ]
- C dropped extension entrypoints - invalid/incorrect
To make things easier to validate, normalise both old/new headers run
the sed patterns A, B and C to both sets.
A
s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g;
s/\<GLvoid\>/void/g;
B
s/\ \* / */g; s/\<texture\>/target/g;
s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g;
s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g;
s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g;
s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g;
s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g;
s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g;
s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g;
s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g;
s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g;
s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g;
s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g;
s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g;
s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g;
C
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glBindFragDataLocationEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
v2:
- gl_dispatch_stub declarations are addressed with previous patch
- the public_entries table is no longer generated
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
We already do it a few lines above - drop the duplicate.
Note that for consistency sake, we keep the substitution since the GL
API is a mixed bad - some use GLvoid while others a normal void.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This way we can reuse the latter, which is already present in the
headers that we use. Thus we can drop the manual typedef we generate.
We might want to merge this back in GLVND.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
There is no need for the noop functions, the public_stubs and
public_entries table or table size defines. Remove those.
Pretty much all of this is applicable to GLVND, although it
requires preparatory work.
v2:
- python style fixes (Dylan)
- use "gldispatch" instead of not "glesv1" "glesv2"
- remove the public_entries table/array (Erik)
v3:
- use if == "gldispatch", instead of "in" (Kyle)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v2)
The only instance that requires the public_entries table is the
dispatch library - split that into another function.
We have to be careful with when undefining the guard, so split it out.
We might want to merge this back in GLVND.
Minor GLVND cleanup will be needed first.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Strictly speaking we can rework the rest of the code so we do not need
those. That said, this will require a series on it's own so let's carry
this local quirk for now.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Otherwise the incorrect ones will be used, effectively breaking the ABI.
Note: some entries in static_data.py list a suffixed API, while (for ES*
at least) we expect the one w/o suffix.
v2:
- rework path handling (Dylan)
- use else if chain (Erik)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Currently we have over 20 scripts that generate the libGL* dispatch and
various other functionality. More importantly we're using local XML
files instead of the Khronos provides one(s). Resulting in an
increasing complexity of writing, maintaining and bugfixing.
One fairly annoying bug is handling of statically exported symbols.
Today, if we enable a GL extension for GLES1/2, we add a special tag to
the xml. Thus the ES dispatch gets generated, but also since we have no
separate notion of GL/ES1/ES2 static functions it also gets exported
statically.
This commit adds step one towards clearing and simplifying our setup.
It imports the mapi generator from GLVND.
012fe39 ("Remove a couple of duplicate typedefs.")
v2: use local genCommon.py
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
The helper will also be used by the new Khronos gl.xml aware generator.
v2: Move existing one, instead of duplicating it.
v3: Correct genCommon.py references in meson [Erik]
v4: Drop the file from the EGL EXTRA_DIST [Erik]
Suggested-by: Kyle Brenneman <kbrenneman@nvidia.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Port glvnd commit 37fc6caa4b8 ("Fix typo in _LIBRARY_FEATURE_NAMES.")
from Michal Srb.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Currently various parts of mesa use the glapi_table differently.
Some use _glapi_get_proc_offset() to get the offset, while others
directly reference the specific offset via _gloffset_Function.
Add all static entries, to ensure things don't break as we flip to the
upstream XML + new mapi generator.
Note: the offsets are also used for the alias remap table, thus we need
to ensure we honour the correct offsets range or it will break.
Currently this is done via MAX_OFFSETS constant, although a better
solution is in the works.
v2: add FramebufferTexture2DMultisampleEXT
v3: add MAX_OFFSETS guard
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> (v1)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
A few of the entrypoints were incorrectly placed. Sort those to align
with the rest of the list.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
This reverts commit f1998e15ff.
This changes the ABI, such that glGetnTexImageARB entry-point from the
GLAPI gets removed. Thus accessing many functions by offset (as we do)
will result in getting the wrong one.
Follow-up work will swap the by-offset handling, but for now revert
this patch.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
These declarations are not used anywhere - be that generated code or
otherwise.
[Emil: format the hunk from Erik into a patch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
With Windows in mind, using forward slash isn't the right thing to do.
Even if it just works, we might want to fix it.
As here, use __file__ instead of argv[0] and sys.path.insert over
sys.path.append. With the path tweak being reportedly faster.
Suggested-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: fbdd7bde29863935106c "egl: Implement EGL API for MESA_query_driver"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cheating a tiny bit as these headers aren't in the Khronos repo yet, but
I expect them to be within a couple days.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
emit_uniformize() emits SHADER_OPCODE_FIND_LIVE_CHANNEL with its
flag_subreg set, so that the IR knows which flag is accessed. However
the flag is only used on Gen7 in Align1 mode.
To avoid setting unnecessary bits in the instruction words, get the
information we need and reset the default flag register. This allows
round-tripping through the assembler/disassembler.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This reverts commit ff621a5055.
with default warnings configuration, this commit generates:
../src/egl/main/eglapi.c:2654:1: error: no previous prototype for
‘eglGetDisplayDriverConfig’ [-Werror=missing-prototypes]
During conversion type-length was lost due to math.
v2 (Jason Ekstrand):
- Use a size/offset of 4 bytes
Fixes: 44227453ec (nir: Switch to using 1-bit Booleans for almost everything)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109353
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Tested-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When this functionality was added, the PRIMITIVES_GENERATED query was
accidentally omitted. This causes issues for drivers that support
transform feedback."
Fixes: d644698b44 ("gallium: Add the ability to query a single
pipeline statistics counter")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>