Ian Romanick
7976a084e7
Cell: Use multiple DMA tags for the dcache.
2008-02-25 16:18:08 -08:00
Brian
b02fc94834
gallium/i915: compute vertex size _after_ state validation in emit_prim().
...
Fixes crash when drawing aa lines.
2008-02-25 17:01:20 -07:00
Brian
bc3f2c908e
Added line smooth test
2008-02-25 16:26:37 -07:00
Brian
09ba1dd4cc
gallium: clamp line width when creating raster state object
2008-02-25 16:25:24 -07:00
Brian
99047e0968
gallium/i915: plug in aaline draw stage
2008-02-25 16:24:47 -07:00
Brian
92650aeadd
gallium/i915: make sure state is up to date in i915_vbuf_render_get_vertex_info(), also disable bogus assertion
2008-02-25 16:22:58 -07:00
Brian
f41e957557
gallium/i915: need to recompute vertex info if vertex shader changes
2008-02-25 16:20:04 -07:00
Brian
b53110c789
gallium/i915: call draw_flush() in i915_flush()
2008-02-25 16:16:07 -07:00
Brian
cc0cf1154b
gallium: fix bad ptr assignment
2008-02-25 15:34:46 -07:00
Brian
846b7fbc6c
gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.
...
We now produce the correct 915 vertex layout regardless of the order in
which fragment shader inputs are declared.
2008-02-25 14:48:31 -07:00
Brian
c037b4d45a
softpipe: use draw_find_vs_output() directly
2008-02-25 14:47:13 -07:00
Brian
d6c7f7e314
gallium: modify draw_find_vs_output() to search vertex shader outputs
...
This simplifies drivers using the draw module and removes the last dependency
on vertex-shader "internals". Since the draw module is producing the
post-transformed vertices, it makes sense to ask it where specific vertex
attributes are located.
This could also simplify some things in the state tracker code for selection,
feedback, rasterpos...
2008-02-25 14:46:42 -07:00
Brian
ea02342c11
gallium/i915: Use hardware rendering, unless INTEL_SP env var is set
2008-02-25 11:21:03 -07:00
Brian
20839b37ed
gallium/i915: added SGT/SLE opcodes
2008-02-25 11:13:58 -07:00
José Fonseca
e4e3008923
Make the pipe headers C++ friendly.
2008-02-25 20:05:41 +09:00
José Fonseca
c8b069cc1e
Get more debugging info out of MSVC.
2008-02-25 17:55:45 +09:00
José Fonseca
2d38d1b300
Remove files of unsupported build systems.
2008-02-25 17:11:28 +09:00
José Fonseca
9bcc8ad0ca
Update git ignores.
2008-02-25 17:05:15 +09:00
José Fonseca
2a0675eb75
Replace standand library functions by portable ones.
2008-02-25 16:39:39 +09:00
José Fonseca
b75706764b
Add Zack's comments about CSOs.
2008-02-25 15:18:33 +09:00
José Fonseca
efd336887f
Cleanup scons files.
2008-02-25 14:46:53 +09:00
José Fonseca
2bebeef81b
Update some msvc compiler flags.
2008-02-24 17:58:18 +09:00
José Fonseca
fdcb9260ee
Add new files.
2008-02-24 17:58:05 +09:00
José Fonseca
e70a431c3d
A few more tweaks to get correct WINDDK compilation.
2008-02-24 16:43:07 +09:00
José Fonseca
7aadb475e5
gallium: Fix MSVC warnings.
2008-02-24 10:37:31 +09:00
Brian
012391357f
gallium: disable early Z test if fragment shader contains KIL instruction.
...
Use tgsi_scan_shader() to determine if the fragment shader uses KIL or
writes fragment.z
2008-02-23 16:17:17 -07:00
Brian
35ca45daba
gallium: added TGSI_FILE_COUNT
2008-02-23 16:15:54 -07:00
Brian
1d77d6caf6
gallium: added new tgsi_scan.c / tgsi_scan_shader() function
...
Used to get information about registers, instructions used in a shader.
2008-02-23 16:15:29 -07:00
José Fonseca
e9bb63c8e2
gallium: MSVC fixes.
2008-02-24 02:23:12 +09:00
José Fonseca
58a3d7dfd9
Revamp scons usage.
2008-02-23 19:49:08 +09:00
José Fonseca
e8de5c70e3
Bring in several forgotten MSVC fixes.
2008-02-23 14:14:54 +09:00
José Fonseca
bed547cb82
Fix typo.
2008-02-23 14:14:20 +09:00
Brian
aec315f05f
gallium: fix a state validation bug found w/ pointblast.c
2008-02-22 18:34:31 -07:00
Brian
e9276efafe
gallium: fix bug in which wide point stage overrode the aapoint stage
...
Also, simplify the logic a bit.
2008-02-22 17:22:54 -07:00
Brian
c74900ee5d
gallium/i915: overhaul of fragment shader compilation, constant/immediate allocation
...
Before, fragment shaders were translated to i915 hw code at bind time, rather
than create time. Now there's an i915_fragment_shader struct with the expected
contents that's created by i915_create_fs_state(). Translation to i915 code
takes place there too.
Immediates are handled correctly now. During program translation we keep
track of which constant buffer slots are free (i.e. not referenced by the
shader). Then the TGSI immediates and ancillary immediates (introduced for
SIN/COS/etc) are put into those free slots.
When it's time to upload the constant buffer, use the fp->constant_flags[]
array to determine if we should grab an immediate from the shader, or a
user-defined parameter from the gallium constant buffer.
2008-02-22 16:48:05 -07:00
Brian
8cd7c1d03c
i915: include stdio.h
2008-02-22 14:07:33 -07:00
Brian
24f3d7de29
i915: include p_debug.h (resolves undefined assert())
2008-02-22 14:07:12 -07:00
Brian
12c14c31b7
gallium: fix brokenb build
2008-02-22 08:56:55 -07:00
Brian
0bb53709e8
cell: added function prototypes to silence warnings
2008-02-22 08:52:57 -07:00
Brian
b4d050ffcc
cell: fix build: s/dest/vertex/
2008-02-22 08:52:57 -07:00
José Fonseca
f1bef2cba2
gallium: Countour MSVC's pickyness for structures returned by value.
2008-02-23 00:51:48 +09:00
José Fonseca
901b03e84d
gallium: Wrap decls in extern "C".
2008-02-23 00:51:37 +09:00
José Fonseca
6c597238b2
gallium: Add cso convenience routine (from Keith's patch).
2008-02-23 00:51:33 +09:00
José Fonseca
2cf860b866
gallium: MSVC fixes.
2008-02-23 00:51:29 +09:00
Michal Krol
e0de82fbcb
gallium: Fix build on Windows.
2008-02-23 00:51:19 +09:00
Michal Krol
57060bc1fa
gallium: Silence compiler warnings on Windows.
2008-02-23 00:51:15 +09:00
Michal Krol
69a7c9739b
gallium: Silence compiler warnings on Windows.
2008-02-23 00:51:12 +09:00
Michal Krol
6f238275c7
gallium: Define intptr_t for Windows platform.
2008-02-23 00:51:06 +09:00
Michal Krol
8828dd1443
gallium: Move align_pointer() to p_pointer.h.
2008-02-23 00:50:59 +09:00
Michal Krol
f44b30f1eb
gallium: New file.
2008-02-23 00:50:55 +09:00