Commit Graph

5 Commits

Author SHA1 Message Date
Connor Abbott 89263fde20 tu: Use common vk_image struct
This eliminates some boilerplate, and will be necessary to use the
common render pass implementation for debugging purposes.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
2022-07-27 19:40:44 +00:00
Connor Abbott cb0f414b2a tu: Add support for suspending and resuming renderpasses
This is unfortunately very complicated because we have to stitch
together the state of the suspended passes after the fact, with primary
command buffers at submit time.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
2022-07-27 19:40:44 +00:00
Connor Abbott 22be08a21e tu: Remove usage of RenderPassBeginInfo
More preparation for using this with dynamic rendering.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
2022-07-27 19:40:44 +00:00
Connor Abbott d2ad4c739c tu/lrz: Do not use framebuffer when inheriting LRZ
The only thing it's used for is to get the image view, and we can't rely
on it existing anyway. With dynamic rendering, we only have the format
of the attachments and sample count, so moving forward we can't rely on
anything other than that.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17378>
2022-07-27 19:40:44 +00:00
Danylo Piliaiev 4b5f0d98fd tu: Overhaul LRZ, implement on-GPU dir tracking and LRZ fast-clear
On-GPU LRZ direction tracking allows LRZ to support secondary cmdbufs,
reusing LRZ between renderpasses, and in future to support LRZ when
VK_KHR_dynamic_rendering is used.

With on-gpu tracking we have to be careful keeping LRZ state in sync
with underlying depth image, which means we should invalidate LRZ
when underlying image is changed or the view of image is different
from previous renderpass.

All of this resulted in LRZ logic being thinly spread through the code,
making it hard to understand. So most of it was moved to tu_lrz.c.

For more details on past and new LRZ features see comment at the
top of tu_lrz.c.

Note about blob:
- Blob is much more happy to do LRZ_FLUSH, it flushes at the start
  of the renderpass, after binning, and at the end of the renderpass.
- Blob seem not to care about changes in depth image done via
  vkCmdCopyImage.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6347

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16251>
2022-06-28 17:23:16 +00:00