This was useful for emulating GL 3.2 in virgl on a GLES3 host renderer,
before GL_EXT_depth_clamp introduced the ability for hardware drivers to
expose the feature on GLES. Now that we have that, the desktop-GL-capable
HW that virgl cares about can expose desktop GL even on its GLES renderer
on the host without this emulation. I don't think anyone particularly
cares about hitting higher GL versions on actually-core-GLES hosts with
virgl.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13729>
The only code now left in this file is the linking function.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14066>
There are no other consumers, so we can just move this into gallium and
out of mesa.
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
Since we don't have libmesa_classic anymore, we don't nee to split
these, and can save a target/ar invocation by not having two targets.
Plus it's just conceptually simpler
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
We no longer have any classic drivers, so we no longer need
libmesa_classic
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
If you want this you will almost certainly be happier with the gallium
version, giving you llvmpipe instead of swrast-classic.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10153>
this reworks PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER into an
enum as PIPE_CAP_TEXTURE_TRANSFER_MODES, enabling drivers to choose
a (sometimes) faster, compute-based download mechanism based on a new
pipe_screen hook
compute pbo download is implemented using shaders with a prolog to convert
the input format to generic rgb float values, then an epilog to convert
to the output value. the prolog and epilog are determined based on a vec4
of packed ubo data which is dynamically updated based on the API usage
currently, the only known limitations are:
* GL_ARB_texture_cube_map_array is broken somehow (and disabled)
* AMD hardware somehow can't do depth readback?
otherwise it should work for every possible case
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
The major thing that the codegen had was support for expanding integers
from byte-per-channel to the target format's channel size. However, the
format_utils.c caller never did that for integers, and swrast doesn't have
support for integers, so that appears to be dead code. With this done,
format_pack.py goes away entirely.
I slightly changed the prototype of _mesa_pack_ubyte_rgba_row() to match
up with the new function, which involved (mostly) dropping some manual
casts from the callers to make their data match the old prototype.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10336>
There's nothing conditional any more in the template, so just move it
to plain .c code at last.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6297>
These tests should work, and be built, even if you're only building
gallium drivers.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8353>
The classic OSMesa renders directly into user memory using
src/mesa/swrast, while gallium OSMesa renders using softpipe or llvmpipe
and copies out at glFlush() time. This would make gallium look like a
worse choice for OSMesa, except that swrast is:
1) Painfully slow to render compared to llvmpipe
2) Incorrect at derivatives
3) Limited to GL 2.1 instead of GL 4.6
In my survey of OSMesa users, debian was the remaining holdout with
classic OSMesa in use on hurd and some rare non-LLVM-supported
architectures (sh4, alpha, etc.). As of today, they've switched to
softpipe-based gallium OSMesa for them.
To prevent people from running the wrong OSMesa (to the extent that
running OSMesa can ever be the right thing), delete the classic
version.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Closes: #320Closes: #877Closes: #2297
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1243>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
This moves the fi_types to a new mesa_private.h and removes the
imports.c file. The vast majority of this patch is just removing
pound includes of imports.h and fixing up the recursive includes.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3024>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
This commit mainly adds basic infrastructure for tracking vertex array
state.
If glthread gets a non-VBO pointer, this commit delays disabling
glthread until glDraw is called. The next will change that to "sync"
instead of "disable".
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
To implement NIR-to-TGSI, we need to be able to get the size of the
uniform variable for the TGSI declaration, not just the
.driver_location. With its location in mesa/st, drivers couldn't link
to it from nir-to-tgsi.
This feels like a common enough function to want, so let's share it in
the core compiler.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3297>
new state tracker APIs added for INTEL_performance_query
This extension is enabled if all vendor specific functions for it
exist.
v2: add st_cb_perfquery.* to the list of sources in Makefile
v3: minor code clean-up
v4: - add driver hooks for intel-performance-query apis
- add PIPE level performance counter and type enums that
match to OpenGL enums
- do conversion of pipe_perf_counter_type and
pipe_perf_counter_data_type enums to GL defines in state_tracker
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Right now there are two copies of mm:
* mesa/main/mm.[ch]
* gallium/auxiliary/util/u_mm.[ch]
At some point they splitted, and from the commit message it was not
clear why it was not possible to have only one copy at a common place.
Taking into account that was several years ago, Im assuming that it
was not possible then.
This change would allow to have one copy of the same code, and also
being able to use that code out of mesa/main or gallium, if needed.
This commit moves u_mm and removes mm, as u_mm has slightly more
changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We were compiling them twice, costing extra build time. Reduces my
ccache-hot clean build time by a second (24.3s to 23.3s, 3 runs each).
The windows args are a little strange -- it's not clear to me that
they're actually used for building these files, but keep them in place
just in case, since we don't have a good windows CI story yet. We
should want them on both gallium and classic regardless: Only osmesa
could be built for windows in classic, and classic OSMesa's scons
build defines these flags too.
Closes: #2052
Acked-by: Dylan Baker <dylan@pnwbakers.com>
v4: - Retain scons comments for windows specific defines
v5: - key GLAPI_NO_EXPORTS off of shared-glapi instead of gles
Acked-by: Kristian H. Kristensen <hoegsberg@google.com>
This is a TGSI pass that lowers depth-clamping into shader-operations,
by replacing the depth-value with 0 (a z-coordinate of zero will always
pass the OpenGL depth test conditions), and using a dedicated varying to
interpolate the real depth-value instead. Finally we replace the
depth-output in the fragment shader.
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Add support for handling depth clip mode, and refactor code
v3: - Rename *_vs functions to *_last_vertex_stage (Erik)
- Use 0.0 depth to avoid clipping (Erik)
v4: Fix inversion of bool value for clip control property
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
v2:
* Mention extension gap at gl_API.xml (Emil Velikov)
* Bail with INVALID_ENUM if extension not available on getStringi (Emil Velikov)
* Use EXTRA_EXT macro when defining the extension at
get.c/get_hash_params.py (Emil Velikov)
* Rename source files (spirvextensions.[ch] -> spirv_extensions.[ch]) (Ian)
v3:
* Fix GL_PROGRAM_BINARY_FORMATS glGet query, broken by error on a
previous rebase
v4:
* Fix rebase conflicts on getstring.c after
GL_SHADING_LANGUAGE_VERSION query was added
v5:
* Remove src/mapi/glapi/gen/Makefile.am as it no longer exists in
master
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
We can greatly simplify our builds by just hardcoding GLvector4f and
GLmatrix's layouts.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
To de-clutter st_context.h.
Clean up remaining function prototypes in st_context.h.
The st_vp_uses_current_values() helper is only used in st_context.c
so move it there.
The st_get_active_states() function is only used in st_context.c so
remove its prototype in st_context.h
Reviewed-by: Neha Bhende <bhenden@vmware.com>
The NIR and TGSI paths are currently intertwined which makes it
not only hard to follow but also makes it hard to take advantage
of the differences in IR.
Here we take the first step to splitting that path apart. With
this we take the opportunity to no longer call the GLSL IR
optimisation passes after the final lowering calls for NIR. We
can instead just use the NIR passes which can produce better code
and should also result in faster compile times.
The speed-up can be measured in some dolphin uber shaders due to
no longer calling lower_if_to_cond_assign() for example
dolphin/ubershaders/120.shader_test goes from ~1.63 -> ~1.53
seconds on my machine.
There are some code changes as a result of not calling
lower_if_to_cond_assign(), this is because it flattens ifs that
contain UBOs where as NIR's peephole select doesn't. This is
were most of the regressions in Max Waves happens with shader-db.
shader-db results (VEGA):
Totals from affected shaders:
SGPRS: 2349056 -> 2349640 (0.02 %)
VGPRS: 1322160 -> 1323300 (0.09 %)
Spilled SGPRs: 21190 -> 21527 (1.59 %)
Spilled VGPRs: 99 -> 99 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 72 -> 72 (0.00 %) dwords per thread
Code Size: 57260904 -> 57270932 (0.02 %) bytes
Compile Time: 1107186 -> 1022942 (-7.61 %) milliseconds
LDS: 786 -> 786 (0.00 %) blocks
Max Waves: 391932 -> 391619 (-0.08 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Eric Anholt <eric@anholt.net>
The nir_lower_uniforms_to_ubo function is useful outside of
mesa/state_tracker, and in fact is needed to produce NIR for
drivers that have the PIPE_CAP_PACKED_UNIFORMS capability.
Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This header has been unused since f8f2520e88 ("st/mesa: Remove
unnecessary headers"). And in the more than 8 years since, this
hasn't been useful. So let's just get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The state tracker generates several built-in shaders in order to
perform scissored clears, upload/download PBOs, and so on. These
are currently constructed using TGSI, using ureg and u_simple_shader.
I want to have NIR versions of these shaders, for my Gallium driver
that has a NIR backend but no TGSI support. To that end, we'll want
a few helpers to help construct simple shaders.
This patch adds two new helpers:
- st_nir_finish_builtin_shader() takes a manually constructed NIR
shader, applies lowering passes (like st_link_nir would do for GLSL),
and constructs the pipe_shader_state.
- st_nir_make_passthrough_shader() makes a simple passthrough shader,
which copies inputs to outputs. This is similar to u_simple_shaders.
v2: Set info->fs.untyped_color_outputs for vc4/v3d (thanks Eric!).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Rob Clark <robdclark@gmail.com>
Tested-by: Eric Anholt <eric@anholt.net>
The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This class holds the array length, live range, and accessed components, and
it implements the logic for evaluating how arrays are merged and interleaved.
v4: - Add logic to evaluate merge and interleave of a pair of arrays to
the class array_live_range.
- document class
- update commit message
Thanks Nicolai Hähnle for the pointers given.
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.
Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.
Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>