This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The cap means _can_ accept user-space constant buffers; it doesn't
mean _only_ accepts user-space constant buffers.
v2: also update the PIPE_CAP_USER_VERTEX_BUFFERS and
PIPE_CAP_USER_INDEX_BUFFERS descriptions as well. Per Jose.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
This target string now contains four values instead of three. The old
processor field (which was really being interpreted as arch) has been split
into two fields: processor and arch. This allows drivers to pass a
more a more detailed description of the hardware to compiler frontends.
v2:
- Adapt to libclc changes
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
To better reflect what it is being advertised.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
Used to implement proxy textures. If a gallium driver doesn't implement
this function we'll just continue to use the core Mesa fallback code.
Without this hook we really have no good way to implement OpenGL proxy
textures with gallium drivers.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
v2: Tom Stellard
- Update CAP description
v3: Tom Stellard
- TGSI targets should pass an empty string for this CAP.
v4: Tom Stellard
- TGSI targets can ignore this CAP.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This is not necessarily the product of MAX_BLOCK_SIZE[i].
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Add a shader cap for specifying the preferred shader representation.
Right now the only supported value is TGSI, other enum values will be
added as they are needed.
This is mainly to accommodate AMD's LLVM compiler back-end by letting
it bypass the TGSI representation for compute programs. Other drivers
will keep using the common TGSI instruction set.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Define an interface that exposes the minimal functionality required to
implement some of the popular compute APIs. This commit adds entry
points to set the grid layout and other state required to keep track
of the usual address spaces employed in compute APIs, to bind a
compute program, and execute it on the device.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
v2: handle the cap in r300 and r600 as well
Additional info for r600g:
The env var R600_GLSL130=1 enables GLSL 1.3.
Along with R600_STREAMOUT=1, it enables full GL 3.
Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
The motivation behind this is to add some self-documentation in the code
about how each CAP can be used.
The idea is:
- enum pipe_cap is only valid in get_param
- enum pipe_capf is only valid in get_paramf
Which CAPs are floating-point have been determined based on how everybody
except svga implemented the functions. svga have been modified to match all
the other drivers.
Besides that, the floating-point CAPs are now prefixed with PIPE_CAPF_.
This is required for an accurate implementation of d3d1x's
CheckFormatSupport query.
It also seems generally useful for state trackers, which could
choose alternative rendering paths or formats if blending would
come at a significant performance loss.
resources have a array_size parameter now.
get_tex_surface and tex_surface_destroy have been renamed to create_surface
and surface_destroy and moved to context, similar to sampler views (and
create_surface now uses a template just like create_sampler_view). Surfaces
now really should only be used for rendering. In particular they shouldn't be
used as some kind of 2d abstraction for sharing a texture. offset/layout fields
don't make sense any longer and have been removed, width/height should go too.
surfaces and sampler views now specify a layer range (for texture resources),
layer is either array slice, depth slice or cube face.
pipe_subresource is gone array slices (or cube faces) are now treated the same
as depth slices in transfers etc. (that is, they use the z coord of the
respective functions).
Squashed commit of the following:
commit a45bd509014743d21a532194d7b658a1aeb00cb7
Merge: 1aeca28 32e1e59
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Dec 2 04:32:06 2010 +0100
Merge remote branch 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/drivers/i915/i915_resource_texture.c
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/drivers/i915/i915_surface.c
commit 1aeca287a827f29206078fa1204715a477072c08
Merge: 912f042 6f7c8c3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Dec 2 00:37:11 2010 +0100
Merge remote branch 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/api_images.c
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/st_inlines.h
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/vega/vg_manager.c
commit 912f042e1d439de17b36be9a740358c876fcd144
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Dec 1 03:01:55 2010 +0100
gallium: even more compile fixes after merge
commit 6fc95a58866d2a291def333608ba9c10c3f07e82
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Dec 1 00:22:26 2010 +0100
gallium: some fixes after merge
commit a8d5ffaeb5397ffaa12fb422e4e7efdf0494c3e2
Merge: f7a202f 2da02e7
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 30 23:41:26 2010 +0100
Merge remote branch 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/state_trackers/vega/api_images.c
src/gallium/state_trackers/vega/vg_context.c
commit f7a202fde2aea2ec78ef58830f945a5e214e56ab
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Nov 24 19:19:32 2010 +0100
gallium: even more fixes/cleanups after merge
commit 6895a7f969ed7f9fa8ceb788810df8dbcf04c4c9
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Nov 24 03:07:36 2010 +0100
gallium: more compile fixes after merge
commit af0501a5103b9756bc4d79167bd81051ad6e8670
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 23 19:24:45 2010 +0100
gallium: lots of compile fixes after merge
commit 0332003c2feb60f2a20e9a40368180c4ecd33e6b
Merge: 26c6346 b6b91fa
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 23 17:02:26 2010 +0100
Merge remote branch 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_sample.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_inlines.h
src/gallium/auxiliary/util/u_surface.c
src/gallium/auxiliary/util/u_surfaces.c
src/gallium/docs/source/context.rst
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/nv50/nv50_state_validate.c
src/gallium/drivers/nvfx/nv04_surface_2d.c
src/gallium/drivers/nvfx/nv04_surface_2d.h
src/gallium/drivers/nvfx/nvfx_buffer.c
src/gallium/drivers/nvfx/nvfx_miptree.c
src/gallium/drivers/nvfx/nvfx_resource.c
src/gallium/drivers/nvfx/nvfx_resource.h
src/gallium/drivers/nvfx/nvfx_state_fb.c
src/gallium/drivers/nvfx/nvfx_surface.c
src/gallium/drivers/nvfx/nvfx_transfer.c
src/gallium/drivers/r300/r300_state_derived.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_buffer.c
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_screen.c
src/gallium/drivers/r600/r600_screen.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c
src/gallium/include/pipe/p_defines.h
src/gallium/state_trackers/egl/common/egl_g3d_api.c
src/gallium/state_trackers/glx/xlib/xm_st.c
src/gallium/targets/libgl-gdi/gdi_softpipe_winsys.c
src/gallium/targets/libgl-gdi/libgl_gdi.c
src/gallium/tests/graw/tri.c
src/mesa/state_tracker/st_cb_blit.c
src/mesa/state_tracker/st_cb_readpixels.c
commit 26c6346b385929fba94775f33838d0cceaaf1127
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Aug 2 19:37:21 2010 +0200
fix more merge breakage
commit b30d87c6025eefe7f6979ffa8e369bbe755d5c1d
Merge: 9461bf3 1f1928d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Aug 2 19:15:38 2010 +0200
Merge remote branch 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_rast_priv.h
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_screen_buffer.c
src/gallium/drivers/r300/r300_state_derived.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_texture.h
src/gallium/drivers/r300/r300_transfer.c
src/gallium/drivers/r600/r600_screen.c
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c
src/gallium/drivers/r600/r600_texture.h
src/gallium/state_trackers/dri/common/dri1_helper.c
src/gallium/state_trackers/dri/sw/drisw.c
src/gallium/state_trackers/xorg/xorg_exa.c
commit 9461bf3cfb647d2301364ae29fc3084fff52862a
Merge: 17492d7 0eaccb3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jul 15 20:13:45 2010 +0200
Merge commit 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/auxiliary/util/u_blitter.c
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_surface.c
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_transfer.c
src/gallium/tests/trivial/quad-tex.c
commit 17492d705e7b7f607b71db045c3bf344cb6842b3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Jun 18 10:58:08 2010 +0100
gallium: rename element_offset/width fields in views to first/last_element
This is much more consistent with the other fields used there
(first/last level, first/last layer).
Actually thinking about removing the ugly union/structs again and
rename first/last_layer to something even more generic which could also
be used for buffers (like first/last_member) without inducing headaches.
commit 1b717a289299f942de834dcccafbab91361e20ab
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 14:46:09 2010 +0100
gallium: remove PIPE_SURFACE_LAYOUT_LINEAR definition
This was only used by the layout field of pipe_surface, but this
driver internal stuff is gone so there's no need for this driver independent
layout definition neither.
commit 10cb644b31b3ef47e6c7b55e514ad24bb891fac4
Merge: 5691db9 c85971d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 12:20:41 2010 +0100
Merge commit 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/docs/source/glossary.rst
src/gallium/tests/graw/fs-test.c
src/gallium/tests/graw/gs-test.c
commit 5691db960ca3d525ce7d6c32d9c7a28f5e907f3b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 11:29:03 2010 +0100
st/wgl: fix interface changes bugs
commit 2303ec32143d363b46e59e4b7c91b0ebd34a16b2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 19:42:32 2010 +0100
gallium: adapt code to interface changes...
commit dcae4f586f0d0885b72674a355e5d56d47afe77d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 19:42:05 2010 +0100
gallium: separate depth0 and array_size in the resource itself.
These fields are still mutually exclusive (since no 3d array textures exist)
but it ultimately seemed to error-prone to adapt all code accept the new
meaning of depth0 (drivers stick that into hardware regs, calculate mipmap
sizes etc.). And it isn't really cleaner anyway.
So, array textures will have depth0 of 1, but instead use array_size,
3D textures will continue to use depth0 (and have array_size of 1). Cube
maps also will use array_size to indicate their 6 faces, but since all drivers
should just be fine by inferring this themselves from the fact it's a cube map
as they always used to nothing should break.
commit 621737a638d187d208712250fc19a91978fdea6b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 17:47:38 2010 +0100
gallium: adapt code to interface changes
There are still usages of pipe_surface where pipe_resource should be used,
which should eventually be fixed.
commit 2d17f5efe166b2c3d51957c76294165ab30b8ae2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 17:46:14 2010 +0100
gallium: more interface changes
In particular to enable usage of buffers in views, and ability to use a
different pipe_format in pipe_surface.
Get rid of layout and offset parameter in pipe_surface - the former was
not used in any (public) code anyway, and the latter should either be computed
on-demand or driver can use subclass of pipe_surface.
Also make create_surface() use a template to be more consistent with
other functions.
commit 71f885ee16aa5cf2742c44bfaf0dc5b8734b9901
Merge: 3232d11 8ad410d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 14:19:51 2010 +0100
Merge commit 'origin/master' into gallium-array-textures
Conflicts:
src/gallium/auxiliary/util/u_box.h
src/gallium/drivers/nv50/nv50_surface.c
src/gallium/drivers/nvfx/nvfx_surface.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_transfer.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_screen.h
src/gallium/include/pipe/p_state.h
commit 3232d11fe3ebf7686286013c357b404714853984
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 11:40:04 2010 +0100
mesa/st: adapt to interface changes
still need to fix pipe_surface sharing
(as that is now per-context).
Also broken is depth0 handling - half the code assumes
this is also used for array textures (and hence by extension
of that cube maps would have depth 6), half the code does not...
commit f433b7f7f552720e5eade0b4078db94590ee85e1
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 11:35:52 2010 +0100
gallium: fix a couple of bugs in interface chnage fixes
commit 818366b28ea18f514dc791646248ce6f08d9bbcf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:42:11 2010 +0200
targets: adapt to interface changes
Yes even that needs adjustments...
commit 66c511ab1682c9918e0200902039247793acb41e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:41:13 2010 +0200
tests: adapt to interface changes
Everything needs to be fixed :-(.
commit 6b494635d9dbdaa7605bc87b1ebf682b138c5808
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:39:50 2010 +0200
st: adapt non-rendering state trackers to interface changes
might not be quite right in all places, but they really don't want
to use pipe_surface.
commit 00c4289a35d86e4fe85919ec32aa9f5ffe69d16d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:38:48 2010 +0200
winsys: adapt to interface changes
commit 39d858554dc9ed5dbc795626fec3ef9deae552a0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:26:54 2010 +0200
st/python: adapt to interface changes
don't think that will work, sorry.
commit 6e9336bc49b32139cec4e683857d0958000e15e3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:26:07 2010 +0200
st/vega: adapt to interface changes
commit e07f2ae9aaf8842757d5d50865f76f8276245e11
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:25:56 2010 +0200
st/xorg: adapt to interface changes
commit 05531c10a74a4358103e30d3b38a5eceb25c947f
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:53 2010 +0200
nv50: adapt to interface changes
commit 97704f388d7042121c6d496ba8c003afa3ea2bf3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:45 2010 +0200
nvfx: adapt to interface changes
commit a8a9c93d703af6e8f5c12e1cea9ec665add1abe0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:01 2010 +0200
i965g: adapt to interface changes
commit 0dde209589872d20cc34ed0b237e3ed7ae0e2de3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:22:38 2010 +0200
i915g: adapt to interface changes
commit 5cac9beede69d12f5807ee1a247a4c864652799e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:20:58 2010 +0200
svga: adapt to interface changes
resource_copy_region still looking fishy.
Was not very suited to unified zslice/face approach...
commit 08b5a6af4b963a3e4c75fc336bf6c0772dce5150
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:20:01 2010 +0200
rbug: adapt to interface changes
Not sure if that won't need changes elsewhere?
commit c9fd24b1f586bcef2e0a6e76b68e40fca3408964
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:31 2010 +0200
trace: adapt to interface changes
commit ed84e010afc5635a1a47390b32247a266f65b8d1
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:21 2010 +0200
failover: adapt to interface changes
commit a1d4b4a293da933276908e3393435ec4b43cf201
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:12 2010 +0200
identity: adapt to interface changes
commit a8dd73e2c56c7d95ffcf174408f38f4f35fd2f4c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:55 2010 +0200
softpipe: adapt to interface changes
commit a886085893e461e8473978e8206ec2312b7077ff
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:44 2010 +0200
llvmpipe: adapt to interface changes
commit 70523f6d567d8b7cfda682157556370fd3c43460
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:14 2010 +0200
r600g: adapt to interface changes
commit 3f4bc72bd80994865eb9f6b8dfd11e2b97060d19
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:05 2010 +0200
r300g: adapt to interface changes
commit 5d353b55ee14db0ac0515b5a3cf9389430832c19
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:17:37 2010 +0200
cell: adapt to interface changes
not even compile tested
commit cf5d03601322c2dcb12d7a9c2f1745e2b2a35eb4
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:14:59 2010 +0200
util: adapt to interface changes
amazing how much code changes just due to some subtle interface changes?
commit dc98d713c6937c0e177fc2caf23020402cc7ea7b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:12:40 2010 +0200
gallium: more interface fail, docs
this also changes flush_frontbuffer to use a pipe_resource instead of
a pipe_surface - pipe_surface is not meant to be (or at least no longer)
an abstraction for standalone 2d images which get passed around.
(This has also implications for the non-rendering state-trackers.)
commit 08436d27ddd59857c22827c609b692aa0c407b7b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 10 17:42:52 2010 +0200
gallium: fix array texture interface changes bugs, docs
commit 4a4d927609b62b4d7fb9dffa35158afe282f277b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 3 22:02:44 2010 +0200
gallium: interface changes for array textures and related cleanups
This patch introduces array textures to gallium (note they are not immediately
usable without the associated changes to the shader side).
Also, this abandons pipe_subresource in favor of using level and layer
parameters since the distinction between several faces (which was part of
pipe_subresource for cube textures) and several z slices (which were not part
of pipe_subresource but instead part of pipe_box where appropriate for 3d
textures) is gone at the resource level.
Textures, be it array, cube, or 3d, now use a "unified" set of parameters,
there is no distinction between array members, cube faces, or 3d zslices.
This is unlike d3d10, whose subresource index includes layer information for
array textures, but which considers all z slices of a 3d texture to be part
of the same subresource.
In contrast to d3d10, OpenGL though reuses old 2d and 3d function entry points
for 1d and 2d array textures, respectively, which also implies that for instance
it is possible to specify all layers of a 2d array texture at once (note that
this is not possible for cube maps, which use the 2d entry points, although
it is possible for cube map arrays, which aren't supported yet in gallium).
This should possibly make drivers a bit simpler, and also get rid of mutually
exclusive parameters in some functions (as z and face were exclusive), one
potential downside would be that 3d array textures could not easily be supported
without reverting this, but those are nowhere to be seen.
Also along with adjusting to new parameters, rename get_tex_surface /
tex_surface_destroy to create_surface / surface_destroy and move them from
screen to context, which reflects much better what those do (they are analogous
to create_sampler_view / sampler_view_destroy).
PIPE_CAP_ARRAY_TEXTURES is used to indicate if a driver supports all of this
functionality (that is, both sampling from array texture as well as use a range
of layers as a render target, with selecting the layer from the geometry shader).