Fix defect reported by Coverity.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member sub is not initialized in
this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7229>
It's exposed with ARB_tf2, which we claimed support for. All the KHR-GL33
TF tests pass for me locally except for no_errors, which I have some
outstanding fixes for with khronos. Our CI build seems to be having some
issue with exceptions inside of deqp.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8843>
Instead of depending on anv_extensions.py, fetch the patch version from
the XML ourselves. This way it can be moved to common code and used by
other ICDs going forward.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8792>
For years, I've maintained that I like to bump this number manually
because it gives me a point at which to say, "I've looked at most of the
issues and I think we're up to date." The reality, however, is that I
just bump it every few months and don't really do any thorough checking.
We may as well just bump it on header updates.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8792>
Instead of building it into the auto-generated condition we use for the
per-driver ${driver}_physical_device_get_supported_extensions()
function, generate a table and handle it inside the various common
extension enumeration and verification routines. This reduces our
reliance on code-gen for extension enables.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8792>
The batch might not have stage == FD_STAGE_BLIT set because
fd_blitter_pipe_begin was sticking the stage on some random batch (or none
at all) rather than the one that would be used in the meta operation.
What we actually wanted to be looking at was set_active_query_state(),
which is already called by util_blitter and whose state we just needed to
track.
Fixes these piglit tests on a307:
occlusion_query_meta_fragments
occlusion_query_meta_save
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8789>
It's not the set of currently active providers, it's what's been used at
all in the current batch (this is used for doing the initialization of
query providers at initial HW setup in a submit).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8789>
If LIBGL_ALWAYS_SOFTWARE is set, then drisw is selected, and internally,
drisw should choose one of the actual software drivers. If it's not set,
but drisw is still selected (no hardware DRM driver, like in WSL), then
layered drivers are preferred over pure software.
Fixes: 4a3b42a7 ("drisw: Prefer hardware-layered sw-winsys drivers over pure sw")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4171
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8782>
We need a newline here to avoid syntax errors while builind the
sphinx-documentation.
The errors don't lead the build fail, so we didn't notice this on CI.
Which is a shame IMO. Instead, the blocks simply fail to render.
Fixes: 2e2edaa89b ("docs/ci: Document setting up the http cache for traces.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8839>
We have been trying to avoid this by tracking fifo usages in the driver and
flushing all outstanding TMU sequences if we overflowed any of these, however,
this is actually not the most efficient strategy. Instead, we would like to
flush only enough operations to get things going again, which is better for
pipelining. Doing that in the driver would require some additional work, but
thankfully, it is not required, since this seems to be what the hardware does
automatically, so we can just remove overflow tracking for these two fifos
and enjoy the benefits.
This also further improves shader-db stats:
total instructions in shared programs: 8975062 -> 8955145 (-0.22%)
instructions in affected programs: 1637624 -> 1617707 (-1.22%)
helped: 4050
HURT: 2241
Instructions are helped.
total threads in shared programs: 236802 -> 237042 (0.10%)
threads in affected programs: 252 -> 492 (95.24%)
helped: 122
HURT: 2
Threads are helped.
total sfu-stalls in shared programs: 19901 -> 19592 (-1.55%)
sfu-stalls in affected programs: 4744 -> 4435 (-6.51%)
helped: 1248
HURT: 1051
Sfu-stalls are helped.
total inst-and-stalls in shared programs: 8994963 -> 8974737 (-0.22%)
inst-and-stalls in affected programs: 1636184 -> 1615958 (-1.24%)
helped: 4050
HURT: 2239
Inst-and-stalls are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
TMU pipelining makes TMU spilling difficult and can easily lead to
doing large amounts of spills to compile a shader. It is best to
only use pipelining if we can compile without spilling.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
TMU pipelining can severely reduce our capacity to emit TMU spills,
causing us to fail to compile a shader we may otherwise be able to
compile. This is because pipelining extends the liveness of TMU
sequences by posponing the thread switch and LDTMU until a result
is needed, and we can't emit TMU spills while in the middle of a
TMU sequence.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This mostly moves code around to group together the code involved with
actually emitting a TMU sequence. This will make it a bit easier to
then implement pipelining while reusing this code, similar to how we
handled other cases of TMU pipelining.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This follows the same idea as for TMU general instructions of reusing
the existing infrastructure to first count required register writes and
flush outstanding TMU dependencies, and then emit the actual writes, which
requires that we split the code that decides about register writes to
a helper.
We also need to start using a component mask instead of the number
of components that we need to read with a particular TMU operation.
v2: update tmu_writes for V3D_QPU_WADDR_TMUOFF
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This creates the basic infrastructure to implement TMU pipelining and
applies it to general TMU. Follow-up patches will expand this
to texture and image/load store operations.
TMU pipelining means that we don't immediately end TMU sequences,
and instead, we postpone the thread switch and LDTMU (for loads)
or TMUWT (for stores) until we really need to do them.
For loads, we may need to flush them if another instruction reads
the result of a load operation. We can detect this because in that
case ntq_get_src() will not find the definition for that ssa/reg
(since we have not emitted the LDTMU instructions for it yet), so
when that happens, we flush all pending TMU operations and then
try again to find the definition for the source.
We also need to flush pending TMU operations when we reach the end
of a control flow block, to prevent the case where we emit a TMU
operation in a block, but then we read the result in another block
possibly under control flow.
It is also required to flush across barriers and discards to honor
their semantics.
Since this change doesn't implement pipelining for texture and
image load/store, we also need to flush outstanding TMU operations
if we ever have to emit one of these. This will be corrected with
follow-up patches.
Finally, the TMU has 3 fifos where it can queue TMU operations.
These fifos have limited capacity, depending on the number of threads
used to compile the shader, so we also need to ensure that we
don't have too many outstanding TMU requests and flush pending
TMU operations if a new TMU operation would overflow any of these
fifos. While overflowing the Input and Config fifos only leads
to stalls (which we want to avoid anyway), overflowing the Output
fifo is incorrect and would end up with a broken shader. This means
that we need to know how many TMU register writes are required
to emit a TMU operation and use that information to decide if we need
to flush pending TMU operations before we emit any register
writes for the new TMU operation.
v2: fix TMU flushing for NIR registers reads (jasuarez)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
Follow-up patches will implement support for TMU pipelining in the
compiler, which basically means that we will be able to have more
than one outstanding TMU operation.
Our spilling code currently relies on properly identifying the end
of a TMU sequence (since we can't emit a new TMU sequence for a spill
in the middle of an existing TMU sequence), however, that code expects
that only one TMU sequence may be outstanding, which won't be true
once we implement pipelining.
This change fixes the 'end of TMU sequence' checks to account for this
in preparation for upcoming patches.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
Fix defects reported by Coverity Scan.
uninit_member: Non-static class member score is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member prevData is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member prevOp is not initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8604>
Fix defect reported by Coverity Scan.
Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member gpEmitAddress is not initialized
in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8605>
Fail when parsing Initializers used in Variables with Storage Classes
that doesn't support it.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8820>
This goes down the list and picks the first non-cpu device, when
we merge the CI patch we should add a forcing env var in here.
Fixes: 8d46e35d1 ("zink: introduce opengl over vulkan")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8845>
This increases the wasted memory to 140 MB for DeusExMD, still below
the original number. The advantage is that we now get 2 MB pages for more
buffers and fewer total buffers allocated by the kernel, enabling faster
GPU page translation and slightly lower kernel overhead.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8683>
Instead of aligning slab allocations to powers of two (e.g. 129K -> 256K),
implement slab allocations with 3/4 of power of two sizes to reduce
overallocation. (e.g. 129K -> 192K)
The limitation is that the alignment must be 1/3rd of the allocation size.
DeusExMD allocates 2.1 GB of VRAM. Without this, slabs waste 194 MB due
to alignment, i.e. 9.2%. This commit reduces the waste to 102 MB, i.e. 4.9%.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8683>
Slabs always allocate the next power of two size from their pools. This
wastes memory if the size is not a power of two.
bo->base.size is overwritten because the default is the allocated power of
two size, but we need the real size to compute the wasted size in
amdgpu_bo_slab_destroy. entry_size is added to the hole in pb_slab_entry
to hold the real entry size.
Like other memory stats, no atomics are used.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8683>
Left unchecked, an app that just did an endless series of draws could
result in VSC buffer sizes >4GB, which doesn't work out well.
This limit is semi-arbitrary (ie. it is lower than hw limit, but 32*8MB
seems a bit excessive and not a limit that you'd hit in the real world).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8842>
According to VK_KHR_depth_stencil_resolve spec (see
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182):
"If the VkFormat of pDepthStencilResolveAttachment has a stencil
component, then the VkFormat of pDepthStencilAttachment must have a
stencil component with the same number of bits and numerical
type"
The issue with D32_SFLOAT_S8_UINT format is that it is implemented as
two planes, so we need to execute the separate_stencil path in
tu_emit_blit() to resolve its stencil component into S8_UINT image.
Fixes the following tests:
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8527>
According to VK_KHR_depth_stencil_resolve spec (see
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182)
"If the VkFormat of pDepthStencilResolveAttachment has a stencil
component, then the VkFormat of pDepthStencilAttachment must have a
stencil component with the same number of bits and numerical type"
That means that we can resolve MSAA depth/stencil to a stencil only
image only if the stencil component matches with same number of bits
and type.
Although the driver only supports VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
resolve mode, it was doing a sample average when resolving a MSAA
D24_UNORM_S8_UINT image to S8_UINT.
Fixes the following tests:
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint.compatibility_depth_zero_stencil_zero_testing_s
tencil
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint_separate_layouts.compatibility_depth_zero_stenc
il_zero_testing_stencil
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8527>