Commit Graph

5 Commits

Author SHA1 Message Date
Jesse Natalie bc5f69faee d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
   instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie 03cfc93ab5 winsys/d3d12: Use MakeWindowAssociation to remove DXGI's alt+enter handling
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
2020-11-18 11:20:31 +01:00
Erik Faye-Lund 81adf12701 d3d12: also reject GDI-supporting pixel-formats
In theory, it's possible to request a GDI-supporting, double buffered
pixel-format, and we're not able to support this using the DXGI
swapchains. So let's return NULL here in that case as well.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
2020-11-18 11:20:02 +01:00
Louis-Francis Ratté-Boulianne 8bbc31aba2 d3d12: Release swapchain buffers before resizing them
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
2020-11-18 11:18:53 +01:00
Jesse Natalie be4475c4a7 d3d12: Implement winsys framebuffer
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
2020-11-18 11:18:37 +01:00