Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.
Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.
Fixes piglit test glsl-fs-implicit-array-size-02.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
emit_adjusted_wpos() needs separate x,y translation values. If we
invert Y, we don't want to effect X.
Part of the fix for http://bugs.freedesktop.org/show_bug.cgi?id=26795
NOTE: This is a candidate for the 7.9 and 7.10 branches.
The set of internalFormat parameters accepted by glRenderBufferStorage
depends on the EXT vs. ARB version of framebuffer_object. The later
added support for GL_ALPHA, GL_LUMINANCE, etc. formats. Note that
these formats might be legal but might not be supported. That should
be checked with glCheckFramebufferStatus().
This reverts commit 65c41d55a0.
There really are quite a few differences in the set of internal
formats allowed by glTexImage and glRenderbufferStorage.
Per the spec, all OpenVG handles are 32-bit. We can't just cast them
to/from integers on 64-bit systems.
Start fixing that mess by introducing a set of handle/pointer conversion
functions in handle.h. The next step is to implement a handle/pointer
hash table...
We were sending too long requests for GLXChangeDrawableAttributes,
GLXGetDrawableAttributes, GLXDestroyPixmap and GLXDestroyWindow.
NOTE: This is a candidate for the 7.9 and 7.10 branches
Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
FLT_TO_INT is a vector instruction, despite what the (current) documentation
says. FLT_TO_INT_FLOOR and FLT_TO_INT_RPI aren't explicitly mentioned in the
documentation, but those are vector instructions too.
largely a merge of the previously discussed origin/gallium-resource-sampling
but updated.
the idea is to allow arbitrary binding of resources, the way opencl, new gl
versions and dx10+ require, i.e.
DCL RES[0], 2D, FLOAT
LOAD DST[0], SRC[0], RES[0]
SAMPLE DST[0], SRC[0], RES[0], SAMP[0]
Contrary what the name may suggest, LLVM's opaque types are used for
recursive types -- types whose definition refers itself -- so opaque
types correspond to pre-declaring a structure in C. E.g.:
struct node;
struct link {
....
struct node *next;
};
struct node {
struct link link;
}
Void pointers are also disallowed by LLVM. So the suggested way of creating
what's commonly referred as "opaque pointers" is using byte pointer (i.e.,
uint8_t * ).