V2. add i965/hsw+ to list
V3. rebased on master.
V4. 'DONE' -> 'DONE ()'.
V5. remove i965/hsw+ from list :/
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Document the EGL enum ranges for Mesa and those values allocated by the
following extensions:
EGL_MESA_drm_image
EGL_MESA_platform_gbm
EGL_MESA_platform_surfaceless
EGL_WL_bind_wayland_display
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Years ago Khronos replaced the registry's spec files with newfangled XML
files. Update the reference in doc/specs/enum.txt accordingly.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
It was the lone file in src/egl/docs. Move it to where the other specs
live, in $MESA_TOP/docs/specs.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
v2: mark llvmpipe & softpipe properly as well (Jason Wood)
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Both radeonsi and nvc0 should also support ES so fixup doc.
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The difference to the virtually identical ARB_robustness (which is already
enabled unconditionally) is miniscule and handled elsewhere, but this cap
seems like the right thing to require for this extension.
v2: drop the device reset cap requirement (Ilia)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Note that ASTC support is not actually mandated for this extension to be
exposed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
In the original commit message in 56a1c10 it was wrongly used too:
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Until hardware appears (in a gallium driver) that can make use of the
TCS-outputted gl_BoundingBox, we just request that the variable gets
assigned as a regular patch variable.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fixes: f926cf5bd0 ("docs: Rename GL3.txt to features.txt")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
CC: Andreas Boll <andreas.boll.dev@gmail.com>
This should be all that is required for cull distances to work
on radeonsi.
v1.1: whitespace cleanup, add docs fix clipdist_mask usage.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
v2: Note that GL_KHR_blend_equation_advanced and
GL_KHR_blend_equation_advanced_coherent are done.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify
which list patches should be sent to
* Added an explicit link to
https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show
where to subscribe to the list
* Added a link to https://git-scm.com/docs/git-send-email to help new
users of that command
v2: add signed-off-by
Signed-off-by: Nicholas Bishop <nicholasbishop@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
The additional provision of GL_OES_copy_image is that it work for ETC.
However many desktop GPUs don't have native ETC support, so st/mesa does
the decoding by hand. Instead of discarding the compressed data, keep it
around in CPU memory. Use it when performing image copies.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Some ideas copied from Jakob Sinclair's implementation, but the color
clearing is completely different.
v2: remove leftover code, disable conditional rendering
disable render condition cleanly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>