Otherwise, calling glPopAttrib on drivers that don't support
ARB_clip_control gives you a GL error, which is surprising at best.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
We're not programming the clear values yet, so this won't work.
This patch should be (effectively) reverted eventually.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
On Skylake, the MOCS bits are an index into a table of 63 different,
configurable cache configurations. As for previous GENs, we only care about
WB and WT, which are available in the documented default set. Define
SKL_MOCS_WB and SKL_MOCS_WT to the indices for those configucations and use
those for the Skylake MOCS values.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Skylake has separate controls for enabling the Z Clip Test for the near
and far planes. For now, maintain the legacy behavior by setting both.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Skylake's 3DSTATE_DS packet has a few more fields; we don't support
domain shaders yet though.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
They are the same as for BDW, so just add a case for SKL to the init switch.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On SKL, 3DSTATE_CONSTANT_* command is not committed until we give
the corresponding 3DSTATE_BINDING_TABLE_POINTERS_* command. If we
fail to do so, the constant buffers wont be read and push constants
will be wrong.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Otherwise they overlap and horrible things happen. All the new DWords
are for fast color clear values, which we don't do yet.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
We will need to allocate more DWords on Skylake.
v2: Don't mark brw_context parameter const. It's modified.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Skylake introduces a new base address for a feature we don't yet expose.
Setting these to 0 should be safe.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Skylake uploads the stencil reference values in DW3 of the
3DSTATE_WM_DEPTH_STENCIL packet, rather than in COLOR_CALC_STATE.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Skylake has some extra bits in PIPELINE_SELECT, none of which are
interesting for a 3D driver. In order to selectively change them, it
also introduces new "mask bits" in 15:8. We care about the "Pipeline
Selection" bits (1:0), so set the mask to 0x3.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commands has seen the addition of 2 dwords that allow to specify
which channels of which attributes need to be forwarded to the fragment
shader.
v2: Rebase forward a year (done by Ken).
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The CSE pass now prints out why it thinks a value is not a candidate for
adding to the AE set.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Should trigger CL_INVALID_VALUE if device_list is NULL and num_devices
is greater than zero.
Introduced by e5468dfa52
Reported by: EdB
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Between release 3.2 and 3.3 LLVM stopped aligning properly when certain
conditions (no allocas, but large number of vectors causing spills to
the stack, and frame pointer omission enabled).
We were already disabling frame-pointer-omission on several build types,
but we now disable it on all build types.
It's not clear whether this affects 32-bits x86 processes only, or if it
can also affect 64-bits x86_64 processes when AVX registers are
available and used. So disable frame-pointer-omission on both
x86/x86_64 to be on the safe side.
See also:
- http://llvm.org/PR21435
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
AFAICT the number of threads is 80, not 70. I am not sure if Ken knows
something I do not.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Need to do a sqrt().
FWIW, the html that Sphinx 1.1.3 generates for the math expressions
looks completely broken.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Pass and return tgsi_token buffers instead of pipe_shader_state.
And update softpipe driver (the only user of this function).
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Fixes polygon stipple if both DO_PSTIPPLE_IN_DRAW_MODULE and
DO_PSTIPPLE_IN_HELPER_MODULE are zero/off.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This was a regression introduced by
611d66fe45
Passing a binary program to clBuildProgram() is legal, but passing one
to clCompileProgram() is not.
v2:
- Code cleanups.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This adds a query which allows drivers to access the config
information of a specific function within the LLVM generated ELF
binary. This makes it possible for the driver to handle ELF
binaries with multiple kernels / global functions.
We are about to change mesa to spawn threads for deferred glCompileShader and
glLinkProgram, and we need to make sure those threads can send compiler
warnings/errors to the debug output safely.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glsl_type has several static hash tables and a static ralloc context. They
need to be protected by a mutex as they are not thread-safe.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69200
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
_mesa_strtod and _mesa_strtof may be called from multiple threads. They need
to be thread-safe.
v2: platform checks are now done in configure.ac
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With the assumptions that xlocale.h implies newlocale and strtof_l. SCons is
updated to define HAVE_XLOCALE_H on linux and darwin.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Both core mesa and glsl have their own wrappers for strtof_l. Merge
and move them to util/. They are compiled with a C++ compiler so that
we can make them thread-safe in a following commit.
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whiteacpe.org>
This removes the need for the gallium rasterizer state
to listen to viewport changes.
Thanks to Marek Olšák <maraeo@gmail.com>.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This reverts commit cabc93c5ad.
Mark thinks the failures on the SNB GT2 in the lab are actually because
of faulty hardware, not instruction compaction. The GT1 didn't see any
problems after changes to the compaction code.