This reverts commit fff5be8e7b.
Probably went too soon with this, dileX reported OA not working for him
it works here fine, but the optimisations I wanted aren't working properly
yet so I'll fix that now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This creates a cleaner winsys and drop the simple screen stuff.
It makes r300g use pb_bufmgr structs and adds usage of the cached
bufmgr for vertex/index buffers.
It also avoids mapping too often.
I'm not 100% sure this is perfect but it won't find its own bugs.
Signed-off-by: Dave Airlie <airlied@redhat.com>
The path for VAP_ALT_NUM_VERTICES is also in place (and tested)
but not enabled by default due to the missing support of this reg
in the upstream kernel.
Also, a non-zero BUFFER_BASE in the INDX_BUFFER packet3 hangs the machine.
Am I missing something? Because of this, only draw_arrays can render
more than 65535 vertices without the use of VAP_ALT_NUM_VERTICES.
The surface_format field is 9 bits wide which has a maximum value
of 511. BRW_SURFACEFORMAT_INVALID has a value of 4095 which exceeds
the width of the surface_format field.
This patch asserts that the format is not BRW_SURFACEFORMAT_INVALID
before assignment to the surface_format field.
With pipe_screen::update_buffer being called in st_validate_state, it is
likely that softpipe will flush tile caches to a detached SHM segment.
Disable SHM for now until a better solution is found.
Configs are validated before added. The validation depends on the
extensions available. If configs are added before enabling extensions,
configs with EGL_SCREEN_SURFACE_MESA bit set will never pass the
validation for example.
Fix the way we make static convenience libraries, such as libmesa.a,
to be the same as linux etc.
Putting archives inside archives doesn't make the objects inside
the archive linkable, so use expand_archives() to get all the objects
inside an archive out again before linking.
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Brian Paul <brianp@vmware.com>
This function is only used for the NV unpack instructions.
Negate/abs make no sense and removing the code fixes Windows
compiler warnings. Found by Karl Schultz.
This way, if we get an invalidate as we update the buffers, we
don't clobber the drawable stamp and ignore the invalidate.
Pointed-out-by: Francisco Jerez