Move (most of) the ir3 compiler to src/freedreno/ir3 so that it can be
re-used by some future vulkan driver. The parts that are gallium
specific have been refactored out and remain in the gallium driver.
Getting the move done now so that it can happen before further
refactoring to support a6xx specific instructions.
NOTE also removes ir3_cmdline compiler tool from autotools build since
that was easier than fixing it and I normally use meson build. Waiting
patiently for the day that we can remove *everything* from the autotools
build.
Signed-off-by: Rob Clark <robdclark@gmail.com>
These are not necessary because the corresponding settings are set via
the .dir-locals.el file anyway. Most of them were missing a ‘:’ after
“tab-width” which was making Emacs display an annoying warning
whenever you open the file.
This patch was made with:
sed -ri '/-\*- mode:/,/^$/d' \
$(find src/gallium/{drivers,winsys} -name \*.\[ch\] \
-exec grep -l -- '-\*- mode:' {} \+)
Signed-off-by: Rob Clark <robdclark@gmail.com>
It at least happens with some piglit tests, like
$piglit/bin/vp-address-01
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..7]
DCL ADDR[0]
0: ARL ADDR[0].x, IN[1].xxxx
1: MOV_SAT OUT[1], CONST[ADDR[0].x-1]
2: DP4 OUT[0].x, CONST[4], IN[0]
3: DP4 OUT[0].y, CONST[5], IN[0]
4: DP4 OUT[0].z, CONST[6], IN[0]
5: DP4 OUT[0].w, CONST[7], IN[0]
6: END
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Android builds with -Werror=pointer-to-int-cast causing an error on 32-bit
builds.
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This shuffles things around to allow the shader to have multiple basic
blocks. We drop the entire CFG structure from nir and just preserve the
blocks. At scheduling we know whether to schedule conditional branches
or unconditional jumps at the end of the block based on the # of block
successors. (Dropping jumps to the following instruction, etc.)
One slight complication is that variables (load_var/store_var, ie.
arrays) are not in SSA form, so we have to figure out where to put the
phi's ourself. For this, we use the predecessor set information from
nir_block. (We could perhaps use NIR's dominance frontier information
to help with this?)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
These belong in the shader, rather than the block. Mostly a lot of
churn and nothing too interesting. But splitting this out from the
rest of ir3_block reshuffling to cut down the noise in the later
patch.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Use standard list_head double-linked list and related iterators,
helpers, etc, rather than weird combo of instruction array and next
pointers depending on stage. Now block has an instrs_list. In
certain stages where we want to remove and re-add to the blocks list
we just use list_replace() to copy the list to a new list_head.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
At least for now.. right now the instruction and instruction list
printing should suffice, and the re-working of ir3_block would require
a lot of changes in that code.
Signed-off-by: Rob Clark <robclark@freedesktop.org>