Vinson Lee
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4b3ec2acf2
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progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
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2009-11-18 14:02:20 -08:00 |
Brian Paul
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680df529a3
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demos/glsl: remove glutInitWindowPosition() calls
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2009-08-17 17:13:17 -06:00 |
Brian Paul
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ee0b1bc7d3
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progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5 .
Remove _func function suffix and unneeded #includes.
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2009-07-17 13:23:11 -06:00 |
Keith Whitwell
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b799af91d5
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progs/glsl: compile with scons and glew
Get most of these working with scons.
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2009-06-29 14:15:08 +01:00 |
Brian Paul
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8f1d5ca086
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use ftransform()
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2008-08-20 15:33:03 -06:00 |
Brian
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2dca3373ae
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Replace duplicated code with new shaderutil.c functions
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2008-04-09 22:30:42 -06:00 |
Brian
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8211b20026
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added z/s keys to reset/step rotation
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2007-11-16 15:19:05 -07:00 |
Brian
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261eac3c79
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triangle rasterization with frag shader
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2007-08-01 11:13:25 -06:00 |