Fixes the following OGLConform tests on gen5:
depth-stencil(misc.state_on.depth_int)
fbo_db_ARBfp(basic.OnlyDepthBuffDrawBufferRender)
The problem was that, if the depth buffer's Mesa format was X8_Z24, then
we emitted the hardware format D24_UNORM_X8. But, on gen5, D24_UNORM_S8
must be emitted.
This bug was introduced by:
commit d84a180417
Author: Eric Anholt <eric@anholt.net>
i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
v2: Deref 'intel' directly. Move the branch for newer chipset to top.
Quote the PRM. As requested by Ken.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43408
Note: This is a candidate for the 8.0 branch.
Reported-by: Xunx Fang <xunx.fang@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
It is better to test if(intel == NULL) and simply return in that case.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
The original R600 requires the UNCACHED_FIRST_INST bit
to be set in the PS.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is candidate for the stable branches.
With the conversion to automake in commit
e326480e4e, several additional build
artifacts are created:
src/mesa/drivers/dri/i965/.deps/
src/mesa/drivers/dri/i965/.libs/
src/mesa/drivers/dri/i965/Makefile
src/mesa/drivers/dri/i965/Makefile.in
src/mesa/drivers/dri/i965/i965_dri.la
src/mesa/drivers/dri/i965/i965_symbols_test
This patch adds all of these files to .gitignore.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TestMipMaps() function in src/OGLconform/textureNPOT.c calls glTexImage2D()
with width = 0. Texture with zero size skips miptree allocation due to a
condition in function _mesa_store_teximage3d(). While calling glGetTexImage()
it results in assertion failure in intel_map_texture_image() due to null mt
pointer.
This patch fixes the issue by detecting the zero size texture early in
glGetTexImage and glGetCompressedTexImage functions. In such a case function
simply returns doing nothing.
Verified that below mentioned bug is fixed by this patch.
https://bugs.freedesktop.org/show_bug.cgi?id=42334
NOTE: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Finally, a quiet build for the i965 driver, at least! (Note, you can
still get verbose builds at build-time by saying "make V=1")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This does introduce a warning by the automake build system, that the
missing-symbols test build is non-portable. That's true -- Mac OS X
can't take something built as a loadable module and just link it as a
library. Of course, we aren't building this on OS X at all, so it
would be nice to be able to suppress it, but I haven't found a way.
Still, the build is going to be much quieter than we have ever had
before, so I think this is a fair tradeoff until we find a way to shut
that warning up.
v2: Put a link in /lib to avoid transition pains for people.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Fixes a compiler warning.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
For some reason these started showing up with the automake conversion.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Nothing works if HiZ is enabled and the DDX is incapable of HiZ (that is,
the DDX version is < 2.16).
The problem is that the refactoring that eliminated
intel_renderbuffer::stencil_rb broke the recovery path in
intel_verify_dri2_has_hiz(). Specifically, it broke line
intel_context.c:1445, which allocates the region for
DRI_BUFFER_DEPTH_STENCIL. That allocation was creating a separate stencil
miptree, despite the buffer being a packed depthstencil buffer. Havoc
ensued.
This patch introduces a bool flag that prevents allocation of that stencil
miptree.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44103
Tested-by: Ian Romanick <idr@freedesktop.org>
Note: This is a candidate for the 8.0 branch.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Fix this GCC warning with non-LLVM builds.
sp_screen.c: In function ‘softpipe_get_shader_param’:
sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Calling glXSwapBuffers with no bound context causes segmentation
fault in function intelDRI2Flush. All the gl calls should be
ignored after setting the current context to null. So the contents
of framebuffer stay unchanged. But the driver should not seg fault.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44614
Reported-by: Yi Sun <yi.sun@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Yi Sun <yi.sun@intel.com>
Fix this GCC warning.
lp_test_round.c: In function ‘test_round’:
lp_test_round.c:126:13: warning: variable ‘packed’ set but not used
[-Wunused-but-set-variable]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Fix this GCC 4.6 warning with 64-bit builds.
u_debug_stack.c: In function ‘debug_backtrace_capture’:
u_debug_stack.c:45:17: warning: variable ‘frame_pointer’ set but not
used [-Wunused-but-set-variable]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
The i915 GPU can't do A8 dst, so we abuse GREEN8 buffers for that
purpose. However, things get hairy as we start to do blending,
because then GL_DST_*_ALPHA should be replaced with GL_DST_*_COLOR.
This is what we do here.
Fixes piglt fbo-alpha.
v2: select the colors in the pixel shader
v3: fix rs state creation for pre-evergreen
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Add a second extened constructor that takes plane
textures for the video buffer. Also provide a
function for texture templates.
Signed-off-by: Christian König <deathsimple@vodafone.de>
This requires GLSL 1.30 enabled, which requires integer types enabled,
so don't bother doing an INT to FLT conversion on it.
We should probably remove the instance id flt->int conversion when
turning on native integers.
this passes the three piglit tests with GLSL 1.30 forced on.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit rewrites a lot of the state_fb code to support
rendering to targets not aligned to 64 byte.
This allows us to drop the render temporaries as unaligned
targets are the only use-case where they are really needed. The
temporaries code was used for a lot of things more, but apparently
those also work without temps.
There is one regression in piglit fbo-clear-formats, but this will
be fixed with the use of real hardware clears and doesn't matter in
practice as no real application tries to scissor clear a 2x2 pixel
render target.
Signed-off-by: Lucas Stach <dev@lynxeye.de>