At some point I split up the flags into overall/source flags and made
copies from immed/const only set IR3_REG_IMMED/IR3_REG_CONST on the
source flags, but I forgot to update this. Noticed by inspection.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12747>
In the case of an app returning from main(), Windows will apparently terminate
other threads before invoking final cleanup on the main thread.
llvmpipe can't wait for threads to signal a semaphore if the thread is already
gone. Since we're already in a WIN32 special case, just call the Win32 API
to check if the thread is terminated or STILL_ALIVE.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12731>
this is a bit gross, but basically just add an array of extra spvids
so that each bitsize can have its own variables to keep the types in sync
glsl can't do this, but (future) internal mesa shaders can
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12634>
Constants could be invalidated via HLSQ_INVALIDATE_CMD which is
emitted when new pipeline is bound and in CmdClearAttachments.
Also they become invalid after secondary cmd execution.
Fixes geometry flickering in Genshin Impact
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5313
Fixes: 815a85dd7c "turnip: do not re-emit same vs params"
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12684>
Define hardware formats which correspond to media formats.
DPU/CAMSS/VENUS/CDSP can consume/produce buffers in these formats with UBWC
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12740>
i915 has no support for control flow, so we need to link-fail shaders that
fail to unrooll loops. This is valid for GLES2, and non-conformant but
the best we can do for GL2.
Note that we still have some dEQP failures where loops that should be
unrollable and thus are required to be supported don't get unrolled
(#4979).
Closes: #4978
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12218>
GLES2 drivers are allowed to reject some GLSL constructs, like dynamic
loop bounds (which neither i915g nor vc4 can fully support), but gallium
hasn't had any way to trigger a link failure. Add a return msg to the
finalize_nir hook, which is called at the end of GLSL linking, and use
that. This means that some other callers of finalize need to do something
with the msg, and we (for now) just throw it away.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12218>
We want to be able to use finalize_nir, but doing so requires this flag to
be set because not having it is incompatible with being able to finalize
twice (since the texcoord workaround varyings shift happens at variant
time rather than link time).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12218>
nir_foreach_src() bails after cb returns false for any src. Which isn't
the behavior we were looking for. Move progress flag to state struct
instead, so we don't skip visiting some sources.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12732>
We had an optimization to auto-enable early fragment tests when a shader
didn't have side effects, but of course, we cannot do that this if the
shader writes Z, as in that case the fragment tests need to use the
value written from the shader.
Also, if the shader enables early fragment tests, then any shader Z
writes should be ignored.
Fixes:
dEQP-VK.spirv_assembly.instruction.graphics.early_fragment.*
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12736>
Fix defect reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
member_not_init_in_gen_ctor: The compiler-generated constructor
for this class does not initialize deadCount.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12697>
Otherwise we fool nir_shader_gather_info() into telling us there are no
samplers/images.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12733>
This should cover both the former use-after-free of the old pixel buffer
when moving the context to a new pixel buffer, and also successful moving
to a different-sized pixel buffer.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12685>
If the coherent flag is present, then we need to not have an incoherent
cache between us and previous stores to the image that were also decorated
as coherent. isam apparently (unsurprisingly) goes through a texture
cache. Use ldib instead, so that we don't get the wrong result.
We would need a similar fix for a4xx, but that uses ldgb and I don't
have hardware to test on.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12704>