The Android Vulkan loader needs this symbol, so the addition of the
linker script broke Vulkan for Android.
(For non-Android builds: I checked that having a non-existent symbol in
the linker script works ok and doesn't put the symbol in the library)
Fixes: 41bb6459d3 ("radv: restrict exported symbols with static llvm")
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8437>
It makes no sense for the caller to keep it, since we've throughly changed
it to be suitable to NTT. All callers just freed it afterward anyway.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
The driver interface doesn't take ownership of the TGSI tokens, so free
our temporary.
Fixes: cf3fc79cd0 ("st/mesa: Replace mesa_to_tgsi() with prog_to_nir() and nir_to_tgsi().")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
The driver interface doesn't take ownership of the TGSI tokens, so free
our temporary.
Fixes: 57effa342b ("st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8422>
The lower_double and lower_int64 don't lower all 64 bit IO ops and merging
to and splitting fromn 64 bit values. So here goes a bunch of lowering
passes that takes care of this and also of merging IO that might have been
split.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7824>
This is needed to represent a width of exactly 65536, which is
required by ARB_texture_buffer_object.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8300>
This indicates whether a driver wants samplers for buffer textures as
well as normal textures.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8300>
When there are no param exports in an NGG (or legacy VS) shader,
the NO_PC_EXPORT=1 is set, which means PS waves can launch before
the current stage finishes.
If the current stage has any stores, we need to make sure to wait for
those before we allow PS waves to start, so that PS can read what
these instructions stored.
Fossil DB results on Navi 10:
Totals from 45 (0.03% of 136420) affected shaders:
CodeSize: 87224 -> 87404 (+0.21%)
Instrs: 16750 -> 16795 (+0.27%)
Cycles: 69580 -> 69760 (+0.26%)
VMEM: 8022 -> 8167 (+1.81%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7868>
When there are no param exports in an NGG (or legacy VS) shader,
the NO_PC_EXPORT=1 is set by RADV, which means PS waves can launch
before the current stage finishes.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7868>
If the dest image has DCC it should be re-initialized to the
uncompressed state.
Note that the driver always selects the graphics path if the dest
image has DCC, so this has no effect for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8326>
Because DCC is re-initialized to the uncompressed state after the
resolve, so if the app does a partial resolve it should be
decompressed first.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8326>
Could still be improved a little. For example, 8-bit pack without
constants could be:
(s_pack_ll(x, z) & 0x00ff00ff) | ((s_pack_ll(y, w) & 0x00ff00ff) << 8)
fossil-db (Sienna):
Totals from 136 (0.10% of 139391) affected shaders:
CodeSize: 279776 -> 278144 (-0.58%)
Instrs: 50742 -> 50470 (-0.54%)
Cycles: 211560 -> 210472 (-0.51%)
SMEM: 3607 -> 3557 (-1.39%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8421>
This can be used to work around a common class of bugs appearing as
flickering.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8104>
It's likely a RADV bug but marking them as expected failures
to avoid more breakage in the meantime.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8442>
From code path, it's easy to see that the variable is only used
with condition, and the variable gets initialized with the same
condition before getting used, but we can initialize it when defined
to avoid the warning.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8404>
Seems to work reasonably well with shader-db's run.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8406>
With the drm shim, we can't actually wait for the hardware to do
anything. But why wait for it at all? We just need to make sure to
execute all the work and clean up any resources. Add a helper to do
that.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8406>
These are broken at least on v7 and likely elsewhere. Until this can be
investigated, let's disable it so we don't break dEQP-GLES3.
Example of a failing test without this patch:
dEQP-GLES3.functional.texture.filtering.2d_array.sizes.128x32x64_nearest
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Maciej Matuszczyk <maccraft123mc@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8427>