Seems something went wrong somehow when it was pushed.
v2: combine into one list
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek OIšák <marek.olsak@amd.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Daniel Stone <daniels@collabora.com>
Cc: Andres Gomez <agomez@igalia.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
glPolygonOffset() has been part of the GL standard since 1.1. Also
niether AMD or Nvidia support this in their binary drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61761