The old vote_eq implementation supported only booleans, but now
we have to support arbitrary values, so use the read_first_invocation
intrinsic + ballot.
I took this as an opportunity to figure out how easy it was to do this
in nir instead of in the nir_to_llvm pass, and it actually turned out
pretty okay IMO. Only creating the pass is some extra code.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The SPIR-V extension wants us to be able to do an AllEqual on any vector
or scalar type. This has two implications:
1) We need to be able to handle vectors so we switch the vote_eq
intrinsics to be vectorized intrinsics.
2) We need to handle floats which have different behavior with respect
to +-0, NaN, etc. than the integer variant so we need two variants.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If it's zero but put it in args we still end up consuming a
register for it.
This fixes some spilling in the NIR paths in Dirt Rally that
isn't seen with TGSI.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This allows us to generate, for example,
"exp param0 v0, off, off, off" if only the first channel is needed.
Not sure if this improves performance but it's worth trying.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
When the mask is not 0xf we need to update the number of
enabled channels, otherwise the hardware won't emit the
components that are combined.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Currently, it's always 0xf but an upcoming patch will reduce the
number of channels for parameters export.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
On Android surface/swapchain extensions are implemented by the loader. Patch
modifies both anv and radv extension scripts disabling currently exposed
ones. See also earlier commit 9f763c1f9b.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently both users of this would overflow an array when the
input was a dual slot double as they expected the number of
components to be a max of 4.
Since we pass the type we can just let the functions handle
doubles in a way they choose.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Until llvm handles indirects better we will need to use these
workarounds in the radeonsi backend also.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is just useless for two reasons:
1) flush_bits is not set accordingly, so nothing will be flushed
in BeginQuery().
2) we always flush caches in EndCommandBuffer(), so if a reset
is done in a previous command buffer we are safe.
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Following on from 49879f3778 this makes sure we use the correct
src index.
Fixes cts test:
KHR-GL46.compute_shader.atomic-case3
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is an optimization which reduces the number of flushes for
small pool buffers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If the query pool has been previously resetted using the compute
shader path.
Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105292
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Nothing to do except using a busy wait loop. At least for old kernels.
A better implementation for newer kernels to come later.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105255
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
The nir->llvm conversion was using the wrong srcs.
Fixes:
tests/spec/arb_compute_shader/execution/shared-atomics.shader_test
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was segfaulting:
dEQP-VK.memory.pipeline_barrier.host_write_index_buffer.1024
Fixes: 8de6f79707 (ac/radeonsi: add load_base_vertex() to the abi)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is never used.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
radeonsi, i965 and anv all treat fdd{x,y} opcodes the same as
fdd{x,y}_coarse by default. The SPIR-V spec lets the implementation
decide how it should be handled and radv was previously going
for the higher quality option. Here we change the shared amd
code to match how nir_op_fdd{x,y} is expected to be handled
by the other NIR drivers.
Fixes piglit test:
./bin/arb_shader_texture_lod-texgrad -auto
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It looks like we had all the pieces in place for this,
just never tested it and turned it on.
I don't see any CTS regressions and the computeshader
demo runs.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>