Brian
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8a8e7b22c0
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mesa: test code to exercise more GLSL functions
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2008-04-04 18:56:22 -06:00 |
Brian
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4a28548cbf
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use sqrt(), not sqrtf() for Windows
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2007-04-26 07:46:38 -06:00 |
Brian
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bf287356cf
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restore 200x200 window size, animation, version check
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2007-04-11 14:09:32 -06:00 |
Brian
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0420d8505a
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disable MakeTexture()
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2007-03-27 16:06:48 -06:00 |
Brian
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180cc2f845
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disable assertion
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2007-03-21 11:41:41 -06:00 |
Brian
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917a5086b3
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Use gl_LightSource[0].position intead of a light position uniform.
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2007-02-21 15:57:55 -07:00 |
Brian
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f4e345c1a8
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minor fprintf() change
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2007-01-17 16:30:11 -07:00 |
Brian
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46a9241248
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add texturing, other options
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2007-01-17 10:25:44 -07:00 |
Brian
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becb393d42
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Use extfuncs.h helper. Added command line options for loading
vertex/fragment shaders from files.
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2006-12-15 09:31:14 -07:00 |
Brian Paul
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24ea2c2cef
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yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language
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2006-11-03 00:04:06 +00:00 |