This is similar to blorp_gen8_hiz_clear_attachments except that it takes
actual images instead of trusting in the already set depth state.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This doesn't really change much now but it will give us more/better
control over clears in the future. The one interesting functional
change here is that we are now re-emitting 3DSTATE_DEPTH_BUFFERS and
friends for each clear. However, this only happens at begin_subpass
time so it shouldn't be substantially more expensive.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This is a bit less awkward than passing in the subpass because it means
we don't have to extract the subpass id from the subpass.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This seems slightly more correct because it means that the flushes
happen before any clears or resolves implied by the subpass transition.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Previously, we just used all the channels regardless of the format.
This is less than ideal because some channels may have undefined values
and this should be ok from the client's perspective. Even though the
driver should do the correct thing regardless of what is in the
undefined value, it makes things less deterministic. In particular, the
driver may choose to fast-clear or not based on undefined values. This
level of nondeterminism is bad.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This fixes a pile of hangs caused by the recent shuffling of resolves
and transitions. The particularly problematic case is when you have at
least three attachments with load ops of CLEAR, LOAD, CLEAR. In this
case, we execute the first CLEAR followed by a MI memcpy to copy the
clear values over for the LOAD followed by a second CLEAR. The MI
commands cause the first CLEAR to hang which causes us to get stuck on
the 3DSTATE_MULTISAMPLE in the second CLEAR.
We also add guards for BLORP to fix the same issue. These shouldn't
actually do anything right now because the only use of indirect clears
in BLORP today is for resolves which are already guarded by a render
cache flush and CS stall. However, this will guard us against potential
issues in the future.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Was hitting an assert with vs-varying-array-mat4-index-col-row-wr.shader_test
When eliminating a copy, we were dropping the use_count of the mov that
is skipped, but not increasing the use_count of it's src instruction.
Fixes: 76440fcca9 freedreno/ir3: clean up dangling false-dep's
Signed-off-by: Rob Clark <robdclark@gmail.com>
Since radv and radeonsi removed support for LLVM 3.9 the distcheck
target got broken because SWR distribution needed 3.9.x.
After checking with George Kyriazis, SWR is OK with moving to LLVM 4.0
and above, which will solve this problem.
Fixes: 3bf1e036e8 ("amd: remove support for LLVM 3.9")
Cc: George Kyriazis <george.kyriazis@intel.com>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
Removing this callback caused rendering corruption in some multi-screen cases,
so it is reinstated but without the drawable argument which was never used
by implementations and was confusing since the drawable could have been
created with another screen.
Cc: "17.3 18.0" mesa-stable@lists.freedesktop.org
Fixes: 5198e48a0d (loader_dri3/glx/egl: Remove the loader_dri3_vtable get_dri_screen callback)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105013
Reported-by: Daniel van Vugt <daniel.van.vugt@canonical.com>
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Fix what appears to be a leftover debug hack.
The hack would force the driver to take a different blit path; possibly,
although unverified, reverting to software blits.
Tested using piglit tests/quick. No related regressions.
Cc: "17.2 17.3 18.0" <mesa-stable@lists.freedesktop.org>
Fixes: 9d81ab7376 (svga: Relax the format checks for copy_region_vgpu10 somewhat)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104625
Reported-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
In the case of NVIDIA hardware, ABGR is displayable but ARGB is not.
Only advertise the one set in the visuals list.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Split up the op properties table into generation-specific bits, and only
use the kepler ones on kepler. Fixes some CTS images tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
All this information can be retrieved from the TIC directly. Avoid
having to dip into the constbuf information about the image.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
By default, 3DSTATE_CONSTANT_* Constant Buffer 0 is relative to dynamic
state base address. This makes it unusable for pushing UBOs.
There is a bit in the INSTPM register (or CS_DEBUG_MODE2 on Skylake)
which controls whether buffer 0 is relative to dynamic state base
address, or simply a normal pointer. Setting that gives us full
flexibility. This lets us push up to 4 UBO ranges.
We can't currently write this on Haswell and earlier, and will need
to update the kernel command parser, and then do the whole version
checking song and dance. We also need a brand new kernel that supports
context isolation - on older kernels, newly created contexts inherit
register state from whatever happened to be running. So, setting this
would have catastrophic impact on other drivers such as libva, Beignet,
or older Mesa.
See commit 8ec5a4e4a4 where we did this
once before, but had to revert it in commit 013d331220.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kernel 4.16 has proper context isolation, which means we can change
the L3 configuration without worrying about that leaking to other
newly created contexts, breaking the assumptions of other userspace.
So, disable our workaround to reprogram it back to the default.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
GP10B requires the use of GP100_COMPUTE_CLASS instead of
GP104_COMPUTE_CLASS as is used for other non-GP100 chips.
Signed-off-by: Mikko Perttunen <mperttunen@nvidia.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The previous commit reworked the checks intel_from_planar() to check the
right individual cases for regular/planar/aux buffers, and do size
checks in all cases.
Unfortunately, the aux size check was broken, and required the aux
surface to be allocated with the correct aux stride, but full image
height (!).
As the ISL aux surface is not recorded in the DRIimage, we cannot easily
access it to check. Instead, store the aux size from when we do have the
ISL surface to hand, and check against that later when we go to access
the aux surface.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: c2c4e5bae3 ("i965: Fix bugs in intel_from_planar")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
State trackers must use a user buffer or const_uploader,
or set pipe_resource::flags same as const_uploader->flags.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The PIPE_CONTROL command description says:
"Whenever a Binding Table Index (BTI) used by a Render Taget Message
points to a different RENDER_SURFACE_STATE, SW must issue a Render
Target Cache Flush by enabling this bit. When render target flush
is set due to new association of BTI, PS Scoreboard Stall bit must
be set in this packet."
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>