Commit Graph

138252 Commits

Author SHA1 Message Date
Boris Brezillon 8ba2f9f698 panfrost: Create a blitter library to replace the existing preload helpers
pan_blitter.c is meant to replace the pan_blit.c which currently
provides helpers to preload the tile buffer. Some changes
are worth mentioning:

- we use pre-frame DCDs on Bifrost (Midgard still uses a tiler job
  to preload the tile buffer)
- the blit shaders are now stored in a hash table and created lazily
- we now cache blend shader binaries and blit RSDs too

This library will soon be extended to cover regular blits.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon a11807b795 panfrost: Always pass a non-NULL screen to set_damage_region()
We will soon have a different handling for Bifrost, and we need to know
which GPU we're targeting to choose the right path.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon c5d6abae5b panfrost: Extend pan_fb_info to allow passing pre/post frame DCDs
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon c52c3e2424 panfrost: Extend pan_fb_info to allow passing a tile enable map
We will use this tile enable map to implement KHR_partial_update and
replace the current solution where the preload process is done by
inverting damage regions, merging the resulting inverted regions and
issuing preloading draws for those rectangles.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 96b71a59c0 panfrost: Decode pre/post frame DCDs
Bifrost FB descritptors can be attached 3 DCDs describing pre/post frame
operations (pre frames DCDs can be used to preload the tile buffers).
Decode them when mode != NEVER.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 9f1bbced3c panfrost: s/pandecode_vertex_tiler_postfix_pre/pandecode_dcd/
We will soon use this function to decode pre/post frame DCDs which are
not part of a job descriptor.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 9d7a5a6b75 panfrost: Add the early ZS pre frame mode
We will use that one when preloading ZS buffers.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon bacd9df8de panfrost: Add align info to the draw and draw padding definitions
Needed if we want to allocate pre/post frame draw descriptors.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 25f948d4d9 panfrost: Add an helper to emit fragment jobs
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 387f8c037d panfrost: Add various helpers to simplify FB desc emission
Now that image and image views are gallium-agnostic and contain enough
information, we can provide generic helpers to emit FB descriptors and
their dependencies, thread storage and tiler descriptors.

This helpers will be re-used in the Vulkan driver.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 0fc7c1f971 pan/midg: Use the sampler index passed to the texture instruction
Sampler index and texture index can differ.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 477c67d79e panfrost: Pass a const device to panfrost_sample_positions()
This function doesn't modify the dev object, we can constify this
argument.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon e23cbac70e panfrost: Provide a helper to retrieve image surface pointers
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon af34e29f15 panfrost: Provide a helper to calculate the polygon list size
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon f5d7c419e7 panfrost: Pass an image view to panfrost_new_texture()
pan_image_view contains everything we need to emit a texture
descriptor. Pass this object instead of the dozen of arguments
we have now.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 9d0ad7fd2e panfrost: Patch the gallium driver to use pan_image_layout_init()
Now that we have a generic implementation, we can use it and get rid
of panfrost_setup_layout().

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 051d62cf04 panfrost: Add a pan_image_layout_init() helper
We will need it for Vulkan.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon f1d4df1cd7 panfrost: Move special Z32_S8X24 case out of panfrost_setup_layout()
We are about to move the panfrost_setup_layout() logic out of the
gallium driver, and the Z32_S8X24 split is not mandatory (some GPU
support this format natively). Let's move this special case out of
panfrost_setup_layout() and patch the format of the first plane
instead.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 50f39908aa panfrost: Move out-of-band CRC info to pan_image
We already have the data BO stored there, let's move the out-of-band
CRC BO too. We also add a CRC mode to pan_image_layout so we can easily
know where the CRC resides.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 1c7e8a1692 panfrost: Add an offset field so we can attach a sub-buffer to an image
Needed for Vulkan.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 8bd70ea6ea panfrost: Split pan_image in two
Move the image view bit out of pan_image and create a separate
pan_image_view struct. Once this is done we can embed a pan_image
object in panfrost_resource which will be referenced by the image
view that we pass to panfrost_load_{midgard,bifrost}().

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon cfe9bca912 panfrost: Add extra info to the pan_image_layout struct
This means duplicating some of the bits we already have in the
pipe_resource object embedded in panfrost_resource, but if will also
allow us to move some code out of the gallium driver without requiring
copy those fields every time we call a generic helper.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon efcb1e494b panfrost: Stop passing a depth > 1 when creating 2D textures
The depth field is ignored if dim != 3D, but it's a bit confusing.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 5d7c244c07 panfrost: Add a format field to pan_image_layout
We will need this information at the layout level if we want to move
some of the code out of the gallium driver and share it with the
Vulkan driver. Let's get rid of panfrost_resource.internal_format which
basically encodes the same thing.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon 3f8cebee09 panfrost: Move image states out of pan_image_layout
The layout is supposed to encode image miplevels/surfaces layout, not
the state data stored in the buffers. It doesn't matter for a gallium
driver, since resources are expected to hold both a layout and a state,
but Vulkan is a bit different. In Vulkan, the image state is explicitly
passed by the user when starting a render pass (vkCmdBeginRenderPass()),
and might evolve depending on the operation done in this render pass.
This state is not effective until the command buffer is queued and
executed. For these reasons, keeping the image state attached to the
VkImage object is not an option, but we'd still like to re-use the
layout and state objects, and all common helpers acting on those objects.

Let's move the state bits out of the layout to make that possible.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Boris Brezillon b00b6a727c panfrost: s/panfrost_slice/pan_image_slice_layout/
We are about to move slice states out of the panfrost_slice object,
but before we do that, let's rename the existing struct to reflect what
this object refers to.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10033>
2021-04-13 18:06:37 +00:00
Connor Abbott ed20e69b0c vtn: Handle ZeroExtend/SignExtend image operands
These decorations allow you to override the signedness of image
instructions. This means that we have to override the type we get from
the sampled image.

Apparently both Intel and AMD get the type from the descriptor rather
than the instruction, but this appears to not be the case with Adreno,
which is why this wasn't noticed until now. So this probably won't fix
any preexisting bugs, but it's required to fix
dEQP-VK.image.extend_operands_spirv1p4.* when exposing VK_KHR_spirv_1_4
on turnip.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7968>
2021-04-13 17:41:27 +00:00
Lucas Stach 07546c69b0 Revert remaining half of "gallium/dri2: Pass the resource that corresponds to the plane"
As documented in 6ec7e0d406 (gallium: document convention for get_handle
calls on multi-planar resources) it's the drivers responsibility to walk
the chain of resources for multi-planar resources. The get_handle interface
should always be called with the base resource by the frontend.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Acked-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10212>
2021-04-13 16:40:04 +00:00
Juan A. Suarez Romero cbb1e2dcac v3dv: fix assertion
Ensure subpass_idx has a valid value; we use "-1" as invalid one.

Fixes CID#1468096 "Macro compares unsigned to 0 (NO_EFFECT)"

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10203>
2021-04-13 16:24:37 +00:00
Juan A. Suarez Romero d69d8817c9 v3d: use GS_BIN inputs as VS_BIN outputs
When creating the Vextex Shader bin, only store outputs that will be
read later as inputs by the Geometry Shader bin.

This fixes
KHR-GLES31.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_loop_drawcall
(exposed by previous commit).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10129>
2021-04-13 16:08:00 +00:00
Juan A. Suarez Romero 64943f2063 broadcom/compiler: use VPM offsets in GS load_per_vertex input
Vertex Shader has a store_out lowering pass that converts gallium driver
locations in offsets inside the VPM.

One of the consequences is that these offsets are consecutives; that is,
if the VS stores VARYING_SLOT_VAR0.xyz and VARYING_SLOT_VAR1.xyzw, there
isn't a hole in the VPM offsets for the un-stored VARYING_SLOT_VAR0.w.

Thus we need to change how the VPM offset is computed in the Geometry
Shader when loading the inputs.

This bug is exposed by !9050.

v2 (Iago):
 - Include explanatory comment.
 - Use assert.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10129>
2021-04-13 16:08:00 +00:00
Bas Nieuwenhuizen 61a1a385d3 radv: Re-enable retiling.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10037>
2021-04-13 12:08:24 +00:00
Juan A. Suarez Romero 515ffe4af4 ci/broadcom: use SNMP to turn on/off devices
So far we were using a telnet-based script to communicate with the PoE
Switch to turn on/off the network ports the DUTs are connected.

But this script does not seem very reliable because from time to time the
switch fails to execute the steps in the script.

As the PoE Switch we use is a smart one with support for SNMP protocol,
it would be easier to use it to handle it, which allows to turn on/off
the ports without going through the nasty telnet steps

Acked-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9954>
2021-04-13 13:16:26 +02:00
Samuel Pitoiset 3720c6a6f6 radv: fix needed dynamic state for VRS
If the pipeline struct isn't found, the state might still be dynamic.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10193>
2021-04-13 08:48:42 +02:00
Erik Faye-Lund 437ed05708 compiler/glsl: do not cast struct to string
When formatting the error here, we're currently casting an
ast_type_qualifier as a string.

But we don't need to use a string here at all, because we know from
context exactly what qualifier we're talking about, because the
if-statements explicitly check for the uniform-qualifier.

So let's just hard-code the format-string to reference the right
qualifier instead of the string-shenanigans. The latter cannot do the
right thing.

Fixes: 2d03f48a65 ("glsl: Add parsing for GLSL uniform blocks.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9911>
2021-04-13 06:16:41 +00:00
Erik Faye-Lund 2a984da18e compiler/glsl: drop rogue argument to _mesa_glsl_error
This arugment is not present int the format-string, so we shouldn't pass
it to _mesa_glsl_error either.

Noticed by Coverity.

Fixes: 02dc74fbd7 ("glsl: parse invocations layout qualifier for ARB_gpu_shader5")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9911>
2021-04-13 06:16:41 +00:00
Marek Olšák a0718e8977 st/mesa: fix nir_lower_io if it's done right after IO vectorization
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák d7250b0b08 gallium: add PIPE_SHADER_CAP_FP16_CONST_BUFFERS for FP16 uniforms
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák b19a836413 glsl: lower mediump uniforms to FP16 based on an option
Everything else is done - just allow it.

v2: update lower_precision_test.py

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák 43270e24b9 mesa: implement glGetActiveUniform for FP16 uniforms
We must return the types before lowering to 16 bits.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák d6f3ca95b3 mesa: implement glGetUniform for FP16 uniforms
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák 6bf18fe036 mesa: implement glUniform for packed FP16 uniforms
Let's just say that this passes dEQP.

If you think the  _mesa_float_to_half conversions are costly, you can
enable FP16 uniforms only if the CPU supports F16C, which is fast.
Drivers will control whether this is used, not common code.

ARM will need something that is equivalent to F16C.

Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák 6604aa2606 glsl: pack 16-bit uniforms in the NIR linker
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Alyssa Rosenzweig 5d32cf642f nir: Add varying precision linking helper (v2)
It is useful for the precisions of varyings to match across shader
stages at link-time to enable precision lowering optimizations, which
would otherwise require costly draw-time fixups.

The goal is to enable `producer->precision == consumer->precision` to be
an invariant drivers may rely on for linked shaders.

v2: keep transform feedback outputs at mediump - mareko

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák fb29cef8dd nir: add many passes that lower and optimize 16-bit input/outputs and samplers
Added:
* a pass that renumbers bases of IO intrinsics
* a pass that converts mediump IO to 16 bits, optionally using the new
  packed varying slots
* a pass that sets (forces) mediump in IO intrinsics (for testing)
* a pass that remaps VARYING_SLOT_VAR[0..15]_16BIT to VARYING_SLOT_VAR[0..31]
  (if some shader stages don't want packed varyings)
* a pass that folds type conversions around texture opcodes into those
  opcodes (e.g. tex(f2f32(coord), ..) is changed into tex accepting f16)
* a pass that changes (legalizes) sampler src and dst types based on specified
  hw constraints (e.g. derivatives must be the same type as coordinates)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák 73f532e5bf nir: add new VARYING_SLOTs and shader info for packed 16-bit varyings
This allows mediump inputs and outputs to be trivially lowered into packed
16-bit varyings where 1 slot is occupied by 2 16-bit vec4s, without any
packing instructions in NIR and without any conflicts with 32-bit varyings.

The only thing that is changed is IO semantics in intrinsics to get packed
16-bit varyings.

This simplifies supporting 16-bit types for drivers that have 32-bit slots
everywhere except the fragment shader where they can do 16-bit interpolation
on either the low or high half of each slot.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák 5f7c7c9a7f nir: add src and dest types to all IO loads and stores for mediump
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Marek Olšák e06cbff50e compiler: move TEXTURE_COORD/VERTEX_GENERIC_ATTRIB limits into shader_enums.h
because they are used there.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
2021-04-13 05:07:42 +00:00
Jesse Natalie 4b69ae8e1e nir_opt_deref: ptr_as_array(deref_cast<T*>(x))[0] isn't the same as x[0] if the cast has alignment
This breaks CLOn12's handling of CL CTS test_basic vector_creation for char3 (at least).
Removing this cast causes us to try to load from a deref with no alignment info.

Fixes: 99bb2a4d ("nir/opt_deref: Don't remove casts with alignment information")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10165>
2021-04-13 03:40:23 +00:00
Jesse Natalie 70aefe3449 vtn: Support scoped control barriers for OpenCL too
The current handling for SPIR-V memory semantics is very specific to
the wording in the SPIR-V spec, which breaks its handling of OpenCL
(compared to what we had working downstream before merging upstream).

Update/relax the logic here to support CL's barrier(CLK_GLOBAL_MEM_FENCE);

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10165>
2021-04-13 03:40:23 +00:00