Commit Graph

23228 Commits

Author SHA1 Message Date
Corbin Simpson 60665ae627 r300-gallium: Clean up more invariant state.
GA_ENHANCE is now the kernel's problem.
2009-05-17 13:23:39 -07:00
Corbin Simpson e5f5390f4b r300-gallium: Update XXX.
Lops work fine as long as HW TCL is off. (I think I know why.)
2009-05-17 12:51:18 -07:00
Corbin Simpson fbcfcd9f5c r300-gallium: Correct default MSPOS.
Per agd5f.
2009-05-17 11:58:53 -07:00
Corbin Simpson 45435abcb9 r300-gallium: vs: Fix vert shader init.
Makes the last three commits suck much less. :3
2009-05-17 10:34:41 -07:00
Corbin Simpson 8dae8f28e5 r300-gallium: r500-fs: Enable depth writes, kinda.
Should work, but doesn't. Hm.
2009-05-17 10:30:59 -07:00
Corbin Simpson 7e97219ff8 r300-gallium: Comment out useless debugging code.
Those parts are nearly solid compared to the shaders.
2009-05-17 09:44:14 -07:00
Corbin Simpson 764bf9501a r300-gallium: vs: Dupe tokens, better debug, count spurious insts. 2009-05-17 09:39:06 -07:00
Corbin Simpson 08ec7e0d32 r300-gallium: Die on bad texture formats.
Odds are good that we'll die later anyway, so we might as well do it before
we start dancing on random memory.
2009-05-16 11:17:05 -07:00
Corbin Simpson 17b395638b r300-gallium: Update floating-point params too.
Even though we *can* render 10,000-pixel-wide lines, let's not advertise it.
2009-05-16 10:56:17 -07:00
Corbin Simpson 13f8e7bc9c r300-gallium: Update screen caps.
Anisotropic filtering should work, and OQ is broken.
2009-05-16 10:46:55 -07:00
Corbin Simpson 0e8c6e56e4 intel-gallium: Fix trace_drm integration.
Compile-tested only, sorry.
2009-05-16 10:07:58 -07:00
Corbin Simpson 5e39a8c450 Create common trace_drm code, add to radeon_winsys. 2009-05-16 10:07:58 -07:00
Corbin Simpson 13131adbf1 r300-gallium: Various cleanups leftover from before.
BEGIN/END_CS pair, a few asserts, and a slightly more correct VTE setup.
2009-05-16 10:07:58 -07:00
Keith Whitwell 57fd202375 gallium: remove occlusion_count flag from depth-stencil state
Drivers can just keep track of whether they are within a query
by monitoring the begin/end query callbacks.  The flag adds no
information beyond that.

Only softpipe was examining this flag -- it has been fixed up
and retested with demos/arbocclude.
2009-05-16 17:26:39 +01:00
Jakob Bornecrantz 3259f52a92 gallium-intel: Enable trace driver 2009-05-16 01:51:30 +01:00
Jakob Bornecrantz f04c38fa1f trace: Export enabled status 2009-05-16 01:50:53 +01:00
Jakob Bornecrantz ee05658798 trace: Unwrap buffer in texture_blanket 2009-05-16 01:50:53 +01:00
Jakob Bornecrantz ab95f389a5 trace: If either shader is disabled don't draw 2009-05-16 01:50:53 +01:00
Jakob Bornecrantz 3b4da4e9da trace: Put shaders on a list in the context 2009-05-16 01:50:53 +01:00
Jakob Bornecrantz c30f661189 trace: Move state dump functions to tr_dump_state.[c|h] 2009-05-16 01:50:53 +01:00
Eric Anholt 22690482e6 intel: Don't complain on falling back from PBO fastpaths.
Instead, stash the debug info under the handy debug flag.

Bug #20053
2009-05-15 17:32:21 -07:00
Eric Anholt 0307e609aa mesa: Mark FBOs with compressed color attachments as FBO-incomplete.
Both EXT_fbo and ARB_fbo agree on this.  Fixes a segfault in the metaops
mipmap generation in Intel for SGIS_generate_mipmap of S3TC textures in
Regnum Online.

Bug #21654.
2009-05-15 16:47:37 -07:00
Jakob Bornecrantz 97ccdee68a gallium-intel: Build with scons 2009-05-15 22:54:07 +01:00
Jakob Bornecrantz c4538e326a st/egl: Use proper Makefile 2009-05-15 22:52:30 +01:00
Steinar H. Gunderson b197a8ade3 i915: Fix 945 cube map layout for the small mipmaps along the bottom.
Bug #21691.
2009-05-15 12:50:11 -07:00
Eric Anholt 4c6f829899 i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.

bug #21608 for Radeon
2009-05-15 12:45:33 -07:00
Eric Anholt 5c5a468848 i915: Only use the new 945 cube layout for compressed textures.
The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.

Bug #21692
2009-05-15 11:43:39 -07:00
Brian Paul 483e247804 mesa: bump version to 7.5-rc2 2009-05-15 08:03:56 -06:00
Brian Paul 65b9cd74e3 docs: updates from the 7.4 branch 2009-05-15 08:02:40 -06:00
Eric Anholt dc657f3929 i965: Fix varying payload reg assignment for the non-GLSL-instructions path.
I don't have a testcase for this, but it seems clearly wrong.
2009-05-14 11:41:04 -07:00
Eric Anholt 0f5113deed i965: Fix register allocation of GLSL fp inputs.
Before, if the VP output something that is in the attributes coming into
the WM but which isn't used by the WM, then WM would end up reading subsequent
varyings from the wrong places.  This was visible with a GLSL demo
using gl_PointSize in the VS and a varying in the WM, as point size is in
the VUE but not used by the WM.  There is now a regression test in piglit,
glsl-unused-varying.
2009-05-14 11:41:04 -07:00
Eric Anholt 64980125c7 intel: Use FRONT_AND_BACK for StencilOp as well. 2009-05-14 11:41:04 -07:00
Eric Anholt d866abeffc intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
2009-05-14 11:41:03 -07:00
Corbin Simpson 96922d1b71 r300-gallium: Correct VTE setup for surface_fill, make surface_copy emit right. 2009-05-14 09:47:07 -07:00
Robert Ellison ab6c4fa582 i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only
GL_TEXTURE_WRAP_S should be respected).  But the i965 hardware
seems to follow the value of GL_TEXTURE_WRAP_T even when sampling
1D textures.

This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D
textures are used; this allows the texture to be sampled
correctly, avoiding "imaginary" border elements in the T direction.

This bug was demonstrated in the Piglit tex1d-2dborder test.
With this fix, that test passes.
2009-05-14 10:36:33 -06:00
Robert Ellison bc3270e99f i965: send all warnings through _mesa_warning()
One warning message:
   drm_i915_getparam: -22

was still being sent to fprintf().  This causes all Piglit tests to fail,
even with MESA_DEBUG=0.

Using _mesa_warning() to emit the message allows the general Mesa controls
for messages like this to be applied.
2009-05-14 10:36:33 -06:00
Michel Dänzer 09c04db3c9 r300: Make sure to drop current hardware state reference to texture objects.
Fixes potential texture object leaks.
2009-05-14 11:13:06 +02:00
Corbin Simpson d3912e301f r300-gallium: Clean up outdated comments. 2009-05-13 17:24:47 -07:00
Corbin Simpson 15601e9702 r300-gallium: Space accounting for textures. 2009-05-13 17:01:03 -07:00
Brian Paul ca327b1688 Merge branch 'mesa_7_5_branch' 2009-05-13 11:33:52 -06:00
Brian Paul 99960393ed intel: added null ptr check
Fixes segfault in context tear-down when glClear was never called.
2009-05-13 11:33:16 -06:00
Brian Paul ac5bf63f74 docs: GL_APPLE_vertex_array_object for Gallium drivers and Intel DRI drivers 2009-05-13 11:24:11 -06:00
Brian Paul a566b6d8ff intel: enable GL_APPLE_vertex_array_object
No special driver changes are needed for this extension.
2009-05-13 11:19:33 -06:00
Brian Paul a892acef98 st/mesa: enable GL_APPLE_vertex_array_object for gallium drivers 2009-05-13 11:22:21 -06:00
Brian Paul 3039acfc5d Merge branch 'mesa_7_5_branch'
Conflicts:

	src/mesa/main/arrayobj.c
	src/mesa/main/arrayobj.h
	src/mesa/main/context.c
2009-05-13 10:33:21 -06:00
Brian Paul 2e4e346890 intel: create a private gl_array_object for intel_clear_tris(), fix bug 21638
gl_array_object encapsulates a set of vertex arrays (see the
GL_APPLE_vertex_array_object extension).
Create a private gl_array_object for drawing the quad for intel_clear_tris()
so we don't have to worry about the user's vertex array state.
This fixes the no-op glClear bug #21638 and removes the need to call
_mesa_PushClientAttrib() and _mesa_PopClientAttrib().
2009-05-13 10:28:00 -06:00
Brian Paul 3e74faa029 mesa: delete array objects before buffer objects during context tear-down
The former may point to the later.
2009-05-13 09:47:13 -06:00
Brian Paul 7ae4ce9e22 mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Don't really delete vertex array objects until the refcount hits zero.
At that time, unbind any pointers to VBOs.
(cherry picked from commit 32b851c807)
2009-05-13 09:32:53 -06:00
Brian Paul 5568f2f601 mesa: reference counting for gl_array_object
Every kind of object that can be shared by multiple contexts should be
refcounted.
(cherry picked from commit 1030bf0ded)
2009-05-13 09:27:31 -06:00
Brian Paul 10c4a10b97 i965: enable additional code in emit_fb_write()
Not 100% sure this is right, but the invalid assertion is fixed...
2009-05-12 15:14:34 -06:00