After running the (renamed) dxil_nir_split_typed_samplers pass, the
shader will have either:
* Textures, which map to D3D SRVs
* Bare samplers, which map to D3D bare samplers
* Images, which map to D3D UAVs
There shouldn't be any remaining samplers with type information
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>
The only big change is that lower_vars_to_explicit no longer assigns
a driver_location for images. That means that the storage for the
format/order loads is no longer implicitly "allocated" in the middle
of the kernel args. Instead, manually add the storage for that to the end
of the input args buffer.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4743>
If the barrier tries to apply to memory that we can't express, just
don't apply the memory portion of the barrier. Similarly, if it tries
to apply a global memory barrier at invocation level, upgrade it to
thread-group.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11670>
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
This change moves the SRVs associated with read-only SSBOs to be emitted
before any other UAV. We do this because the validator expects resources
to be emitted in a specific order, as noted by `emit_module`.
Previously, we emitted SSBOs as SRVs (read-only) or UAVs (read-write)
after other UAVs.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10514>
Note that it's no longer sufficient to check for >=1 sampler/image
in a potential array, because unbounded arrays have 0 of them.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10298>
For GL, we've previously mostly ignored the binding property for sampler variables
during the shader compilation step. For CL, our image bindings were always 0-based as well.
Now, for Vulkan, we are going to be getting explicit bindings and need to emit DXIL that
respects those bindings. Since Vulkan can also have both split and combined images and samplers,
we now need to be smarter about recognizing when NIR is trying to use a "sampler" as *both* an
image and sampler (in deref mode, the same variable will be deref'd as both image and sampler).
That "being smarter" bit comes next, but first, let's prep GL for building correct root
signatures and binding the resources correctly.
Reviewed-By: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10298>
Creating resource handles upfront works well while we have fixed-size resource
counts, but once we start talking about bindless, having arrays or even sets
of handles becomes prohibitive. It also precludes dynamic indexing for textures.
Instead, rely on the load_vulkan_descriptor instruction for UBO/SSBO, and undo
nir_lower_samplers so we continue to have deref chains for image/sampler accesses.
Then, emit handles at the end of a deref chain - the chain should only have
array offsets, so once we get to a type that's not an array anymore, we can
emit the handle.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10288>
Previously UBOs only supported static indices, and SSBOs only
supported dynamic indices. UBO support for descriptors was added
as an alternative to static indices, but the logic for detecting
descriptors to SSBOs couldn't just differentiate on constants vs not.
Add a helper which can differentiate cleanly across the board and
handle pre-created handles from descriptors, or static/dynamic raw
indices.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10149>
Instead of doing all of the handle logic in the descriptor load, split
it so that the resource index is actually computed during resource_index
processing, and it's converted to a handle during the load_descriptor.
At the same time, add SSBO handling and dynamic indexing handling.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10149>
The resources need to be emitted in a particular order, so CBVs
have to be emitted first and can't be emitted as we iterate through
instructions.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10149>
MakeDouble is pretty straightforward, but SplitDouble is interesting
since it returns a unique 2-element struct.
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Michael Tang <tangm@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10063>