Commit Graph

9 Commits

Author SHA1 Message Date
Jesse Natalie af2e212c59 d3d12: Use IID_PPV_ARGS instead of __uuidof
We've been inconsistent between IID_PPV_ARGS,
__uuidof(var), and __uuidof(type). Since Linux doesn't
support the latter of these, they need to be changed.
While we're at it, switch all __uuidof to the more terse
IIV_PPV_ARGS option.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie e1e05ad772 d3d12: Include dxguids/dxguids.h in files that need __uuidof
MSVC has an extension for getting IIDs (GUIDs) from types. Other
compilers can support this extension when targeting Windows, but
don't support it when targeting Linux. Instead, winadapter.h
defines __uuidof(var) to uuidof<decltype(var)>. Then dxguids.h
provides inline specialized definitions for the known D3D types.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie bc5f69faee d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
   instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
Jesse Natalie 456620a6ad d3d12: Misc fixes caught by GCC warnings / code inspection
* A const-correctness issue
* Some uninitialized variables
* A missing copyright header
* A comment with a /* in it when only * was needed

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:47 +00:00
Jesse Natalie eebb04fca4 d3d12: Fix unhandled switch case warnings
Some D3D enums have invalid values (e.g. NONE) in the enum,
so default: makes sense to catch invalid values in those cases.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:47 +00:00
Jesse Natalie 4358af87e7 d3d12: Fix signed-unsigned comparison warnings
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:47 +00:00
Jesse Natalie af6983885b d3d12: Delete unused local variables
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7780>
2020-12-01 17:10:46 +00:00
Erik Faye-Lund fd361dde65 d3d12: Support WINSYS_HANDLE_TYPE_D3D12_RES
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7535>
2020-11-18 11:13:16 +01:00
Erik Faye-Lund 2ea15cd661 d3d12: introduce d3d12 gallium driver
This driver will allow running OpenGL and OpenCL on top of Gallium
for any hardware supporting Microsoft's Direct3D 12 on Windows 10.

This is the combination of a lot of commits from our development branch,
containing code from several authors.

Co-authored-by: Bill Kristiansen <billkris@microsoft.com>
Co-authored-by: Gert Wollny <gert.wollny@collabora.com>
Co-authored-by: Jesse Natalie <jenatali@microsoft.com>
Co-authored-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477>
2020-11-10 15:37:07 +00:00