Commit Graph

103 Commits

Author SHA1 Message Date
Jason Ekstrand 2fdd966e3d nir: Add the start of a format conversion helper header
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-05-09 11:16:33 -07:00
Iago Toral Quiroga 2d648e5ba3 compiler/lower_64bit_packing: rename the pass to be more generic
It can do 32-bit packing too now.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-03 11:40:26 +02:00
Iago Toral Quiroga b9a3d8c23e compiler/nir: add a lowering pass to convert the bit size of ALU operations
Not all bit-sizes may be supported natively in hardware for all operations.
This pass allows drivers to lower such operations to a bit-size that is
actually supported and then converts the result back to the original
bit-size.

Compiler backends control which operations and wich bit-sizes require
the lowering through a callback function.

v2: generalize this pass and make it available in NIR core (Rob, Jason)
v3: remove some temporaries and reduce nesting in instruction loop using
    a continue statement (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-03 11:40:25 +02:00
Timothy Arceri 6487e7a30c nir: move GL specific passes to src/compiler/glsl
With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-05-01 12:39:33 +10:00
Alejandro Piñeiro 9063bf7ad8 nir/spirv: add gl_spirv_validation method
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new
method, glSpecializeShader. Here we add a new function to do the
validation for this function:

From OpenGL 4.6 spec, section 7.2.1"

   "Shader Specialization", error table:

    INVALID_VALUE is generated if <pEntryPoint> does not name a valid
    entry point for <shader>.

    INVALID_VALUE is generated if any element of <pConstantIndex>
    refers to a specialization constant that does not exist in the
    shader module contained in <shader>.""

v2: rebase update (spirv_to_nir options added, changes on the warning
    logging, and others)

v3: include passing options on common initialization, doesn't call
    setjmp on common_initialization

v4: (after Jason comments):
  * Rename common_initialization to vtn_builder_create
  * Move validation method and their helpers to own source file.
  * Create own handle_constant_decoration_cb instead of reuse existing one

v5: put vtn_build_create refactoring to their own patch (Jason)

v6: update after vtn_builder_create method renamed, add explanatory
    comment, tweak existing comment and commit message (Timothy)
2018-03-30 09:14:56 +02:00
Rob Clark 76dfed8ae2 nir: mako all the intrinsics
I threatened to do this a long time ago.. I probably *should* have done
it a long time ago when there where many fewer intrinsics.  But the
system of macro/#include magic for dealing with intrinsics is a bit
annoying, and python has the nice property of optional fxn params,
making it possible to define new intrinsics while ignoring parameters
that are not applicable (and naming optional params).  And not having to
specify various array lengths explicitly is nice too.

I think the end result makes it easier to add new intrinsics.

v2: couple small fixes found with a test program to compare the old and
    new tables
v3: misc comments, don't rely on capture=true for meson.build, get rid
    of system_values table to avoid return value of intrinsic() and
    *mostly* remove side-effects, add autotools build support
v4: scons build

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2018-03-27 08:36:37 -04:00
Juan A. Suarez Romero f8b749b7c0 nir: autotools, meson: add GLSL.ext.AMD.h in the files list
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-03-22 18:25:39 +01:00
Timothy Arceri ffa4bbe466 st/nir/radeonsi: move nir_lower_uniforms_to_ubo() to the state tracker
This will only ever be used by gallium drivers so it probably doesn't
belong in the nir toolkit. Also we want to pass it some non NIR
things in the following patch.

To avoid regressions we wrap the lowering calls that have been moved
to st_glsl_to_nir with a quick hack so that they are only called for
radeonsi, we will replace the hack with a check for uniform packing
in a following patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-03-20 14:17:34 +11:00
Samuel Pitoiset af355aaa07 nir: add nir_opt_move_load_ubo() optimization pass
This pass moves load UBO operations just before their first use,
loosely based on nir_opt_move_comparisons.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-16 09:50:31 +01:00
Timothy Arceri f4b877631e spirv: fix autotools builds
Fixes: 68a6a3b51a "spirv: handle AMD_gcn_shader extended instructions"

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-08 10:45:56 +11:00
Jason Ekstrand adc077797a spirv: Add initial subgroup support
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-03-07 12:13:47 -08:00
Samuel Pitoiset e68562b94b nir: add nir_opt_shrink_load pass
This is a very simple pass that just shrinks load_push_constant
intrinsics when some components are unused. For now, it can just
shrink vec4 to vec3, vec3 to vec2 and so on.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-02-06 23:08:39 +01:00
Jason Ekstrand bb1e6ff161 spirv: Add a prepass to set types on vtn_values
This autogenerated pass will automatically find and set the type field
on all vtn_values.  This way we always have the type and can use it for
validation and other checks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2017-12-11 22:28:34 -08:00
Jordan Justen ebd9e789c4 glsl: Split out shader program serialization
This will allow us to use the program serialization to implement
ARB_get_program_binary.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-08 16:44:35 +11:00
Timothy Arceri c797bc6aa7 nir: add varying array splitting pass
V2:
 - fix matrix support, non-array matrices were being skipped in v1

v3:
 - handle lowering of tcs output loads correctly
 - correctly mark indirect locations for either in or out not both
   when processing a stage.
 - use nir_src_copy() when lowering stores.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-12-04 09:10:30 +11:00
Ian Romanick ef1ca06ce8 glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: <thomashelland90@gmail.com>
2017-11-08 18:37:29 -08:00
Jason Ekstrand 28da82f978 nir: Add a new subgroups lowering pass
This commit pulls nir_lower_read_invocations_to_scalar along with most
of the guts of nir_opt_intrinsics (which mostly does subgroup lowering)
into a new nir_lower_subgroups pass.  There are various other bits of
subgroup lowering that we're going to want to do so it makes a bit more
sense to keep it all together in one pass.  We also move it in i965 to
happen after nir_lower_system_values to ensure that because we want to
handle the subgroup mask system value intrinsics here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-07 10:37:52 -08:00
Connor Abbott 120da00975 nir: add serialization and deserialization
v2 (Jason Ekstrand):
 - Various whitespace cleanups
 - Add helpers for reading/writing objects
 - Rework derefs
 - [de]serialize nir_shader::num_*
 - Fix uses of blob_reserve_bytes
 - Use a bitfield struct for packing tex_instr data

v3:
 - Zero nir_variable struct on deserialization. (Jordan)
 - Allow nir_serialize.h to be included in C++. (Jordan)
 - Handle NULL info.name. (Jason)
 - Set info.name to NULL when name is NULL. (Jordan)

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-10-31 23:36:53 -07:00
Ilia Mirkin 4d24a7cb97 glsl: fix derived cs variables
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-10-23 08:34:56 -04:00
Jason Ekstrand 0e3bd56c6e compiler: Move blob up a level
We're going to want to use the blob for Vulkan pipeline caching so it
makes sense to have it in libcompiler not libglsl.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-12 21:47:06 -07:00
Eric Anholt c34295b1a3 nir: Move vc4's alpha test lowering to core NIR.
I've been doing this inside of vc4, but vc5 wants it as well and it may be
useful for other drivers (Intel has a related path for pre-gen6 with MRT,
and freedreno had a TGSI path for it at one point).

This required defining a common enum for the standard comparison
functions, but other lowering passes are likely to also want that enum.

v2: Add to meson.build as well.

Acked-by: Rob Clark <robdclark@gmail.com>
2017-10-10 11:42:04 -07:00
Timothy Arceri 45ef10c06a nir: add some helpers for doing linking
The initial helpers add support for removing unused varyings between
stages.

V2:
- Moved the io mask helper function into this file rather than
  nir.h so it's not used elsewhere considering it doesn't handle
  all corner cases.
- Use bitmask rather than hash table to handle tcs outputs (Ken)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-09-26 22:37:02 +10:00
Timothy Arceri a40b3d5a3c glsl: merge loop_controls.cpp with loop_unroll.cpp
Having this separate just makes the code harder to follow, and
requires an extra walk of the IR.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
2017-09-21 11:56:21 +10:00
Emil Velikov 0ac78dc925 util: move string_to_uint_map to glsl
The functionality is used by glsl and mesa. With the latter already
depending on the former.

With this in place the src/util/ static library libmesautil.la no longer
has a C++ dependency. Thus objects which use it (like libEGL) don't need
the C++ link.

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101851
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-by: James Harvey <lothmordor@gmail.com>
2017-08-29 13:40:44 +01:00
Nicolai Hähnle e902ac3268 nir: add nir_lower_uniforms_to_ubo pass
This is a further lowering of default-block uniform loads that transforms
load_uniform intrinsics into load_ubo intrinsics. This simplifies the rest
of the backend.

v2: transform from load_uniform instead of straight from variables

Reviewed-by: Eric Anholt <eric@anholt.net>
2017-07-31 14:55:29 +02:00
Nicolai Hähnle bce6f99875 nir: add nir_lower_samplers_as_deref pass
This pass is a replacement for the nir_lower_samplers pass, which has the
advantage of keeping sampler references as derefs. This allows a unified
treatment of texture instructions and image intrinsics in the backend.
2017-07-31 14:55:29 +02:00
Matt Turner 3e7b8f6cd4 nir: Add pass to scalarize read_invocation/read_first_invocation
i965 will want these to be scalar operations.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Matt Turner d4c9d6a3b2 nir: Add pass to optimize intrinsics
Specifically, constant fold intrinsics from ARB_shader_group_vote, but I
suspect it'll be useful for other things in the future.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-07-20 16:56:49 -07:00
Ian Romanick 2dd4e2ece3 spirv: Generate spirv_info.c
The old table based spirv_*_to_string functions would return NULL for
any values "inside" the table that didn't have entries.  The tables also
needed to be updated by hand each time a new spirv.h was imported.
Generate the file instead.

v2: Make this script work more like src/mesa/main/format_fallback.py.
Suggested by Jason.  Remove SCons supports.  Suggested by Jason and
Emil.  Put all the build work in Makefile.nir.am in lieu of adding a new
Makefile.spirv.am.  Suggested by Emil.  Add support for Android builds
based on code provided by Emil.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-07-18 09:43:12 -07:00
Thomas Helland cfb696dc82 nir: Delete nir_array.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-06-07 21:07:24 +02:00
Rob Clark 53aa109ba2 nir: add pass to lower atomic counters to SSBO
This is equivalent to what mesa/st does in glsl_to_tgsi.  For most hw
there isn't a particularly good reason to treat these differently.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2017-05-04 13:48:06 -04:00
Jason Ekstrand 074f5ba0b5 nir: Add a simple int64 lowering pass
The algorithms used by this pass, especially for division, are heavily
based on the work Ian Romanick did for the similar int64 lowering pass
in the GLSL compiler.

v2: Properly handle vectors

v3: Get rid of log2_denom stuff.  Since we're using bcsel, we do all the
    calculations anyway and this is just extra instructions.

v4:
 - Add back in the log2_denom stuff since it's needed for ensuring that
   the shifts don't overflow.
 - Rework the looping part of the pass to be easier to expand.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-03-01 17:00:20 -08:00
Jason Ekstrand e10f522cd7 nir: Rename lower_double_pack to lower_64bit_pack
There's nothing "double" about it other than, perhaps, the fact that it
packs two 32-bit values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-02-16 17:28:03 -08:00
Timothy Arceri 34ca0fce22 glsl: add initial implementation of shader cache
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.

This initial version is intended to work with all stages beside
compute.

This patch is based on the initial work done by Carl.

V2: extend the file's doxygen comment to cover some of the
design decisions.

V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
  parameter values which are used by gallium backends.
- use new link status enum

V4:
- add compute program support

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-02-17 11:18:42 +11:00
Ian Romanick 6c3af04363 glsl: Add a lowering pass for 64-bit integer multiplication
v2: Rename lower_64bit.cpp and lower_64bit_test.cpp to lower_int64.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Ian Romanick 330fc2413c glsl: Add "built-in" functions to do 64x64 => 64 multiplication
These functions are directly available in shaders.  A #define is added
to detect the presence.  This allows these functions to be tested using
piglit regardless of whether the driver uses them for lowering.  The
GLSL spec says that functions and macros beginning with __ are reserved
for use by the implementation... hey, that's us!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Ian Romanick aa38bf1e59 glsl: Move builtin_function related prototypes to a separate file
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-01-20 15:41:23 -08:00
Kenneth Graunke fd957b1751 nir: Introduce a nir_opt_move_comparisons() pass.
This tries to move comparisons (a common source of boolean values)
closer to their first use.  For GPUs which use condition codes,
this can eliminate a lot of temporary booleans and comparisons
which reload the condition code register based on a boolean.

V2: (Timothy Arceri)
 - fix move comparision for phis so we dont end up with:

    vec1 32 ssa_227 = phi block_34: ssa_1, block_38: ssa_240
    vec1 32 ssa_235 = feq ssa_227, ssa_1
    vec1 32 ssa_230 = phi block_34: ssa_221, block_38: ssa_235

 - add nir_op_i2b/nir_op_f2b to the list of comparisons.

V3: (Timothy Arceri)
 - tidy up suggested by Jason.
 - add inot/fnot to move comparison list

V4: (Jason Ekstrand)
 - clean up move_comparison_source
 - get rid of the tuple
 - rework phi handling

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-12 09:47:29 +11:00
Kenneth Graunke 5297267a1c nir: Add a pass to lower TES patch_vertices intrinsics to a constant.
In Vulkan, we always have both the TCS and TES available in the same
pipeline, so we can simply use the TCS OutputVertices execution mode
value as the TES PatchVertices built-in.

For GLSL, we handle this in the linker.  But we could use this pass
in the case when both TCS and TES are linked together, if we wanted.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-01-10 13:21:53 -08:00
Jason Ekstrand 62332d139c nir: Add a local variable-based copy propagation pass
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2017-01-06 16:44:28 -08:00
Jason Ekstrand fb181196de nir: Rename convert_to_ssa lower_regs_to_ssa
This matches the naming of nir_lower_vars_to_ssa, the other to-SSA pass.
2016-12-29 16:02:44 -08:00
Jason Ekstrand 6d9f576b56 nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)".  We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR.  In particular, the
increment step of a simple for loop ends up in the continue block.  This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead.  We need
this because loop unrolling doesn't work if the increment is inside of a
condition.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Jason Ekstrand 1111a05f90 nir: Add an optimization pass to remove trivial continues
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00
Timothy Arceri 51daccb289 nir: add a loop unrolling pass
V2:
- tidy ups suggested by Connor.
- tidy up cloning logic and handle copy propagation
 based of suggestion by Connor.
- use nir_ssa_def_rewrite_uses to fix up lcssa phis
  suggested by Connor.
- add support for complex loop unrolling (two terminators)
- handle case were the ssa defs use outside the loop is already a phi
- support unrolling loops with multiple terminators when trip count
  is know for each terminator

V3:
- set correct num_components when creating phi in complex unroll
- rewrite update remap table based on Jasons suggestions.
- remove unrequired extract_loop_body() helper as suggested by Jason.
- simplify the lcssa phi fix up code for simple loops as per Jasons suggestions.
- use mem context to keep track of hash table memory as suggested by Jason.
- move is_{complex,simple}_loop helpers to the unroll code
- require nir_metadata_block_index
- partially rewrote complex unroll to be simpler and easier to follow.

V4:
- use rzalloc() when creating nir_phi_src but not setting pred right away
 fixes regression cause by ralloc() no longer zeroing memory.

V5:
- simplify calling of complex_unroll()
- use new loop terminator fields to get the break/continue from blocks
  and simplify loop unrolling code
- handle slightly less trivial loop terminators. if branches can
  now have instructions but can only contain a single block.
- use nir print type IR snippets in unroll function descriptions
- add better explanation and variable for why we need to clone
  additional times when the second terminator it the limiting
  terminator.
- partially convert out of ssa before unrolling loops (suggested by Jason)

v6:
- remove unused nir_builder
- use Jasons new from ssa helper
- tidy/fixup cursor use
- unroll terminators that contain control flow correctly
- unroll complex loops with control flow before the terminators
  correctly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Thomas Helland ec8423a4b1 nir: Add a LCSAA-pass
V2: Do a "depth first search" to convert to LCSSA

V3: Small comment fixup

V4: Rebase, adapt to removal of function overloads

V5: Rebase, adapt to relocation of nir to compiler/nir
    Still need to adapt to potential if-uses
    Work around nir_validate issue

V6 (Timothy):
 - tidy lcssa and stop leaking memory
 - dont rewrite the src for the lcssa phi node
 - validate lcssa phi srcs to avoid postvalidate assert
 - don't add new phi if one already exists
 - more lcssa phi validation fixes
 - Rather than marking ssa defs inside a loop just mark blocks inside
   a loop. This is simpler and fixes lcssa for intrinsics which do
   not have a destination.
 - don't create LCSSA phis for loops we won't unroll
 - require loop metadata for lcssa pass
 - handle case were the ssa defs use outside the loop is already a phi

V7: (Timothy)
- pass indirect mask to metadata call

v8: (Timothy)
- make convert to lcssa a helper function rather than a nir pass
- replace inside loop bitset with on the fly block index logic.
- remove lcssa phi validation special cases
- inline code from useless helpers, suggested by Jason.
- always do lcssa on loops, suggested by Jason.
- stop making lcssa phis special. Add as many source as the block
  has predecessors, suggested by Jason.

V9: (Timothy)
- fix regression with the is_lcssa_phi field not being initialised
  to false now that ralloc() doesn't zero out memory.

V10: (Timothy)
- remove extra braces in SSA example, pointed out by Topi

V11: (Timothy)
- add missing support for LCSSA phis in if conditions.

V12: (Timothy)
- small tidy up suggested by Jason.
- always create lcssa phi even if it just points to an lcssa
  phi from an inner loop

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Thomas Helland 6772a17acc nir: Add a loop analysis pass
This pass detects induction variables and calculates the
trip count of loops to be used for loop unrolling.

V2: Rebase, adapt to removal of function overloads

V3: (Timothy Arceri)
 - don't try to find trip count if loop terminator conditional is a phi
 - fix trip count for do-while loops
 - replace conditional type != alu assert with return
 - disable unrolling of loops with continues
 - multiple fixes to memory allocation, stop leaking and don't destroy
   structs we want to use for unrolling.
 - fix iteration count bugs when induction var not on RHS of condition
 - add FIXME for && conditions
 - calculate trip count for unsigned induction/limit vars

V4: (Timothy Arceri)
- count instructions in a loop
- set the limiting_terminator even if we can't find the trip count for
 all terminators. This is needed for complex unrolling where we handle
 2 terminators and the trip count is unknown for one of them.
- restruct structs so we don't keep information not required after
 analysis and remove dead fields.
- force unrolling in some cases as per the rules in the GLSL IR pass

V5: (Timothy Arceri)
- fix metadata mask value 0x10 vs 0x16

V6: (Timothy Arceri)
- merge loop_variable and nir_loop_variable structs and lists suggested by Jason
- remove induction var hash table and store pointer to induction information in
  the loop_variable suggested by Jason.
- use lowercase list_addtail() suggested by Jason.
- tidy up init_loop_block() as per Jasons suggestions.
- replace switch with nir_op_infos[alu->op].num_inputs == 2 in
  is_var_basic_induction_var() as suggested by Jason.
- use nir_block_last_instr() in and rename foreach_cf_node_ex_loop() as suggested
  by Jason.
- fix else check for is_trivial_loop_terminator() as per Connors suggetions.
- simplify offset for induction valiables incremented before the exit conditions is
  checked.
- replace nir_op_isub check with assert() as it should have been lowered away.

V7: (Timothy Arceri)
- use rzalloc() on nir_loop struct creation. Worked previously because ralloc()
  was broken and always zeroed the struct.
- fix cf_node_find_loop_jumps() to find jumps when loops contain
  nested if statements. Code is tidier as a result.

V8: (Timothy Arceri)
- move is_trivial_loop_terminator() to nir.h so we can use it to assert is
  the loop unroll pass
- fix analysis to not bail when looking for terminator when the break is in the else
  rather then the if
- added new loop terminator fields: break_block, continue_from_block and
  continue_from_then so we don't have to gather these when doing unrolling.
- get correct array length when forcing unrolling of variables
  indexed arrays that are the same size as the iteration count
- add support for induction variables of type float
- update trival loop terminator check to allow an if containing
  instructions as long as both branches contain only a single
  block.

V9: (Timothy)
 - bunch of tidy ups and simplifications suggested by Jason.
 - rewrote trivial terminator detection, now the only restriction is there
   must be no nested jumps, anything else goes.
 - rewrote the iteration test to use nir_eval_const_opcode().
 - count instruction properly even when forcing an unroll.
 - bunch of other tidy ups and simplifications.

V10: (Timothy)
 - some trivial tidy ups suggested by Jason.
 - conditional fix for break inside continue branch by Jason.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-23 10:15:36 +11:00
Ian Romanick 5085b64031 glsl: Use simpler visitor to determine which UBO and SSBO blocks are used
Very soon this visitor will get more complicated.  The users of the
existing ir_variable_refcount visitor won't need the coming
functionality, and this use doesn't need much of the functionality of
ir_variable_refcount.

v2: ir_array_refcount_visitor::get_variable_entry cannot return NULL, so
don't check it.  Suggested by Timothy.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-12-19 15:55:43 -08:00
Jason Ekstrand f5232db9e5 nir: Add a pass for lowering away constant initializers
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-12-05 15:40:09 -08:00
Kenneth Graunke 9a179f2db0 nir: add a pass to compact clip/cull distances.
v2: Use nir_is_per_vertex_io() rather than is_arrays_of_arrays().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-22 00:29:23 -08:00
Marek Olšák 31727300e1 util: import cache.c/h from glsl
It's not dependent on GLSL and it can be useful for shader caches that don't
deal with GLSL.

v2: address review comments
v3: keep the other 3 lines in configure.ac

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-15 20:22:28 +01:00