Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
This greatly improves codegen for programs with flow control by
allowing coalescing for all instructions at the top level, not just
ones that follow the last flow control in the program.
tgsi_helper_copy is used on several occasions to copy a temporary result
into the real destination register to emulate writemasks for OP3 and
reduction operations. According to R600 ISA that's unnecessary.
This patch fixes this use for MAD, CMP and DP4.
Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and
glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910.
NOTE: This is a candidate for the 7.9 and 7.10 branches. This patch
also depends on the previous two commits.
When GCC encounters a division by zero in a preprocessor directive, it
generates an error. Since the GLSL spec says that the GLSL
preprocessor behaves like the C preprocessor, we should generate that
same error.
It's worth noting that I cannot find any text in the C99 spec that
says this should be an error. The only text that I can find is line 5
on page 82 (section 6.5.5 Multiplicative Opertors), which says,
"The result of the / operator is the quotient from the division of
the first operand by the second; the result of the % operator is
the remainder. In both operations, if the value of the second
operand is zero, the behavior is undefined."
Fixes 093-divide-by-zero.c test and bugzilla #32831.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add
a guard that prevents dereferncing a null token list.
This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and
Bugzilla #32695.
When attaching a small mipmap level to an FBO, the original gen4
didn't have the bits to support rendering to it. Instead of falling
back, just blit it to a new little miptree just for it, and let it get
revalidated into the stack later just like any other new teximage.
Bug #30365.
If we hit this path, we're level 1+ and the base level got allocated
as a single level instead of a full tree (so we don't match
intelObj->mt). This tries to recover from that so that we end up with
2 allocations and 1 validation blit (old -> new) instead of
allocations equal to number of levels and levels - 1 blits.
We don't need to worry about levels other than MaxLevel because we're
minifying -- the lower levels (higher detail) won't contribute to the
result. By changing BaseLevel, we forced hardware that doesn't
support BaseLevel != 0 to relayout the texture object.
This reverts commit 7ce6517f3a.
This reverts commit d60145d06d.
I was wrong about which generations supported baselevel adjustment --
it's just gen4, nothing earlier. This meant that i915 would have
never used the mag filter when baselevel != 0. Not a severe bug, but
not an intentional regression. I think we can fix the performance
issue another way.