Commit Graph

4 Commits

Author SHA1 Message Date
Keith Whitwell d4b64167b5 llvmpipe: pass mask into fragment shader
Move this code back out to C for now, will generate separately.

Shader now takes a mask parameter instead of C0/C1/C2/etc.

Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
2010-07-13 17:23:49 +01:00
Brian Paul 4aeacdf853 llvmpipe: added counters for color tile clear, load, store 2010-02-08 16:57:23 -07:00
Brian Paul e95ad2a2b5 llvmpipe: count/report time spent in LLVM compilations 2010-01-27 13:49:43 -07:00
Brian Paul cd9d9e2436 llvmpipe: added simple perf/statistics counting facility
Currently counting number of tris, how many tiles of each size are
fully covered, partially covered or empty, etc.

Set LP_DEBUG=counters to enable.  Results are printed upon context
destruction.
2010-01-21 15:39:57 -07:00