glsl_to_nir passes in the ir_function's name field; we were copying the
pointer, but not duplicating the memory.
We want to be able to free the linked GLSL IR program after translating
to NIR, so we'll need to create a copy of the function name that the NIR
shader actually owns.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We never did a single hash table lookup in the entire NIR code base that I
found so there was no real benifit to doing it that way. I suppose that
for linking, we'll probably want to be able to lookup by name but we can
leave building that hash table to the linker. In the mean time this was
causing problems with GLSL IR -> NIR because GLSL IR doesn't guarantee us
unique names of uniforms, etc. This was causing massive rendering isues in
the unreal4 Sun Temple demo.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Nothing actually uses these, and the only caller of glsl_to_nir()
(brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state
pointer, meaning they'll always be NULL and 0, respectively.
Just delete them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This adds a parent_instr field similar to the one for ssa_def. The
difference here is that the parent_instr field on a nir_register can be
NULL if the register does not have a unique definition or if that
definition does not dominate all its uses. We set this field in the
out-of-SSA pass so that backends can get SSA-like information even after
they have gone out of SSA.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously, if you remved a CF node that still had instructions in it, none
of the use/def information from those instructions would get cleaned up.
Also, we weren't removing if statements from the if_uses of the
corresponding register or SSA def. This commit fixes both of these
problems
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This will be used to give the optimization passes a chance to customize
behavior for the particular target device.
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
This avoids the overhead of copying structures and better matches the newly
added nir_alu_src_copy and nir_alu_dest_copy.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
There aren't many users yet, but I wanted to do this from my scalarizing
pass.
v2: Constify the src arguments.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Almost all instructions we nir_ssa_def_init() for are nir_dests, and you
have to keep from forgetting to set is_ssa when you do. Just provide the
simpler helper, instead.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Previously, the set API required the user to do all of the hashing of keys
as it passed them in. Since the hashing function is intrinsically tied to
the comparison function, it makes sense for the hash set to know about
it. Also, it makes for a somewhat clumsy API as the user is constantly
calling hashing functions many of which have long names. This is
especially bad when the standard call looks something like
_mesa_set_add(ht, _mesa_pointer_hash(key), key);
In the above case, there is no reason why the hash set shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash set will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
This is analygous to 94303a0750 where we did this for hash_table
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This solves a number of problems. First is the ability to change the
number of sources that a texture instruction has. Second, it solves the
delema that may occur if a texture instruction has more than 4 sources.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
parallel_copy_copy was a silly name. Also, things were getting long and
annoying, so I added a foreach macro. For historical reasons, several of
the original iterations over parallel copy entries in from_ssa used the
_safe variants of the loop. However, all of these no longer ever remove an
entry so it's ok to make them all use the normal iterator.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we were doing a lazy creation of the parallel copy
instructions. This is confusing, hard to get right, and involves some
extra state tracking of the copies. This commit adds an extra walk over
the basic blocks to add the block-end parallel copies up front. This
should be much less confusing and, consequently, easier to get right. This
commit also adds more comments about parallel copies to help explain what
all is going on.
As a consequence of these changes, we can now remove the at_end parameter
from nir_parallel_copy_instr.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
As it was, we weren't ever using load_const in a non-SSA way. This allows
us to substantially simplify the load_const instruction. If we ever need a
non-SSA constant load, we can do a load_const and an imov.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Before, we were using foreach_dest and switching on whether the destination
was an SSA value. This works, except not all destinations are SSA values
so we have to special-case ssa_undef instructions. Now that we have a
foreach_ssa_def function, we can iterate over all of the register
destinations in one pass and iterate over the SSA destinations in a second.
This way, if we add other ssa-only instructions, we won't have to worry
about adding them to the special case we have for ssa_undef.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
There are some functions whose destinations are SSA-only and so aren't a
nir_dest. This provides a function that is capable of iterating over the
SSA definitions defined by those functions. If you want registers, you
should use the old iterator.
v2: Kenneth Graunke <kenneth@whitecape.org>:
- Fix nir_foreach_ssa_def's return value.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We stopped generating predicates in glsl_to_nir some time ago. Right now,
it's all dead untested code that I'm not convinced always worked in the
first place. If we decide we want them back, we can revert this patch.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
nir_metadata_dirty was a terrible name because the parameter it takes is
the metadata to be preserved. This is really confusing because it looks
like it's doing the opposite of what it is actually doing. Now it's named
sensibly.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
In particular, we rename nir_tex_src_sampler_index to _sampler_offset and
add a sampler_array_size field to nir_tex_instr. This way we can pass the
size of sampler arrays through to backends even after removing the variable
information and, with it, the type.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames
nir_instr_type_texture to nir_instr_type_tex to be consistent with
nir_tex_instr.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Instead, we give SSA definitions a temporary index of 0xFFFFFFFF if the
instruction does not have a block and a proper index when it actually gets
added to the list.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we used a string name. It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The unlink_blocks function moves successors around to make sure that, if
there is a remaining successor, it is in the first successors slot and not
the second. To fix this, we simply get both successors up front.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Since we don't actually have an "if" instruction, this is a very common
pattern when iterating over instructions. This adds a helper function for
it to make things a little less painful.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>