This requires enabling the optional GL provoking vertex behavior for quads.
+ some cosmetic changes, so that the register is set exactly the same as
on r600.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
v2:
- Only emit write SPI_TMPRING_SIZE once per packet.
- Use context global scratch buffer.
v3:
- Patch shaders using WRITE_DATA packet instead of map/unmap.
- Emit ICACHE_FLUSH, CS_PARTIAL_FLUSH, PS_PARTIAL_FLUSH, and
VS_PARTIAL_FLUSH when patching shaders.
v4:
- Code cleanups.
- Remove unnecessary multiplies.
v5:
- Patch shaders in system memory and re-upload to vram.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This reverts commit 0543630d0b.
It caused flickering artifacts in Steam games such as Team Fortress 2 or
Left 4 Dead 2.
We could probably only enable this optimization by also making sure the
shader code only uses either SI_PARAM_LINEAR_CENTROID or
SI_PARAM_LINEAR_CENTER, not both. This would probably require a shader
variant.
Sorry I didn't remember this when reviewing the reverted change.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
- we don't usually need to flush TC L2
- we should flush KCACHE
(not really an issue now since we always flush KCACHE when updating
descriptors, but it could be a problem if we used CE, which doesn't
require flushing KCACHE)
- add an explicit VS_PARTIAL_FLUSH flag
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Rather than building a new one every compile. This should reduce some
of the overhead of compiling shaders.
One consequence of this change is that we lose the MachineInstrs dumps
when dumping the shaders via R600_DEBUG. The LLVM IR and assembly is
still dumped, and if you still want to see the MachineInstr dump, you
can run the dumped LLVM IR through llc.
I will need this for fixing sample shading with 1 sample.
The good news is that all shader pm4 states no longer use the current context
state, so we can generate the pm4 states outside of draw_vbo if needed.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This maintains a list of all TBOs in a pipe_context.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This removes the intermediate storage (pm4 state) and generates descriptors
directly in a staging buffer.
It also reduces the number of flushes, because the descriptors no longer
take CS space.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Sampler descriptors are now represented by si_descriptors.
This also adds support for fine-grained sampler state updates and
the border color update is now isolated in a separate function.
Border colors have been broken if texturing from multiple shader stages is
used. This patch doesn't change that.
BTW, blitting already makes use of fine-grained state updates.
u_blitter uses 2 textures at most, so we only have to save 2.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I'm somewhat impressed that current gccs will let you do this, but
sufficiently old ones (including 4.4.7 in RHEL6) won't.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This code is a slightly modified version of evergreen_dma_blit (and
evergreen_dma_copy as well as evergreen_dma_copy_tile).
It would be nice to share some of the code in the long term.
I have reused some "cik"-prefixed functions that also return the right
value for SI. I am not sure if they should be renamed.
v2: Marek> removed gfx.flush in si_dma_copy_tile
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Buffers are disabled by VGT_STRMOUT_BUFFER_CONFIG, but the query only works
if VGT_STRMOUT_CONFIG.STREAMOUT_0_EN is enabled.
This moves VGT_STRMOUT_CONFIG to its own state. The register is set to 1
if either streamout or the primitives-generated query is enabled.
However, the primitives-emitted query is also incremented, so it's disabled
by setting VGT_STRMOUT_BUFFER_SIZE to 0 when there is no buffer bound.
This fixes piglit:
ARB_transform_feedback2/counting with pause
EXT_transform_feedback/primgen-query transform-feedback-disabled
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>