Commit Graph

35557 Commits

Author SHA1 Message Date
Brian Paul 9755539116 st/mesa: fix sampler max_lod computation
This change makes gallium behave like other GL implementations and fixes
a conformance failure.
2010-07-07 13:05:35 -06:00
Andre Maasikas 51c438feb7 r600: workaround 3 comp GL_SHORT vertex attribute format on r700
guess it's a hw errata?
2010-07-07 21:32:07 +03:00
Brian Paul 84a5f27b9b glsl: use Elements() in arrays instead of sentinal values
The _slang_*_output_name() functions had one too many loop iterations
because of the sentinal end-of-list values in the vertOutput array.
Just use Elements() everywhere.
2010-07-07 09:00:00 -06:00
Vinson Lee c89ea8f213 llvmpipe: Don't build lp_test_round when using MSVC.
lp_test_round uses the math functions round and trunc, which aren't
available with MSVC.

Fixes the MSVC build for now.
2010-07-06 17:25:39 -07:00
Vinson Lee 2e423ac074 llvmpipe: Add lp_test_round to SCons build. 2010-07-06 16:18:32 -07:00
Vinson Lee ff318c45ec egl: Remove unnecessary headers. 2010-07-06 16:02:49 -07:00
Vinson Lee 9ead6c129f draw: Remove unnecessary header. 2010-07-06 15:49:40 -07:00
Vinson Lee 01985390be gallivm: Remove unnecessary header. 2010-07-06 15:45:31 -07:00
Marek Olšák 98cb202444 util: print help for debug options on non-debug builds
I'd like to see the help when I request it.
2010-07-07 00:12:49 +02:00
Brian Paul e503af4baa gallivm: use trunc, not round in lp_build_nearest_mip_level()
Fixes fd.o bug 28036 (piglit fbo-cubemap.c regression)
2010-07-06 13:22:57 -06:00
Brian Paul 7743791da0 llvmpipe: add test program for round(), trunc(), floor(), ceil() 2010-07-06 11:36:37 -06:00
Brian Paul e834c48100 gallivm: finish implementation of lp_build_iceil()
Plus fix minor error in lp_build_iceil() by tweaking the offset value.
And add a bunch of comments for the round(), trunc(), floor(), ceil()
functions.
2010-07-06 11:36:37 -06:00
Zack Rusin 99c8d9b6da llvmpipe: disconnect vertex texture sampling from the setup
it was wrong to put this in the fs paths, but it was easier to just
stuff it along the fragment texture sampling paths. the patch
disconnects vertex texture sampling and just maps the textures
before the draw itself and unmaps them after.
2010-07-06 13:29:04 -04:00
Zack Rusin ca88683459 draw: make sure softpipe doesn't crash with vertex tex sampling
softpipe doesn't implement the draw's llvm tex sampling interface
so make sure draw can handle the cases where the driver doesn't
implement the interface
2010-07-06 13:29:04 -04:00
Zack Rusin 01eebfe1b6 draw: implement vertex texture sampling using llvm 2010-07-06 13:29:04 -04:00
Tom Stellard ce929d8210 r300/compiler: Implement KILP opcode.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-07-06 18:45:32 +02:00
José Fonseca 88b6abfba5 gallivm: Use SSE4.1's BLENDV instructions for lp_build_select(). 2010-07-06 11:53:15 +01:00
José Fonseca b3d4e5bd26 gallivm: Fix 8bit comparisons. 2010-07-06 11:53:15 +01:00
Alan Hourihane 5a723afabb llvmpipe: ensure all bins are reset avoids memory corruption. 2010-07-06 11:42:18 +01:00
Chia-I Wu 32a9b2799e mesa: Always initialize transform feedback state.
Assert ctx->Driver.NewTransformFeedback if the feature is enabled;  Use
the default callbacks otherwise.  The rest of core mesa expects the
state to be initialized.
2010-07-06 17:03:32 +08:00
Chia-I Wu f2aa361f3b egl: Rework driver loading.
Driver loading is now splitted into two stages.  In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_".  Modules are
not loaded at this stage.

In the second stage, each module is loaded to initialize a display.  The
process stops at the first module that can initialize the display.

If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY.  Because we do not want to initialize the display,
drv->Probe is used instead in this case.
2010-07-06 16:16:39 +08:00
Chia-I Wu cf588ab3f1 st/egl: Add support for !GLX_DIRECT_RENDERING.
st/egl uses GLX code for DRI2 support.  It should honor
GLX_DIRECT_RENDERING.

Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
2010-07-06 15:27:09 +08:00
Brian Paul abd5627a6a mesa: initial support for unnormalized integer texture formats
As defined by GL_EXT_texture_integer.
2010-07-05 20:14:39 -06:00
Corbin Simpson e54164b4e3 auxiliary/util: Add SM3 meta-cap list. 2010-07-05 14:59:12 -07:00
Roland Scheidegger 3ed0a099c7 llvmpipe: wait for queries being finished when asked for it or before deletion
This fixes bug #28757, though does not yet address the issue that fences aren't
always emitted.
2010-07-05 17:17:50 +02:00
Vinson Lee a3b0aaf26f i915g: Remove unnecessary header. 2010-07-04 11:34:15 -07:00
Jakob Bornecrantz 2d818ed0f8 i915g: Add flag to not send commands to hw 2010-07-04 13:32:02 +01:00
Jakob Bornecrantz 34bd0569d3 i915g: If the kernel reject the batchbuffer print it then assert 2010-07-04 13:32:02 +01:00
Jakob Bornecrantz 50f17a001f i915g: Minor cleanups 2010-07-04 13:32:02 +01:00
Jakob Bornecrantz 57fc2ad7a1 i915g: Make batchbuffer flush function not be inline 2010-07-04 13:32:02 +01:00
Jakob Bornecrantz ded664b1ac i915g: Rename texture state to map state 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz 8b122bdf6c i915g: Move fragment state to its own file 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz d64561472b i915g: Move static state to its own file 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz 7174038e29 i915g: Don't dirty dynamic state if it hasn't changed 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz 22d4d5fc3f i915g: Don't flush after blit 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz 62bcf2e6ad i915g: Don't flush empty batchbuffers 2010-07-04 13:32:01 +01:00
Jakob Bornecrantz ed5ce78b81 gallium: Make trivial examples use target helpers 2010-07-04 13:31:55 +01:00
Jakob Bornecrantz abbb96b2fe gallium: Fix compilation of trivial quad-tex 2010-07-04 13:09:13 +01:00
Vinson Lee 1f0bcce6be st/egl: Remove unnecessary headers. 2010-07-03 19:28:31 -07:00
Chia-I Wu b365b150a1 docs: Update EGL doc.
Updated for the reorganization of st/egl targets.
2010-07-03 17:20:52 +08:00
Chia-I Wu 40ef298641 mesa: Fix OpenGL ES-only builds.
Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch.  OpenGL ES can not and does not use
_mesa_init_<...>_dispatch.  This is supposed to be temporary.  Ideally,
a more flexible way for initializing dispatch tables should be
developed.
2010-07-03 16:48:36 +08:00
nobled c43ab4fe1f egl: Always use EGLAPIENTRY in api function prototypes
Fixes the build on Windows.
2010-07-03 16:36:43 +08:00
Vinson Lee fbc4b88e76 gallivm: Remove unnecessary headers. 2010-07-03 01:04:50 -07:00
Marek Olšák 0e6d7ce017 r300g: fix warnings 2010-07-03 04:32:41 +02:00
Tom Stellard 7da9e1e61b r300/compiler: Fix loop unrolling 2010-07-03 04:32:41 +02:00
Tom Stellard f381c52081 r300/compiler: Use hardware flow control instructions for loops on r500. 2010-07-03 04:32:31 +02:00
Tom Stellard 3c3b7e02eb r300g: Fix typo in r300_reg.h 2010-07-03 04:27:09 +02:00
Tom Stellard 0dbdcb4321 r300/compiler: Don't continue copy propagation inside loops. 2010-07-03 04:27:09 +02:00
Tom Stellard 7f57530943 r300/compiler: Print debug info for flow control instructions. 2010-07-03 04:27:09 +02:00
Tom Stellard 82d0602c1f r300/compiler: Enable hardware IF statements for r500 cards. 2010-07-03 04:27:09 +02:00