No functional changes. This temporarily uses plane 0 for
everything.
Long term plan is that only single plane images get to use
metadata like htile/dcc/cmask/fmask.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This includes 0 options.
The cache parsing is located at a position where we can easily add
config filtering by VkApplicationInfo.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Basically just reserve the memory in the descriptor sets.
On the shader side we construct a buffer descriptor, since
AFAIU VGPR indexing on 32-bit pointers in LLVM is still broken.
This fully supports update after bind and variable descriptor set
sizes. However, the limits are somewhat arbitrary and are mostly
about finding a reasonable division of a 2 GiB max memory size over
the set.
v2: - rebased on top of master (Samuel)
- remove the loading resources rework (Samuel)
- only load UBO descriptors if it's a pointer (Samuel)
- use LLVMBuildPtrToInt to avoid IR failures (Samuel)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v2)
Does what it says on the tin.
The per stage time is only an approximation due to linking and
the Vega merged stages.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
They are required for using typed buffer loads.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The formats will be used for reducing the number of loaded channels.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a critical issue.
Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109575
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is needed in order to inline some push constants when possible.
This also adds a new helper for initializing the pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reworks how the depth stencil attachment is used for
simplicity. This also introduces radv_render_pass_compile()
helper that will be used for further optimizations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Instead of doing them in radv_cmd_buffer_set_subpass().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Instead of doing every time we emit cache flushes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This parameter is actually useless as the immediate value
can always be zero.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the previous pipeline's.
v2: ensure late scissor emission is done when radv_emit_rbplus_state() is
called
v2: make use of cmd_buffer->state.workaround_scissor_bug
v3: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
unused and gcc complains about strncpy. (from what I can see because
strncpy does not leave a 0 byte on truncate. That said we don't use
it so this does not fix a real bug).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The value depends on the number of samples.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's somehow similar to the FCE predicate.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
User are encouraged to switch to LLVM 7.0 released in September 2018.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
After investigating on this, it appears that COND_WRITE doesn't
work correctly in some situations. I don't know exactly why does
it fail to update DB_Z_INFO.ZRANGE_PRECISION, but as AMDVLK
also uses COND_EXEC I think there is a reason.
Now the driver stores a new metadata value in order to reflect
the last fast depth clear state. If a TC-compat HTILE is fast cleared
with 0.0f, we have to update ZRANGE_PRECISION to 0 in order to
work around that hardware bug.
This fixes rendering issues with The Forest and DXVK and doesn't
seem to introduce any regressions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108914
Fixes: 68dead112e ("radv: update the ZRANGE_PRECISION value for the TC-compat bug")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows to fast clear the depth part (or the stencil part)
of a depth+stencil surface when HTILE is enabled. I didn't test
on GFX8, so it's disabled currently.
This gives a very nice boost, for example when clearing the depth
aspect of a 4096x4096 D32_SFLOAT_S8_UINT image (18x faster).
BEFORE: 235 us
AFTER: 13 us
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This implementation should work and potential bugs can be
fixed during the release candidates window anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This should address the remaining failures in Batman Arkhman City.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes crashes for some CTS:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.linear_*_*
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.*.*_linear_*
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108113
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
According to my benchmark results, it appears that we should
reduce the threshold to 1024.
BEFORE:
1 KB: 68.656000 ms
2 KB: 118.368000 ms
AFTER:
1 KB: 31.760000 ms
2 KB: 29.840000 ms
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It shouldn't be needed to emit the initial graphics or compute
state when beginning a new command buffer. Emitting them in
the preamble should be enough and this will reduce IB sizes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In environments where we cannot cache, e.g. Android (no homedir),
ChromeOS (readonly rootfs) or sandboxes (cannot open cache), the
startup cost of creating a device in radv is rather high, due
to compiling all possible built-in pipelines up front. This meant
depending on the CPU a 1-4 sec cost of creating a Device.
For CTS this cost is unacceptable, and likely for starting random
apps too.
So if there is no cache, with this patch radv will compile shaders
on demand. Once there is a cache from the first run, even if
incomplete, the driver knows that it can likely write the cache
and precompiles everything.
Note that I did not switch the buffer and itob/btoi compute pipelines
to on-demand, since you cannot really do anything in Vulkan without
them and there are only a few.
This reduces the CTS runtime for the no caches scenario on my
threadripper from 32 minutes to 8 minutes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The goal is to use radv_barrier()/radv_subpass_barrier() as
much as possible for further optimizations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Inherited commands buffers are not supported.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
By default, our internal rendering commands are discarded
only if the predicate is non-zero (ie. DRAW_VISIBLE). But
VK_EXT_conditional_rendering also allows to discard commands
when the predicate is zero, which means we have to use a
different flag.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I don't want to waste CPU cycles for nothing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>