This removes a bit of markup, because it seems rst doesn't really
support markup on links this way. I'm not sure why Pandoc generates
this, but it misrenders.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
In reStructuredText, a trailing underscore means a hyperlink reference,
but it seems pandoc doesn't get this right for symbols that have already
been escaped. So let's manually fix these up.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Pandoc silently fails on colspan, breaking this table. But rst supports
this just fine, so let's just hand-convert this table instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This uses the previously added scripts to convert the documentation to
reStructuredText, which is both easier to read offline, and can be used
to generate modern HTML for online documentation.
No modification to the generated results have been done.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
This is just a temporary commit, adding the scripts that performs the
automated conversion of the docs. The next commit contains the results
of the conversion, and the commit following that removes these scripts
again.
To redo the conversion in the next commit, rebase interactively to edit
this commit and delete the next one, and run './update-docs.sh' from the
root directory. Then continue the rebasing, and resolve any conflicts
that might have occurred in the manual fixes on top. Finally, build the
documentation to ensure no further fixups are needed.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
There hasn't been a config.h in a long time (it was an artifact of the
autotool build).
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5350>
There hasn't been a config.h in a long time (it was an artifact of the
autotool build).
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5350>
Python 2 is dead and this script is only run by devs, all of which have
had python3 available for basically forever.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5362>
CoverityID: 1435701
Fixes: e5a81ac704 ("broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5263>
Like for LAVA, make the tradeoff of moving the test scripts and data (55k)
into the artifacts in order to make the per-build jobs not have to pull
down the git tree (hundreds of MB when you don't hit a cached container
for your specific user, which I see happen multiple times a day in my CI
runs).
To do this, we have to be a bit more careful in some places about our
working directory potentially being dirty.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5393>
We've already uploaded and downloaded them from fd.o and put them in the
rootfs, so we can clean up the extra prep work.
Our test job now extends from .test so that the artifacts' install dir
with all the scripts is extracted. This required moving the dependency on
meson-testing to the x86 test-gl/test-vk job blocks.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5393>
Tiling is expensive, so this patch converts textures that appear to be
used for streaming to a linear layout.
Performance of mpv is significantly improved, with software-decoded
1080p mp4 playback on RK3288 going from 30fps to 50fps when testing
with `--untimed --no-audio`.
To keep things simple, conversion only happens when updating the whole
texture and no mipmapping is used.
v2: Make it clear that the heuristic doesn't rely on a texture being
uninitialized, since layout switching code can get confusing (Alyssa).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4628>
Gen9 and Cherryview have the ability to mark texture instructions with
the End-of-thread bit under some conditions, which allows the texture
result to be written to the render target directly, rather than
returning to the EU.
In order to handle overlapping primitives correctly, we have to use the
'sendc' instruction which stalls until other threads potentially writing
to the same locations in the render target are retired. Unfortunately,
this stall happens before the texture is sampled (rather than in
parallel with stall), so for some literal edge cases (like the diagonal
edge between two triangles forming a rectangle) there can be a
performance penalty. As a result, it's probably not a good idea to use
this optimization in general.
I had planned to leave it enabled only for BLORP, where we use rectangle
primitives and are typically clearing/blitting an entire render target
without any overlapping primitives, but I noticed that the optimization
wasn't applied in some normal cases anyway. For example, in the piglit
test tests/shaders/glsl-fs-texture2d-bias.shader_test it is applied to
one BLORP-blit shader but not another due to some kind of mishandling of
register types (the destination register type of the texture operation
is UD while the color source of the render target write is F).
Additionally the instruction scheduler assumed that the combined texture
and render target write operation took 0 cycles, leading to cycle
estimates that are wildly inaccurate. Since the optimization was not
implemented for SIMD32 and our decision whether to use the SIMD32
program is made by comparing the estimated performance with that of the
SIMD16 shader, we wrongly threw out a bunch of SIMD32 programs that are
likely profitable.
total cycles in shared programs: 472807891 -> 473784245 (0.21%)
cycles in affected programs: 108277 -> 1084631 (901.72%)
helped: 0
HURT: 1290
total sends in shared programs: 998955 -> 1000245 (0.13%)
sends in affected programs: 1400 -> 2690 (92.14%)
helped: 0
HURT: 1290
LOST: 0
GAINED: 33
This patch shows no performance changes in Intel's Mesa performance CI.
Given the problems, the lack of evidence that the pass improves
performance, and the fact that the hardware feature was removed from
subsequent GPU generations, I think that the pass is not valuable and
should be removed.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5412>
When you get a filure and go looking in the results, you'll find weird stuff like this in the XML:
Reference images fill undefined pixels with 3x3 grid pattern.
Attachment 0 (p' = p bin boot builds
dEQP-VK.renderpass.suballocation.attachment_allocation.grow_shrink.89.qpa
deqp dev etc home init install lib media mnt proc results root run sbin
set-job-env-vars.sh sys tmp usr var (1, 1, 1, 1) + (-1, -1, -1, 1))
because we were not quoting the line and 'p *' was getting expanded.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5435>
This fixes cases where the 3D path is used with layered rendering.
Fixes dEQP-VK.renderpass.suballocation.multisample_resolve.layers* failures
Note the blob's 3D fallback path behaves differently, and uses the
framebuffer information to clear each layer individually (changing the MRT
state each time). But that's not possible in all cases, and the blob fails
to clear properly in dEQP-VK.geometry.layered.*.secondary_cmd_buffer cases.
So this clear path is not based on the blob's behavior.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
This refactor simplifies things a bit, and will make it easier to share
some logic with tu_clear_blit (see next patches).
This changes the order in which some things are emitted, and emits less
for disabled shader stages. There's also as extra write to SP_GS_PRIM_SIZE
that is removed.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>