load_smem_gcn is similar to load_global/load_global_constant, but it's
guaranteed to use SMEM and it's much easier to utilize the format's 32-bit
offset source.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12773>
These will be used to implement the ir3-specific shader preamble
lowering in NIR. shps is conceptually similar to getone (although it
technically can't be duplicated) and shpe is similar to other barriers,
since it has to happen after any stores to the constant file in the
preamble. Add NIR intrinsics and plumbs them through ir3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
These are functions that run before the entrypoint at least once per
draw and write their results via store_preamble, and then are loaded in
the rest of the shader via load_preamble.
We will add users in the following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
The workgroup_index is intended for situations when a 3 dimensional
workgroup_id is not available on the HW, but a 1 dimensional index is.
In this case, we can use lower the 3D ID to use this.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
This will allow compaction of transform feedback varyings because they
are no longer tied to varying slots with this information.
It will also make transform feedback info available to all NIR passes
after IO is lowered. It's meant to replace pipe_stream_output_info.
Other intrinsics are not used with transform feedback.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14388>
Task shader outputs work differently than other shaders, so they
need special consideration. Essentially, they have two kinds of
outputs:
1. Number of mesh shader workgroups to launch.
Will be still represented by a shader output.
2. Optional payload of up to (at least) 16K bytes.
These payload variables behave similarly to shared memory, but
the spec doesn't actually define them as shared memory (also, they
may be implemented differently by each backend), so we need to add
a new NIR variable mode for them.
These payload variables can't be represented by shader outputs
because the 16K bytes don't fit the 32x vec4 model that NIR uses
for its output variables.
This patch adds a new NIR variable mode: nir_var_mem_task_payload
and corresponding explicit I/O intrinsics, as well as support for
this new mode in nir_lower_io.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14930>
I was doing some RE on freedreno and we had some questions about when the
hardware might need non-uniform or non-constant array access for various
descriptor types, so let's leave some notes for the next person.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13621>
This intrinsic specific to RADV will be used to load VRS rates from
an user SGPR when RADV_FORCE_VRS is enabled by the application.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14713>
v2: Add helper for acceleration->root_node computation (Caio)
v3: Update comment on "done" bit (Caio)
Remove progress bool value for impl function (Caio)
Don't use nir_shader_instructions_pass to search the shader (Caio)
v4: Rename variable for if/else block (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
We'll use this to apply ray tracing operations in our trivial return
shader based on the stage we're in.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
In the future we'll want to reuse this intrinsic to deal with ray
queries. Ray queries will use a different global pointer and
programmatically change the control/level arguments of the trace send
instruction.
v2: Comment on barrier after sync trace instruction (Caio)
Generalize lsc helper (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
This will allow to reuse the same intrinsic for various topology based
ID.
v2: fix intrinsic comment (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
Replace load_mesh_global_arg_addr_intel with a more general intrinsic
load_mesh_inline_data_intel, since inline data now hold both
a pointer descriptor information and the first few push constants.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14788>
This lets nir-to-tgsi fold the constant offset of addressing calculations
into the CONST[] reference, which is important for D3D9-era compatibility:
HW of that age has limited uniform space, and if we do the addressing math
as math in the shader for dynamic indexing, the nir_load_consts end up
taking up uniforms we don't have available.
r300:
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total instructions in shared programs: 1279699 -> 1279167 (-0.04%)
instructions in affected programs: 134796 -> 134264 (-0.39%)
total temps in shared programs: 213912 -> 213736 (-0.08%)
temps in affected programs: 2166 -> 1990 (-8.13%)
total consts in shared programs: 953237 -> 952973 (-0.03%)
consts in affected programs: 45980 -> 45716 (-0.57%)
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
Extend store_combined_output_pan to take a dual source blend input in
addition to colour, depth, and stencil inputs. Use the last source for
this, and represent the type with the DEST_TYPE index. This is a hack
but there is no SRC2_TYPE and NIR doesn't seem to mind as long as we
know what we mean. This allows the backend to emit a combined "blend
render target #0" instruction taking two sources.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13714>
Only for a6xx since we don't know the instructions for global
atomics on previous gens. Per Qualcomm's docs in OpenCL atomics
are only supported since a5xx together with Generic memory space.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
That way we can get the address to the entry, which is needed for
some nir builtins because extra data in the entry can be used as
shader input.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12592>
The previous handling conflated RelPatchID and PrimID, which would
result in incorrect gl_PrimitiveID when doing draw splitting and didn't
work with PrimID passthrough which fills the VPC slot with the "correct"
PrimID value from the tess factor BO which we left 0. Replace PrimID in
the tess lowering pass with a new RelPatchID sysval, and relace PrimID
with RelPatchID in the VS input code in turnip/freedreno at the same
time so that there is no net change in the tess lowering code. However,
now we have to add new mechanisms for getting the user-level PrimID:
- In the TCS it comes from the VS, just like gl_PrimitiveIDIn in the GS.
This means we have to add another register to our VS->TCS ABI. I
decided to put PrimID in r0.z, after the TCS header and RelPatchID,
because it might not be read in the TCS.
- If any stage after the TCS uses PrimID, the TCS stores it in the first
dword of the tess factor BO, and it is read by the fixed-function
tessellator and accessed in the TES via the newly-uncovered DSPRIMID
field. If we have tess and GS, the TES passes this value through to
the GS in the same way as the VS does. PrimID passthrough for reading
it in the FS when there's tess but no GS also "just works" once we
start storing it in the TCS. In particular this fixes
dEQP-VK.pipeline.misc.primitive_id_from_tess which tests exactly that.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12166>
Instead of v_bfe + v_lshl_or for each vertex, get all 3 edge flags
at once of every vertex. This takes fewer VALU instructions than
previously.
Fossil DB results on Sienna Cichlid (with NGGC on):
Totals from 56917 (44.24% of 128647) affected shaders:
CodeSize: 161028288 -> 158751628 (-1.41%)
Instrs: 30917985 -> 30519571 (-1.29%)
Latency: 130617204 -> 129975532 (-0.49%); split: -0.50%, +0.01%
InvThroughput: 21280238 -> 20927401 (-1.66%)
Copies: 3011120 -> 3011125 (+0.00%); split: -0.00%, +0.00%
No Fossil DB changed with NGGC off.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11908>
The rules here are the same as for texture instructions. The bits on
the intrinsic are the ground truth and are allowed to vary from the
deref a bit as-needed. If the intrinsic says PIPE_FORMAT_NONE, then we
can look at the variable, if visible, to get format information. This
means that we need to be careful when we rewrite intrinsics based on the
deref to only override the format from the _deref intrinsic from the
image variable unless the intrinsic is PIPE_FORMAT_NONE.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11849>
Semantically, -1 means "Unknown; don't validate" but it's really only
used for derefs because they often need to be flexible. We don't really
need that flexibility for image intrinsics but this makes it more
consistent. More immediately useful is that this gives us the ability
to tell _deref forms of these intrinsics apart from the lowered ones.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11849>
The new intrinsics fall into the following categories:
1. New viewport intrinsics:
For missing components that we need.
RADV will emit new SGPR arguments which will contain the
viewport information for culling shaders. These are used to
compute the screen space coordinates for small primitive culling.
2. load_cull_xxx:
Load the culling settings in runtime.
These will be a new SGPR argument in RADV.
3. overwrite_xxx:
These are needed because system values such as vertex and
instance ID are not writeable, but we need to change them
after repacking shader invocations of VS and TES.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525>
The way that the blob obtains the subgroup id on compute shaders is by
just and'ing gl_LocalInvocationIndex with 63, since it advertizes a
subgroupSize of 64. In order to support VK_EXT_subgroup_size_control and
expose a subgroupSize of 128, we'll have to do something a little more
flexible. Sometimes we have to fall back to a subgroup size of 64 due to
various constraints, and in that case we have to fake a subgroup size of
128 while actually using 64 under the hood, by just pretending that the
upper 64 invocations are all disabled. However when computing the
subgroup id we need to use the "real" subgroup size. For this purpose we
plumb through a driver param which exposes the real subgroup size. If
the user forces a particular subgroup size then we lower
load_subgroup_size in nir_lower_subgroups, otherwise we let it through,
and we assume when translating to ir3 that load_subgroup_size means
"give me the *actual* subgroup size that you decided in RA" and give you
the driver param.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>
On qualcomm, we have shared registers similar to SGPR's on AMD. However,
there is no readlane or readfirstlane primitive. shared registers can
only be written to when just one lane is active. This means that we have
to lower readInvocation(val, id) to something like:
if (gl_SubgroupInvocation == id) {
scalar_reg = val;
}
return scalar_reg;
However it's a bit difficult to actually get the value of
gl_SubgroupInvocation in the backend, because for compute it requires
some calculations and we don't have any CSE support in the backend. This
intrinsic lets us turn it into
"readInvocationCond(val, id == gl_SubgroupInvocation)" in NIR at which
point the backend code generation is a lot easier.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6752>
This is now 100% equivalent to the new rt_resume intrinsic.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
The v_mbcnt instructions can take an extra source that they add to
the result. This is not exposed in SPIR-V but we now expose it in NIR.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
These map directly to v_perm_b32 and v_permlane_b32.
Unfortunately there is no corresponding NIR opcode or
intrinsics, and it's too tedious to puzzle these things
together from the existing NIR instructions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11072>
Be consistent with other usages in Vulkan and SPIR-V, and the recently
added workgroup_size field.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11190>
On AGX, the special register for front facing is inverted from its meaning in
APIs. We need to lower load_front_face to inot(load_back_face). Doing this in
the backend is trivial, but then we would miss out on algebraic optimizations
for the inot.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11199>
These intrinsics represent what the hardware can actually do.
Lowering our shaders to use these intrinsics will allow us to
deal with mapping the classic VS, TES, GS (and the future MS)
stages to the hardware capabilities using NIR, which makes our
backend compilers simpler.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>